Sunday, September 28, 2008

Weekly Hot Fix Summary

General Changes and Bug Fixes:

  • In some very rare cases, players would have their weapon deleted upon logging out of the game. This issue has been fixed.
  • Fixed an issue with chat channels in the Chaos Wastes that was preventing some players from accessing area chat in that zone.
  • Some monster abilities had improper values set. These have been fixed.
  • Some monsters would become stuck when attempting to attack from range. They will now behave properly.
  • Adjusted some abilities with a root effect so that the root properly diminishes or breaks when the target takes damage.
  • Art and Animations
  • Lady Kreuger now has the top of her head back.
  • You might see that some NPCs who were previously mounted are now standing on the ground. Work is in progress to fix an issue with the mounted animations, and these NPCs will return to their mounts when that fix is complete.
  • Fixed an art-related issue that allowed players to reach the Eternal Citadel before it has become unlocked.
  • Cities
  • Disabled the spawns of some monsters in the Inevitable City who were not intended to spawn there.
  • Removed some merchants from the Inevitable City who were not needed.
  • Corrected inconsistencies with bag drops in the cities.
  • The Guild Tavern had not been accessible to guild members using non-standard guild titles. This has now been fixed.
Combat and Careers


  • A few Magus abilities were adversely affecting friendly players. These have been fixed.

  • Fixed an issue causing Marauder mutations to behave improperly in some cases.

  • The visual effects on the "Nature's Blade" ability were improperly playing on all targets in the area of effect. This has been corrected.

