<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7086870356014437156</id><updated>2011-11-28T00:53:20.929+01:00</updated><category term='images'/><category term='system'/><category term='tome of knowledge'/><category term='news'/><category term='movies'/><category term='bugs'/><category term='macros'/><category term='videos'/><category term='gold'/><category term='preorder'/><category term='careers'/><category term='patch notes'/><category term='links'/><category term='mounts'/><category term='making gold'/><category term='crafts'/><category term='beta'/><category term='interface'/><category term='armies'/><category term='key bindings'/><category term='warcamps'/><category term='general info'/><category term='addons'/><category term='preview weekend'/><category term='gamecard'/><category term='commands'/><category term='spam'/><category term='game client'/><category term='tactics'/><category term='errors'/><category term='awards'/><category term='server'/><category term='stats'/><category term='customer support'/><category term='guides'/><category term='fun'/><category term='maps'/><category term='character'/><category term='release'/><category term='leveling'/><category term='morale'/><category term='customization'/><category term='buy warhammer'/><category term='item'/><title type='text'>Warhammer News</title><subtitle type='html'>Warhammer Online: Age of Reckoning</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>41</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-6930389477622177876</id><published>2008-09-28T21:50:00.003+02:00</published><updated>2008-10-04T20:51:28.381+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='patch notes'/><title type='text'>Weekly Hot Fix Summary</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oy05E0t3INE/SN_huaK-BlI/AAAAAAAAAcM/Pa0mXNSXb-I/s1600-h/warlogo-patchnotes.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oy05E0t3INE/SN_huaK-BlI/AAAAAAAAAcM/Pa0mXNSXb-I/s320/warlogo-patchnotes.png" alt="" id="BLOGGER_PHOTO_ID_5251163877952849490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;General Changes and Bug Fixes:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;In some very rare cases, players would have their weapon deleted upon logging out of the game. This issue has been fixed.&lt;/li&gt;&lt;li&gt;Fixed an issue with chat channels in the Chaos Wastes that was preventing some players from accessing area chat in that zone.&lt;/li&gt;&lt;li&gt;Some monster abilities had improper values set. These have been fixed.&lt;/li&gt;&lt;li&gt;Some monsters would become stuck when attempting to attack from range. They will now behave properly.&lt;/li&gt;&lt;li&gt;Adjusted some abilities with a root effect so that the root properly diminishes or breaks when the target takes damage.&lt;/li&gt;&lt;li&gt;Art and Animations&lt;/li&gt;&lt;li&gt;Lady Kreuger now has the top of her head back.&lt;/li&gt;&lt;li&gt;You might see that some NPCs who were previously mounted are now standing on the ground. Work is in progress to fix an issue with the mounted animations, and these NPCs will return to their mounts when that fix is complete.&lt;/li&gt;&lt;li&gt;Fixed an art-related issue that allowed players to reach the Eternal Citadel before it has become unlocked.&lt;/li&gt;&lt;li&gt;Cities&lt;/li&gt;&lt;li&gt;Disabled the spawns of some monsters in the Inevitable City who were not intended to spawn there.&lt;/li&gt;&lt;li&gt;Removed some merchants from the Inevitable City who were not needed.&lt;/li&gt;&lt;li&gt;Corrected inconsistencies with bag drops in the cities.&lt;/li&gt;&lt;li&gt;The Guild Tavern had not been accessible to guild members using non-standard guild titles. This has now been fixed.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Combat and Careers&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Magus&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A few Magus abilities were adversely affecting friendly players. These have been fixed.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Marauder&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fixed an issue causing Marauder mutations to behave improperly in some cases.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Swordmaster&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The visual effects on the "Nature's Blade" ability were improperly playing on all targets in the area of effect. This has been corrected.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Content&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Adjusted spawn speeds for several monsters to avoid having some monsters respawn too quickly or too slowly.&lt;/li&gt;&lt;li&gt;Tweaked the levels of several monsters slightly upward or downward to better fit the areas where they were placed.&lt;/li&gt;&lt;li&gt;Amethyst Wizards will no longer spawn naked.&lt;/li&gt;&lt;li&gt;Fixed an issue that was preventing players from completing the "Burning Down the House" quest.&lt;/li&gt;&lt;li&gt;Fixed an issue that was preventing players from completing the "Unholy" quest.&lt;/li&gt;&lt;li&gt;Fixed an issue that was preventing players from completing the "Fleetfoot" quest.&lt;/li&gt;&lt;li&gt;Fixed an issue that was preventing players from completing the "Leashing the Beast" quest.&lt;/li&gt;&lt;li&gt;Fixed an incorrect waypoint in the "Missing in Action" quest.&lt;/li&gt;&lt;li&gt;Fixed an incorrect waypoint in the "Sewer Invasion" quest.Fixed an issue with the "The Threat Revealed" quest.&lt;/li&gt;&lt;li&gt;Fixed several issues with the "Blood on the Leaves" quest.&lt;/li&gt;&lt;li&gt;Fixed several issues with the "An Empire Away" quest.&lt;/li&gt;&lt;li&gt;The Shattered Rubble should now properly despawn for players on the "Corruption" quest.&lt;/li&gt;&lt;li&gt;Corrected an issue with the "Finding the Fight" quest in which multiple Gors could be summoned at the same time.&lt;/li&gt;&lt;li&gt;Some epic quest chains were issuing rewards at the wrong step. These issues have been corrected.&lt;/li&gt;&lt;li&gt;Corrections to some quests that were giving out inappropriate level rewards.&lt;/li&gt;&lt;li&gt;Corrected journal entries and directions for several quests to make them clearer.&lt;/li&gt;&lt;li&gt;A few quests were not awarding experience. This has been fixed.&lt;/li&gt;&lt;li&gt;In a few rare cases, players were required to kill a Champion-con monster to complete a quest. These have been reduced to Core-con monsters.&lt;/li&gt;&lt;li&gt;Fixed an XP exploit in the Slayer Keep public quest.&lt;/li&gt;&lt;li&gt;Fixed an influence exploit in the Burn Rock Tower public quest.&lt;/li&gt;&lt;li&gt;Adjusted the respawn rate of the Dwarfs in the Axerust Peak public quest.&lt;/li&gt;&lt;li&gt;Fixed an issue that could in some cases cause the Blightstone Trolls public quest to stop working properly.&lt;/li&gt;&lt;li&gt;Corrected an issue that made it possible for the Burn Rock Tower public quest to get stuck in some rare cases.&lt;/li&gt;&lt;li&gt;Corrected an issue that could cause the "Welcome to Troll Country" public quest to break in some rare cases.&lt;/li&gt;&lt;li&gt;Fixed the respawn rates of the monsters in the first stage of the Baradum public quest.&lt;/li&gt;&lt;li&gt;Fixed several issues that would allow players to disrupt public quests for players of the enemy realm.&lt;/li&gt;&lt;li&gt;Damage output on some Hero-con monsters was too high. This has been adjusted.&lt;/li&gt;&lt;li&gt;Euphoric Barb monsters are now mobile and have a ranged attack.&lt;/li&gt;&lt;li&gt;Adjusted the levels of some monsters in the Gunbad dungeon.&lt;/li&gt;&lt;li&gt;Fixed an exploit involving the Gunbad Laboratory's instance boss.&lt;/li&gt;&lt;li&gt;Corrected the spoken dialogue for Korolir Blackbolt.&lt;/li&gt;&lt;li&gt;Some NPCs in chapter hubs were incorrectly set to a dormant state. This has been corrected.&lt;/li&gt;&lt;li&gt;Some NPCs were inadvertently set to the wrong realm, and were attacking friendly players. This has been corrected.&lt;/li&gt;&lt;li&gt;Boss monsters in lairs now have a chance to drop loot items for all careers currently in the game.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Realm vs Realm&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fixed a terrain exploit in the Phoenix Gate scenario.&lt;/li&gt;&lt;li&gt;Replaced missing Tier 2 renown merchants.&lt;/li&gt;&lt;li&gt;Corrected an issue with some RvR quests that were returning a message "Target not a viable class in Warhammer at present."&lt;/li&gt;&lt;li&gt;The Mourkain Temple artifact will now work properly after being recovered from a dead player.&lt;/li&gt;&lt;li&gt;Tweaks and adjustments have been made to zone control contribution to city level.&lt;/li&gt;&lt;li&gt;Tweaks and adjustments have been made to capital city quest contribution to city level.&lt;/li&gt;&lt;li&gt;Fixed an exploit involving players attempting to leave the scenario.&lt;/li&gt;&lt;li&gt;Fixed an issue that was sometimes queuing players for scenarios in the wrong tier.&lt;/li&gt;&lt;li&gt;Corrected an issue that was improperly buffing players on Open RvR servers with the "Bolster" buff used on Core ruleset servers.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Items&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Adjusted loot drops for some monsters that were dropping items of the incorrect level.&lt;/li&gt;&lt;li&gt;Adjusted the stacking properties on some items.&lt;/li&gt;&lt;li&gt;Removed extraneous stores from some merchants.&lt;/li&gt;&lt;li&gt;Adjusted the inventories of some merchants.&lt;/li&gt;&lt;li&gt;Fixed an issue with the number of charges on the Collector's Edition reward items "Librams of Insight" and "Adventurers Handbook."&lt;/li&gt;&lt;li&gt;Many corrections to items with incorrect armor icons. (For example, gloves with a shoulder armor icon.)&lt;/li&gt;&lt;li&gt;Fixed some repairable items that were not properly returning usable items after being repaired.&lt;/li&gt;&lt;li&gt;The Collector's Edition ring reward items will no longer delete themselves when the last of their charges is expended.&lt;/li&gt;&lt;li&gt;Some war standards did not have race restrictions. These have been added where they were missing.&lt;/li&gt;&lt;li&gt;Some low-level monsters had been dropping inappropriately high-level loot. This has been corrected.&lt;/li&gt;&lt;li&gt;Fixed the Soggy Stunty Beard item used in the "Dead and Bloated" quest.&lt;/li&gt;&lt;li&gt;Adjusted the loot drop rates for Champion-con monsters.&lt;/li&gt;&lt;li&gt;In some cases, players incorrectly received a sell bonus when selling stacked items. This has been fixed.&lt;/li&gt;&lt;li&gt;Corrected influence rewards for the White Lion in High Elf chapter 2.&lt;/li&gt;&lt;li&gt;Revised the block rating on renown gear shields.&lt;/li&gt;&lt;li&gt;Corrected some butcher items that had incorrect stats.&lt;/li&gt;&lt;li&gt;Some career-specific items were incorrectly using art for items of other careers. These have been corrected.&lt;/li&gt;&lt;li&gt;Equipping the Witchslayer Tunic will no longer cause the player to appear naked.&lt;/li&gt;&lt;li&gt;The Fiery Draught item will no longer talk like an Elf when the player holding it undertakes certain actions.&lt;/li&gt;&lt;li&gt;In some very rare cases, players would have their weapon deleted upon logging out of the game. This issue has been fixed.&lt;/li&gt;&lt;li&gt;Fixed an issue with chat channels in the Chaos Wastes that was preventing some players from accessing area chat in that zone.&lt;/li&gt;&lt;li&gt;Some monster abilities had improper values set. These have been fixed.&lt;/li&gt;&lt;li&gt;Some monsters would become stuck when attempting to attack from range. They will now behave properly.&lt;/li&gt;&lt;li&gt;Adjusted some abilities with a root effect so that the root properly diminishes or breaks when the target takes damage.