  • Adjusted spawn speeds for several monsters to avoid having some monsters respawn too quickly or too slowly.
  • Tweaked the levels of several monsters slightly upward or downward to better fit the areas where they were placed.
  • Amethyst Wizards will no longer spawn naked.
  • Fixed an issue that was preventing players from completing the "Burning Down the House" quest.
  • Fixed an issue that was preventing players from completing the "Unholy" quest.
  • Fixed an issue that was preventing players from completing the "Fleetfoot" quest.
  • Fixed an issue that was preventing players from completing the "Leashing the Beast" quest.
  • Fixed an incorrect waypoint in the "Missing in Action" quest.
  • Fixed an incorrect waypoint in the "Sewer Invasion" quest.Fixed an issue with the "The Threat Revealed" quest.
  • Fixed several issues with the "Blood on the Leaves" quest.
  • Fixed several issues with the "An Empire Away" quest.
  • The Shattered Rubble should now properly despawn for players on the "Corruption" quest.
  • Corrected an issue with the "Finding the Fight" quest in which multiple Gors could be summoned at the same time.
  • Some epic quest chains were issuing rewards at the wrong step. These issues have been corrected.
  • Corrections to some quests that were giving out inappropriate level rewards.
  • Corrected journal entries and directions for several quests to make them clearer.
  • A few quests were not awarding experience. This has been fixed.
  • In a few rare cases, players were required to kill a Champion-con monster to complete a quest. These have been reduced to Core-con monsters.
  • Fixed an XP exploit in the Slayer Keep public quest.
  • Fixed an influence exploit in the Burn Rock Tower public quest.
  • Adjusted the respawn rate of the Dwarfs in the Axerust Peak public quest.
  • Fixed an issue that could in some cases cause the Blightstone Trolls public quest to stop working properly.
  • Corrected an issue that made it possible for the Burn Rock Tower public quest to get stuck in some rare cases.
  • Corrected an issue that could cause the "Welcome to Troll Country" public quest to break in some rare cases.
  • Fixed the respawn rates of the monsters in the first stage of the Baradum public quest.
  • Fixed several issues that would allow players to disrupt public quests for players of the enemy realm.
  • Damage output on some Hero-con monsters was too high. This has been adjusted.
  • Euphoric Barb monsters are now mobile and have a ranged attack.
  • Adjusted the levels of some monsters in the Gunbad dungeon.
  • Fixed an exploit involving the Gunbad Laboratory's instance boss.
  • Corrected the spoken dialogue for Korolir Blackbolt.
  • Some NPCs in chapter hubs were incorrectly set to a dormant state. This has been corrected.
  • Some NPCs were inadvertently set to the wrong realm, and were attacking friendly players. This has been corrected.
  • Boss monsters in lairs now have a chance to drop loot items for all careers currently in the game.
Realm vs Realm
  • Fixed a terrain exploit in the Phoenix Gate scenario.
  • Replaced missing Tier 2 renown merchants.
  • Corrected an issue with some RvR quests that were returning a message "Target not a viable class in Warhammer at present."
  • The Mourkain Temple artifact will now work properly after being recovered from a dead player.
  • Tweaks and adjustments have been made to zone control contribution to city level.
  • Tweaks and adjustments have been made to capital city quest contribution to city level.
  • Fixed an exploit involving players attempting to leave the scenario.
  • Fixed an issue that was sometimes queuing players for scenarios in the wrong tier.
  • Corrected an issue that was improperly buffing players on Open RvR servers with the "Bolster" buff used on Core ruleset servers.
  • Adjusted loot drops for some monsters that were dropping items of the incorrect level.
  • Adjusted the stacking properties on some items.
  • Removed extraneous stores from some merchants.
  • Adjusted the inventories of some merchants.
  • Fixed an issue with the number of charges on the Collector's Edition reward items "Librams of Insight" and "Adventurers Handbook."
  • Many corrections to items with incorrect armor icons. (For example, gloves with a shoulder armor icon.)
  • Fixed some repairable items that were not properly returning usable items after being repaired.
  • The Collector's Edition ring reward items will no longer delete themselves when the last of their charges is expended.
  • Some war standards did not have race restrictions. These have been added where they were missing.
  • Some low-level monsters had been dropping inappropriately high-level loot. This has been corrected.
  • Fixed the Soggy Stunty Beard item used in the "Dead and Bloated" quest.
  • Adjusted the loot drop rates for Champion-con monsters.
  • In some cases, players incorrectly received a sell bonus when selling stacked items. This has been fixed.
  • Corrected influence rewards for the White Lion in High Elf chapter 2.
  • Revised the block rating on renown gear shields.
  • Corrected some butcher items that had incorrect stats.
  • Some career-specific items were incorrectly using art for items of other careers. These have been corrected.
  • Equipping the Witchslayer Tunic will no longer cause the player to appear naked.
  • The Fiery Draught item will no longer talk like an Elf when the player holding it undertakes certain actions.
  • In some very rare cases, players would have their weapon deleted upon logging out of the game. This issue has been fixed.
  • Fixed an issue with chat channels in the Chaos Wastes that was preventing some players from accessing area chat in that zone.
  • Some monster abilities had improper values set. These have been fixed.
  • Some monsters would become stuck when attempting to attack from range. They will now behave properly.
  • Adjusted some abilities with a root effect so that the root properly diminishes or breaks when the target takes damage.
Weekly Hot Fix Summary - Warhammer news

Fighting Gold Spam

As you might know already, Mythic banned over 4,000 accounts due to spamming about gold. It sure is a step in the right direction, but they're taking it one step further and how now pointed us to the Spam Me Not addon which should “intelligently detect, block and reports commercial and annoying spam messages before you even see them, without relying on an extensive list of blacklisted domain names”.

If you are having trouble with gold in Warhammer, it's better to get a proper guide and learn how to make gold yourself than buy it from the gold farmers/spammers.

Fighting gold spam - Warhammer News

Friday, September 26, 2008

Warhammer Patch Notes - 9/26/08

All North American Warhammer Online servers received an update this morning, while the Oceanic servers will get the update later today.

One update is to the queues bypass system, which will save a player's place in the login line if they're disconnected for a short period of time. Waiting in queues is never fun, but this will hopefully alleviate that pain a little bit.