&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/09/weekly-hot-fix-summary/"&gt;Weekly Hot Fix Summary&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer news&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-6930389477622177876?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/6930389477622177876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=6930389477622177876' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/6930389477622177876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/6930389477622177876'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/weekly-hot-fix-summary.html' title='Weekly Hot Fix Summary'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_oy05E0t3INE/SN_huaK-BlI/AAAAAAAAAcM/Pa0mXNSXb-I/s72-c/warlogo-patchnotes.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-4698461557455070773</id><published>2008-09-28T16:08:00.005+02:00</published><updated>2008-10-04T20:50:32.143+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='addons'/><category scheme='http://www.blogger.com/atom/ns#' term='gold'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='spam'/><title type='text'>Fighting Gold Spam</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oy05E0t3INE/SN-QTkWKE6I/AAAAAAAAAcE/3J2UxQ5qmaM/s1600-h/right-box_banhammer.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_oy05E0t3INE/SN-QTkWKE6I/AAAAAAAAAcE/3J2UxQ5qmaM/s200/right-box_banhammer.gif" alt="" id="BLOGGER_PHOTO_ID_5251074356385813410" border="0" /&gt;&lt;/a&gt;As you might know already, Mythic banned over 4,000 accounts due to spamming about gold. It sure is a step in the right direction, but they're taking it one step further and how now &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=329"&gt;pointed us&lt;/a&gt; to the &lt;a href="http://war.curse.com/downloads/war-addons/details/spam-me-not.aspx"&gt;Spam Me Not&lt;/a&gt; addon which should “&lt;span style="font-style: italic;"&gt;intelligently detect, block and reports commercial and annoying spam messages before you even see them, without relying on an extensive list of blacklisted domain names&lt;/span&gt;”.&lt;br /&gt;&lt;br /&gt;If you are having trouble with gold in Warhammer, it's better to get a proper guide and &lt;a rel="nofollow" href="http://71hu3.warguidez.hop.clickbank.net/?tid=31"&gt;learn how to make gold yourself&lt;/a&gt; than buy it from the gold farmers/spammers.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/09/fighting-gold-spam/"&gt;Fighting gold spam&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-4698461557455070773?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/4698461557455070773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=4698461557455070773' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/4698461557455070773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/4698461557455070773'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/fighting-gold-spam.html' title='Fighting Gold Spam'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_oy05E0t3INE/SN-QTkWKE6I/AAAAAAAAAcE/3J2UxQ5qmaM/s72-c/right-box_banhammer.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-6669010431737201735</id><published>2008-09-26T16:19:00.001+02:00</published><updated>2008-10-04T20:49:56.336+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='patch notes'/><title type='text'>Warhammer Patch Notes - 9/26/08</title><content type='html'>&lt;p&gt;All North American Warhammer Online servers received an update this morning, while the Oceanic servers will get the update later today.&lt;/p&gt; &lt;p&gt;One update is to the queues bypass system, which will save a player's place in the login line if they're disconnected for a short period of time. Waiting in queues is never fun, but this will hopefully alleviate that pain a little bit.&lt;/p&gt;&lt;a name="pause" title="pause"&gt;&lt;/a&gt;&lt;p&gt;Here's the patch notes, taken from the &lt;a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=327"&gt;War Herald&lt;/a&gt; :&lt;/p&gt; &lt;ul type="disc"&gt;&lt;li&gt;&lt;strong&gt;Queues bypass system: &lt;/strong&gt; Player's position in the queues will now be saved when disconnected for a short period of time. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Guild Tavern: &lt;/strong&gt; All players in a guild will now have access to the guild tavern at the appropriate guild rank level. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Tactic Trainers: &lt;/strong&gt; All tactic trainers in the main city libraries have been temporarily turned off, while we investigate an issue involving them. They will return as soon as this issue is resolved, we apologize for the inconvenience. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Troll Country: &lt;/strong&gt; Players will no longer get the T3 scenario queue window when attempting to zone into the scenario cave in Troll Country &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Open-RvR Servers:&lt;/strong&gt; Players will no longer receive the "bolster" buff while in Kadrin Valley &lt;/li&gt;&lt;li&gt;As always we're working to improve performance and stability across the board!&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/09/warhammer-patch-notes-92608/"&gt;Warhammer Patch Notes 9/26/08&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt; &amp;amp; &lt;a href="http://www.wowhammer.net/category/patch-notes/"&gt;Patches&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-6669010431737201735?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/6669010431737201735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=6669010431737201735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/6669010431737201735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/6669010431737201735'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/warhammer-patch-notes-92608.html' title='Warhammer Patch Notes - 9/26/08'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-4687669041894763817</id><published>2008-09-21T16:03:00.002+02:00</published><updated>2008-10-04T20:48:52.337+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='item'/><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Exclusive Ingame Items</title><content type='html'>We got a list of exclusive ingame items in the latest Warhammer newsletter:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Adventurer's Handbook&lt;/span&gt;&lt;br /&gt;The Adventurer's Handbook will offer a 10% XP bonus when used. This item is included with the purchase of the Warhammer Online Prima Strategy Guide or Atlas .&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Kemmler's Arthritic Hand&lt;/span&gt;&lt;br /&gt;The Arthritic Hand will increase your Action Point regeneration time when used. This item is available with the purchase of the Warhammer Online Keyset for the Zboard from Ideazon.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Kossar's Helm&lt;/span&gt;&lt;br /&gt;Packaged with the soon to be released Command &amp;amp; Conquer Red Alert 3 is the Kossar's Helm. This Kislevite helmet grants you the power to turn into a ferocious bear.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Vanquisher's Emerald Band&lt;/span&gt;&lt;br /&gt;This magic ring will enhance your stats and cast "Touch of Nature", increasing your chance at doing more damage against monsters with each hit (PvE combat only). This item will be available in the upcoming issue of Beckett Massive Online Gamer&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Signet of the Cursed Company&lt;/span&gt;&lt;br /&gt;Wander the battlefields of Warhammer Online as a fearsome skeletal warrior. Top gold earners and top recruiters in the ROAD TO WAR will receive this special in-game item.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Bottomless Bowl of Custard&lt;/span&gt;&lt;br /&gt;Have fun with this delectable treat. Players on the winning side of the ROAD TO WAR will be granted this special item.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Call to WAR&lt;/span&gt;&lt;br /&gt;Reading this magic scroll will instantly teleport you to your capital city. Players with the Veteran Newsletter Subscriber association listed in the Beta Center will receive this exclusive scroll.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/09/exclusive-ingame-items/"&gt;Exlusive ingame items&lt;/a&gt; on &lt;a href="http://www.wowhammer.net/"&gt;Warhammer news&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-4687669041894763817?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/4687669041894763817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=4687669041894763817' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/4687669041894763817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/4687669041894763817'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/exclusive-ingame-items.html' title='Exclusive Ingame Items'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-5789771880434748004</id><published>2008-09-18T18:55:00.010+02:00</published><updated>2008-10-04T20:48:17.580+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='images'/><category scheme='http://www.blogger.com/atom/ns#' term='guides'/><category scheme='http://www.blogger.com/atom/ns#' term='warcamps'/><title type='text'>Warcamp Maps</title><content type='html'>&lt;a href="http://www.massively.com/"&gt;Massively.com&lt;/a&gt; released these great maps of all War Camps in each starting zone, so if you're looking for a way to travel to another zone you now have exact routes.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Nordland War Camp Map&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oy05E0t3INE/SNKKYYbFmZI/AAAAAAAAAa8/BmoZW6POC7s/s1600-h/nordlandcampmap.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oy05E0t3INE/SNKKYYbFmZI/AAAAAAAAAa8/BmoZW6POC7s/s320/nordlandcampmap.jpg" alt="" id="BLOGGER_PHOTO_ID_5247408667317606802" border="0" /&gt;&lt;/a&gt;The Nordland War Camp is the shortest hike almost due North from the starting area. When you hit the Grey Lady, head up the Northeast road until you see the cutout on your right. You'll have to walk through another encampment to get to the camp, but the dwarf is hard to miss. Look for the big white landing pad area and his little kiosk.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Blighted Isle High Elf Map&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oy05E0t3INE/SNKKHjE0A9I/AAAAAAAAAa0/phixLuKWMis/s1600-h/blighted-isle-warcamp.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oy05E0t3INE/SNKKHjE0A9I/AAAAAAAAAa0/phixLuKWMis/s320/blighted-isle-warcamp.jpg" alt="" id="BLOGGER_PHOTO_ID_5247408378119193554" border="0" /&gt;&lt;/a&gt;The Blighted Isle is a long walk to the south of the High Elf starting area. Follow the path down through Chapter 2, trying to avoid the Cold Ones in the woods. Once you're past that area the road down to the beach should be clear of opponents. You'll know you're almost there when you see the roadsign pointing in two different positions near the southern end of the landmass. The flight master is right next to the elven ship on the bay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ekrund War Camp Map&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oy05E0t3INE/SNKJ7MecZrI/AAAAAAAAAas/YrDzH0K9EQU/s1600-h/ekrund-warcamp.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oy05E0t3INE/SNKJ7MecZrI/AAAAAAAAAas/YrDzH0K9EQU/s320/ekrund-warcamp.jpg" alt="" id="BLOGGER_PHOTO_ID_5247408165894252210" border="0" /&gt;&lt;/a&gt;The dwarves don't have the longest run to the first war camp, but it is the most perilous. Head out of the hold and into the open air by hooking around to the right from the starting area. Cross the bridge (avoiding the gobbos and orcs as best you can) and go past the Public Quest fortress on your right. You'll pass through a tunnel, and then go past a brewery on your right. Once you're past the brewery, you're going to be walking on a set of rails and right into the middle of another Public Quest. Do your best to avoid the goblins here, they'll eat you alive at level 1. Once past the derailed train cars head up the short incline into the camp. The flight master is a sharp left and up the hill.