Here's the patch notes, taken from the War Herald :

  • Queues bypass system: Player's position in the queues will now be saved when disconnected for a short period of time.
  • Guild Tavern: All players in a guild will now have access to the guild tavern at the appropriate guild rank level.
  • Tactic Trainers: All tactic trainers in the main city libraries have been temporarily turned off, while we investigate an issue involving them. They will return as soon as this issue is resolved, we apologize for the inconvenience.
  • Troll Country: Players will no longer get the T3 scenario queue window when attempting to zone into the scenario cave in Troll Country
  • Open-RvR Servers: Players will no longer receive the "bolster" buff while in Kadrin Valley
  • As always we're working to improve performance and stability across the board!
Warhammer Patch Notes 9/26/08 - Warhammer Online News & Patches

Sunday, September 21, 2008

Exclusive Ingame Items

We got a list of exclusive ingame items in the latest Warhammer newsletter:

Adventurer's Handbook
The Adventurer's Handbook will offer a 10% XP bonus when used. This item is included with the purchase of the Warhammer Online Prima Strategy Guide or Atlas .

Kemmler's Arthritic Hand
The Arthritic Hand will increase your Action Point regeneration time when used. This item is available with the purchase of the Warhammer Online Keyset for the Zboard from Ideazon.

Kossar's Helm
Packaged with the soon to be released Command & Conquer Red Alert 3 is the Kossar's Helm. This Kislevite helmet grants you the power to turn into a ferocious bear.

Vanquisher's Emerald Band
This magic ring will enhance your stats and cast "Touch of Nature", increasing your chance at doing more damage against monsters with each hit (PvE combat only). This item will be available in the upcoming issue of Beckett Massive Online Gamer

Signet of the Cursed Company
Wander the battlefields of Warhammer Online as a fearsome skeletal warrior. Top gold earners and top recruiters in the ROAD TO WAR will receive this special in-game item.

Bottomless Bowl of Custard
Have fun with this delectable treat. Players on the winning side of the ROAD TO WAR will be granted this special item.

Call to WAR
Reading this magic scroll will instantly teleport you to your capital city. Players with the Veteran Newsletter Subscriber association listed in the Beta Center will receive this exclusive scroll.

Exlusive ingame items on Warhammer news

Thursday, September 18, 2008

Warcamp Maps released these great maps of all War Camps in each starting zone, so if you're looking for a way to travel to another zone you now have exact routes.

Nordland War Camp Map

The Nordland War Camp is the shortest hike almost due North from the starting area. When you hit the Grey Lady, head up the Northeast road until you see the cutout on your right. You'll have to walk through another encampment to get to the camp, but the dwarf is hard to miss. Look for the big white landing pad area and his little kiosk.

Blighted Isle High Elf Map

The Blighted Isle is a long walk to the south of the High Elf starting area. Follow the path down through Chapter 2, trying to avoid the Cold Ones in the woods. Once you're past that area the road down to the beach should be clear of opponents. You'll know you're almost there when you see the roadsign pointing in two different positions near the southern end of the landmass. The flight master is right next to the elven ship on the bay.

Ekrund War Camp Map

The dwarves don't have the longest run to the first war camp, but it is the most perilous. Head out of the hold and into the open air by hooking around to the right from the starting area. Cross the bridge (avoiding the gobbos and orcs as best you can) and go past the Public Quest fortress on your right. You'll pass through a tunnel, and then go past a brewery on your right. Once you're past the brewery, you're going to be walking on a set of rails and right into the middle of another Public Quest. Do your best to avoid the goblins here, they'll eat you alive at level 1. Once past the derailed train cars head up the short incline into the camp. The flight master is a sharp left and up the hill.

Norsca Frustration Run

The first Chaos war camp is an entire zone away from the swirling maelstrom of the starting area. Chaos followers should follow the road around the hill right in front of the portal, and then straight south. There's a big sweep around to the right before it finally goes south into the zone of Nordland.

Mount Bloodhorn War Map

The Greenskins match the Dwarves in a perilous journey to their first war camp. Just as with the Dwarven jaunt, there are a few monsters and even a Public Quest you'll run right into along the trail. Follow the main path North straight West from the starting area, and then swing to the Northwest as the path does. When it moves into the foothills at that point you're going to want to keep watch for the PQ in motion there. Unless participating players are keeping the human thugs there to a minimum you could run into trouble. Just keep running (use your flee skill if you have to) and you should get past it. The war camp is up and around to the Northeast, following the path. It's right around 8538, 21646.