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Norsca Frustration Run&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oy05E0t3INE/SNKJmPGY9kI/AAAAAAAAAak/5vo2rFZcBng/s1600-h/norsefrustrationmap.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oy05E0t3INE/SNKJmPGY9kI/AAAAAAAAAak/5vo2rFZcBng/s320/norsefrustrationmap.jpg" alt="" id="BLOGGER_PHOTO_ID_5247407805821417026" border="0" /&gt;&lt;/a&gt;The first Chaos war camp is an entire zone away from the swirling maelstrom of the starting area. Chaos followers should follow the road around the hill right in front of the portal, and then straight south. There's a big sweep around to the right before it finally goes south into the zone of Nordland.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mount Bloodhorn War Map&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oy05E0t3INE/SNKJWiRbgMI/AAAAAAAAAac/pcek5jV3_nc/s1600-h/bloodcampmap.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oy05E0t3INE/SNKJWiRbgMI/AAAAAAAAAac/pcek5jV3_nc/s320/bloodcampmap.jpg" alt="" id="BLOGGER_PHOTO_ID_5247407536090087618" border="0" /&gt;&lt;/a&gt;The Greenskins match the Dwarves in a perilous journey to their first war camp. Just as with the Dwarven jaunt, there are a few monsters and even a Public Quest you'll run right into along the trail. Follow the main path North straight West from the starting area, and then swing to the Northwest as the path does. When it moves into the foothills at that point you're going to want to keep watch for the PQ in motion there. Unless participating players are keeping the human thugs there to a minimum you could run into trouble. Just keep running (use your flee skill if you have to) and you should get past it. The war camp is up and around to the Northeast, following the path. It's right around 8538, 21646.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Blighted Isle Dark Elf Map&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oy05E0t3INE/SNKJC0UKj6I/AAAAAAAAAaU/Dpc7uJrQx94/s1600-h/blightdemap.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oy05E0t3INE/SNKJC0UKj6I/AAAAAAAAAaU/Dpc7uJrQx94/s320/blightdemap.jpg" alt="" id="BLOGGER_PHOTO_ID_5247407197336014754" border="0" /&gt;&lt;/a&gt;As with the High Elves, the Dark Elf war camp is quite a ways to the south of the starting area, but nowhere near the jaunt that Chaos players have to take. In fact, Dark Elves have probably the easiest trip of any race. Just follow the main road all the way to the south, to right before it intersects the first RvR zone. If you follow the road, you shouldn't run into any PQs or monsters on the path. The camp itself is right around27488, 56548.&lt;br /&gt;&lt;br /&gt;Thanks again to massively.com for posting this! You can also check the images here:&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Order:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt; &lt;a href="http://www.massively.com/photos/warhammer-war-camp-maps/1021694/"&gt;Nordland (Empire)&lt;/a&gt;&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.massively.com/photos/warhammer-war-camp-maps/1021699/"&gt;Blighted Isle (High Elf)&lt;/a&gt;&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.massively.com/photos/warhammer-war-camp-maps/1021698/"&gt;Ekrund (Dwarf)&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Destruction: &lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.massively.com/photos/warhammer-war-camp-maps/1022486/"&gt;Norsca (Chaos)&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href="http://www.massively.com/photos/warhammer-war-camp-maps/1022485/"&gt;Mount Bloodhorn (Greenskin)&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href="http://www.massively.com/photos/warhammer-war-camp-maps/1022484/"&gt;Blighted Isle (Dark Elf)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/09/warcamp-maps/"&gt;Warhammer Online Warcamp maps&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Wowhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-5789771880434748004?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/5789771880434748004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=5789771880434748004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/5789771880434748004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/5789771880434748004'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/warcamp-maps.html' title='Warcamp Maps'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_oy05E0t3INE/SNKKYYbFmZI/AAAAAAAAAa8/BmoZW6POC7s/s72-c/nordlandcampmap.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-3508479861356260326</id><published>2008-09-17T16:38:00.004+02:00</published><updated>2008-10-04T20:47:32.798+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><title type='text'>The Hour of Reckoning</title><content type='html'>&lt;blockquote&gt;WAAAGH!!!&lt;br /&gt;&lt;br /&gt;WAR comes to the world on Thursday, September 18th at 12:01AM (Midnight) EDT. Join us as we officially launch Warhammer Online: Age of Reckoning and welcome all to the new dawn of MMO Gaming.&lt;br /&gt;&lt;br /&gt;The path has been long but the Reckoning is finally upon us...we'll see you soon!&lt;/blockquote&gt;&lt;br /&gt;There it is! Prepare for War, tomorrow at 12am EDT or 8am CET time. If you missed my last post, here's a &lt;a href="http://www.wowhammer.net/2008/09/warhammer-server-list/"&gt;list of servers&lt;/a&gt; you can play on, and don't forget to read the &lt;a href="http://www.wowhammer.net/2008/09/warhammer-server-rules/"&gt;server rules&lt;/a&gt; as well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/09/the-hour-of-reckoning/"&gt;The hour of reckoning&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online: Age of Reckoning News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-3508479861356260326?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/3508479861356260326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=3508479861356260326' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3508479861356260326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3508479861356260326'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/hour-of-reckoning.html' title='The Hour of Reckoning'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-3966514985428671572</id><published>2008-09-15T16:22:00.001+02:00</published><updated>2008-10-04T20:46:27.490+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='server'/><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><title type='text'>Warhammer Server List</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Oceanic Server List&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Darklands - Core&lt;/li&gt;&lt;li&gt;Ironclaw - Core&lt;/li&gt;&lt;li&gt;Anlec - Open RvR&lt;/li&gt;&lt;li&gt;Lustria - Roleplay&lt;/li&gt;&lt;li&gt;Lucan - Core&lt;/li&gt;&lt;li&gt;Marius - Core&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;North American Server List&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Red Eye Mountain - Core&lt;/li&gt;&lt;li&gt;Skull Throne - Core&lt;/li&gt;&lt;li&gt;Badlands - Core&lt;/li&gt;&lt;li&gt;Sylvania - Core&lt;/li&gt;&lt;li&gt;Volkmar - Core&lt;/li&gt;&lt;li&gt;Hochland - Open RvR&lt;/li&gt;&lt;li&gt;Wolfenburg - Open RvR&lt;/li&gt;&lt;li&gt;Dark Crag - Open RvR&lt;/li&gt;&lt;li&gt;Phoenix Throne - Roleplay&lt;/li&gt;&lt;li&gt;Chaos Wastes - RP/Open RvR&lt;/li&gt;&lt;li&gt;Monolith - Core&lt;/li&gt;&lt;li&gt;Saphery - Core&lt;/li&gt;&lt;li&gt;Thorgrim - Core&lt;/li&gt;&lt;li&gt;Heldenhammer - Core&lt;/li&gt;&lt;li&gt;Sea of Claws - Core&lt;/li&gt;&lt;li&gt;Wasteland - Core&lt;/li&gt;&lt;li&gt;Sea of Malice - Core&lt;/li&gt;&lt;li&gt;Drakwald - Core&lt;/li&gt;&lt;li&gt;Ironfist - Core&lt;/li&gt;&lt;li&gt;Drifting Castle - Core&lt;/li&gt;&lt;li&gt;Praag - Open RvR&lt;/li&gt;&lt;li&gt;Wurtbad - Open RvR&lt;/li&gt;&lt;li&gt;Stoutheart - Open RvR&lt;/li&gt;&lt;li&gt;Artois - Open RvR&lt;/li&gt;&lt;li&gt;Southlands - Open RvR&lt;/li&gt;&lt;li&gt;Bugman - Open RvR&lt;/li&gt;&lt;li&gt;Skavenblight - Roleplay&lt;/li&gt;&lt;li&gt;Avelorn - Roleplay&lt;/li&gt;&lt;li&gt;Tower of Doom - RP/Open RvR&lt;/li&gt;&lt;li&gt;Vaul's Anvil - RP/Open RvR&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;European English Servers:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Axe Bite Pass&lt;/li&gt;&lt;li&gt;Karag Dron&lt;/li&gt;&lt;li&gt;Karag Orrud&lt;/li&gt;&lt;li&gt;Karak Eight Peaks&lt;/li&gt;&lt;li&gt;Karak Ungor&lt;/li&gt;&lt;li&gt;Karak-Azgal&lt;/li&gt;&lt;li&gt;Karak-Hirn&lt;/li&gt;&lt;li&gt;Karak-Izor&lt;/li&gt;&lt;li&gt;Karak-Norn&lt;/li&gt;&lt;li&gt;Karak-Vlag&lt;/li&gt;&lt;li&gt;Karaz-a-Karak&lt;/li&gt;&lt;li&gt;Dragonback Mountains&lt;/li&gt;&lt;li&gt;Eltharion&lt;/li&gt;&lt;li&gt;Finuval Plain&lt;/li&gt;&lt;li&gt;Mount Silverspear&lt;/li&gt;&lt;li&gt;Sea of Dreams&lt;/li&gt;&lt;li&gt;Shifting Isles&lt;/li&gt;&lt;li&gt;Tiranoc&lt;/li&gt;&lt;li&gt;Burlok&lt;/li&gt;&lt;li&gt;Makaisson&lt;/li&gt;&lt;li&gt;Alarielle&lt;/li&gt;&lt;li&gt;Ellyrion&lt;/li&gt;&lt;/ul&gt;European German Servers:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Bolgasgrad&lt;/li&gt;&lt;li&gt;Carroburg&lt;/li&gt;&lt;li&gt;Drakenwald&lt;/li&gt;&lt;li&gt;Erengrad&lt;/li&gt;&lt;li&gt;Helmgart&lt;/li&gt;&lt;li&gt;Hergig&lt;/li&gt;&lt;li&gt;Middenberge&lt;/li&gt;&lt;li&gt;Nuln&lt;/li&gt;&lt;li&gt;Averland&lt;/li&gt;&lt;li&gt;Middenland&lt;/li&gt;&lt;li&gt;Moot&lt;/li&gt;&lt;li&gt;Ostland&lt;/li&gt;&lt;li&gt;Solland&lt;/li&gt;&lt;li&gt;Huss&lt;/li&gt;&lt;li&gt;Kemmler&lt;/li&gt;&lt;li&gt;Egrimm&lt;/li&gt;&lt;li&gt;Galrauch&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;European French Servers:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Athel Loren&lt;/li&gt;&lt;li&gt;Brionne&lt;/li&gt;&lt;li&gt;Couronne&lt;/li&gt;&lt;li&gt;Foręt de Laurelorn&lt;/li&gt;&lt;li&gt;Hag Graef&lt;/li&gt;&lt;li&gt;Clar Karond&lt;/li&gt;&lt;li&gt;Gisoreux&lt;/li&gt;&lt;li&gt;Hellebron&lt;/li&gt;&lt;li&gt;Dechala&lt;/li&gt;&lt;li&gt;Mousillon&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;European Italian Servers:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Gorthor - Core&lt;/li&gt;&lt;li&gt;Remas - Open RvR&lt;/li&gt;&lt;/ul&gt;European Spanish Servers:&lt;br /&gt;Bilbali - Core&lt;br /&gt;Vórtice - Open RvR&lt;br /&gt;&lt;br /&gt;Don't forget to read the &lt;a href="http://www.wowhammer.net/2008/09/warhammer-server-rules/"&gt;server rules&lt;/a&gt; before you pick your server!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/09/warhammer-server-list/"&gt;Warhammer server list&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;warhammer news&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-3966514985428671572?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/3966514985428671572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=3966514985428671572' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3966514985428671572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3966514985428671572'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/warhammer-server-list.html' title='Warhammer Server List'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-1690683338763727607</id><published>2008-09-15T13:19:00.002+02:00</published><updated>2008-10-04T20:45:05.450+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='server'/><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Warhammer Server Rules</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Server Rulesets&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Core Ruleset&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Core servers are just what you’d expect. These are servers that have everything Warhammer has to offer, with no special changes to the normal ruleset. RvR is confined to lakes and