Blighted Isle Dark Elf Map

As with the High Elves, the Dark Elf war camp is quite a ways to the south of the starting area, but nowhere near the jaunt that Chaos players have to take. In fact, Dark Elves have probably the easiest trip of any race. Just follow the main road all the way to the south, to right before it intersects the first RvR zone. If you follow the road, you shouldn't run into any PQs or monsters on the path. The camp itself is right around27488, 56548.

Thanks again to for posting this! You can also check the images here:
Warhammer Online Warcamp maps - Wowhammer News

Wednesday, September 17, 2008

The Hour of Reckoning


WAR comes to the world on Thursday, September 18th at 12:01AM (Midnight) EDT. Join us as we officially launch Warhammer Online: Age of Reckoning and welcome all to the new dawn of MMO Gaming.

The path has been long but the Reckoning is finally upon us...we'll see you soon!

There it is! Prepare for War, tomorrow at 12am EDT or 8am CET time. If you missed my last post, here's a list of servers you can play on, and don't forget to read the server rules as well.

The hour of reckoning - Warhammer Online: Age of Reckoning News

Monday, September 15, 2008

Warhammer Server List

Oceanic Server List
  • Darklands - Core
  • Ironclaw - Core
  • Anlec - Open RvR
  • Lustria - Roleplay
  • Lucan - Core
  • Marius - Core

North American Server List
  • Red Eye Mountain - Core
  • Skull Throne - Core
  • Badlands - Core
  • Sylvania - Core
  • Volkmar - Core
  • Hochland - Open RvR
  • Wolfenburg - Open RvR
  • Dark Crag - Open RvR
  • Phoenix Throne - Roleplay
  • Chaos Wastes - RP/Open RvR
  • Monolith - Core
  • Saphery - Core
  • Thorgrim - Core
  • Heldenhammer - Core
  • Sea of Claws - Core
  • Wasteland - Core
  • Sea of Malice - Core
  • Drakwald - Core
  • Ironfist - Core
  • Drifting Castle - Core
  • Praag - Open RvR
  • Wurtbad - Open RvR
  • Stoutheart - Open RvR
  • Artois - Open RvR
  • Southlands - Open RvR
  • Bugman - Open RvR
  • Skavenblight - Roleplay
  • Avelorn - Roleplay
  • Tower of Doom - RP/Open RvR
  • Vaul's Anvil - RP/Open RvR
European English Servers:
  • Axe Bite Pass
  • Karag Dron
  • Karag Orrud
  • Karak Eight Peaks
  • Karak Ungor
  • Karak-Azgal
  • Karak-Hirn
  • Karak-Izor
  • Karak-Norn
  • Karak-Vlag
  • Karaz-a-Karak
  • Dragonback Mountains
  • Eltharion
  • Finuval Plain
  • Mount Silverspear
  • Sea of Dreams
  • Shifting Isles
  • Tiranoc
  • Burlok
  • Makaisson
  • Alarielle
  • Ellyrion
European German Servers:
  • Bolgasgrad
  • Carroburg
  • Drakenwald
  • Erengrad
  • Helmgart
  • Hergig
  • Middenberge
  • Nuln
  • Averland
  • Middenland
  • Moot
  • Ostland
  • Solland
  • Huss
  • Kemmler
  • Egrimm
  • Galrauch
European French Servers:
  • Athel Loren
  • Brionne
  • Couronne
  • Foręt de Laurelorn
  • Hag Graef
  • Clar Karond
  • Gisoreux
  • Hellebron
  • Dechala
  • Mousillon
European Italian Servers:
  • Gorthor - Core
  • Remas - Open RvR
European Spanish Servers:
Bilbali - Core
Vórtice - Open RvR

Don't forget to read the server rules before you pick your server!

Warhammer server list - warhammer news