Scenarios, and there are two opposing realms engaged in the WAR. Players may only engage in Player vs. Player combat when flagged to do so in specific areas around the world. Select a Core ruleset server for the original exciting gameplay experience that WAR was designed to offer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Open RvR Ruleset&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Open RvR servers feature RvR flagging everywhere except for the Tier 1 Chapter area and the surrounding PvE content. Once players leave this area, they will be flagged for RvR anywhere in the game. Open RvR servers are perfect for those who want to add an extra challenge to their gaming experience. Players must constantly watch their backs or risk attack by enemies everywhere they go! Only members of opposing realms may attack each other; the Open RvR server still focuses on Order versus Destruction.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rules:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Players are always RvR flagged from the moment they log in&lt;/li&gt;&lt;li&gt;Chapter 1 hubs and capital cities are safe&lt;/li&gt;&lt;li&gt;There is no bolster buff in RvR lakes&lt;/li&gt;&lt;li&gt;Players will be chickened when entering an area that is two tiers below their level (ex. A Tier 3 player entering a Tier 1 area.)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Roleplay and Roleplay/Open RvR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Any server flagged as Roleplay will follow the same rules as above, but with an additional set of guidelines. These servers are for those players who enjoy truly immersing themselves into the Warhammer lore by acting as their characters’ personalities in-game. Players who opt to participate on a Role Playing server must agree to far more specific rules regarding naming, and it is suggested that players would adhere to WAR or high fantasy conduct and behavior.&lt;br /&gt;&lt;br /&gt;Read &lt;a href="http://www.wowhammer.net/2008/09/warhammer-server-rules/"&gt;Warhammer server rules&lt;/a&gt; &amp;amp; &lt;a href="http://www.wowhammer.net/2008/09/warhammer-server-list/"&gt;Warhammer server list&lt;/a&gt; at &lt;a href="http://www.wowhammer.net/"&gt;Wowhammer.net&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-1690683338763727607?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/1690683338763727607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=1690683338763727607' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1690683338763727607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1690683338763727607'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/warhammer-server-rules.html' title='Warhammer Server Rules'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-3472460980856577481</id><published>2008-09-15T13:12:00.001+02:00</published><updated>2008-10-04T20:44:00.729+02:00</updated><title type='text'>EU Headstart Code Validation Online</title><content type='html'>From &lt;a href="http://www.war-europe.com/#/activation/?lang=en"&gt;http://www.war-europe.com/#/activation/?lang=en&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt; &lt;blockquote&gt;Yesterday we opened the Headstart servers to those who preordered the Collector's Edition and now it's time to throw open the gates to all the other pre-order customers. All those of you who have pre-ordered the standard edition of the game are now able to enter your Headstart and your item codes on our code validation page. As soon as you receive the email confirming that your code has been accepted, you will be able to log into the servers and begin your adventures.&lt;br /&gt;&lt;br /&gt; The battlefield awaits and dark clouds are gathering over the Warhammer world.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/09/eu-headstart-code-validation-online/"&gt;Eu headstart code validation online&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;warhammer online news&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-3472460980856577481?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/3472460980856577481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=3472460980856577481' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3472460980856577481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3472460980856577481'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/eu-headstart-code-validation-online.html' title='EU Headstart Code Validation Online'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-7267739966512262381</id><published>2008-09-11T22:30:00.005+02:00</published><updated>2008-10-04T20:43:08.401+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='crafts'/><category scheme='http://www.blogger.com/atom/ns#' term='bugs'/><category scheme='http://www.blogger.com/atom/ns#' term='careers'/><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><category scheme='http://www.blogger.com/atom/ns#' term='errors'/><category scheme='http://www.blogger.com/atom/ns#' term='patch notes'/><category scheme='http://www.blogger.com/atom/ns#' term='tome of knowledge'/><title type='text'>Warhammer 4.1.1 Patch Notes</title><content type='html'>Here are the latest changes in patch 4.1.1. There's a lot of changes, even more than in &lt;a href="http://www.wowhammer.net/2008/09/warhammer-41-patch-notes/"&gt;4.1 patch &lt;/a&gt;which was released a week ago.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;Loot Sparkles&lt;/span&gt;&lt;br /&gt;We've continued to improve loot sparkles and have corrected one last small bug that caused corpses to sparkle even when you weren't able to loot them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pet User Interface and Behavior&lt;/span&gt;&lt;br /&gt;In the near future we'll be working to make sure the Pet UI stays up for as long as your pet does so that it doesn't on occasion disappear when you log out or zone. For now you can re-open the Pet UI window simply by summoning another pet. One change that hs been made to pets already is that they have grown ever braver and will now listen to their masters’ directions. Their responsiveness and pathing has been dramatically improved, and we’ve made improvements to Magus pets and Engineer turrets.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Continued Improvements to Performance and Crash to Desktop Errors&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Your ability to play the game smoothly and reliably is always our most important goal. We continue to work to apply fixes that will make your experience even more enjoyable. To help us out and make the experience better for you, be sure you have up-to-date drivers - including audio! Out of date video and audio drivers are among the highest contributors to game crashes.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;"Ability Not Ready Yet”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We've recently improved ability responsiveness which will reduce the chance of you receiving the "Ability Not Ready Yet" message erroneously. This should help combat feel more natural!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Open RvR Ruleset Change&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You've given us your feedback and we've listened! Open RvR servers will now allow you to play one tier below your current level without turning into a chicken. This will allow you more time to experience the PvE content of the first 3 tiers, and it also adds more danger to the mix.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Improved Graphics Options&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We've got some great plans for improved graphics options as we continue through launch. Our number one priority is player performance. It's important in an RvR game for performance to be smooth and allow the game to be accessible to as many people as possible. In order to achieve our goals, we had to ensure a certain level of compatibility between devices. With all of the combinations and options available, we wanted to keep things simple and accessible to everyone.&lt;br /&gt;&lt;br /&gt;With that in mind, we have a fix that may improve the ability of higher end machines to load textures, and we will continue to smooth out the process of the way textures load on your screen. In addition to this, we are exploring other options to add which will further enhance the graphics for mid to high range computers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Improvements to RvR Itemization&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We feel that it's important for players to be able to play RvR and PvE without missing out on appropriate loot for their level and career.   See below for some of the changes that we’re looking into.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;From Battlefield Objectives&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Battlefield Sergeants will be itemized with the same loot table we use for other “Rare” spawn champions in PvE. This is to reflect the fact that BO’s do not turn over super frequently and have a 15 minute lockout after they are taken. While they won’t drop awesome loot every time they will drop much better loot more frequently!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;From Keep Siege&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We have increased the number of “loot bags” that drop from a successful keep capture from 4 to 12. We have increased the number of GOLD loot bags that could drop from a successful keep capture to 2 bags. Players should see more high end loot entering through keeps as a result.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;From Fortress Siege&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We have increased the number of “loot bags” that drop from a successful keep capture from 8 to 18. We have increased the number of GOLD loot bags that could drop from a successful keep capture to 4 bags. Players should see more high end loot entering through keeps as a result.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;RvR – Now With Better Loot&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We heard the call and upped your loot! Now, coin gained from RvR kills has been modified so that it scales to be more on par with loot gained in PvE. Also, we improved the item parity between those gained in PvE and those gained purely from RvR. Now you can kill your enemies and reap the rewards!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Thought I Knew Dat…&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Abilities will no longer disappear from a player’s quickbar when exiting a scenario. Now your quickbars will stay just as you arranged them while zoning.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;NPCs Will Behave&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Imagine going to work in the morning and knowing it’s your job to be pummeled into a bloody pulp by the masses. We wouldn’t want to do it either! But we’ve whipped our NPCs into shape. Now they’ll come when provoked, attack back right away instead of flinching and hesitating like wussies, and properly engage the enemy  rather than staying stuck at range. Also, they’ll no longer fall into an “Unattackable” state or disappear in mid-combat.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Wait, My Boots are Really Gloves?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Wearing boots on his hands makes it a little difficult for a Bright Wizard to perform his casting incantations, or a Black Orc to swing that axe. All items which displayed incorrect item icons have been fixed.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mister Who?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We resolved an issue in which Tome titles went missing, so they’re there now!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;For the Absentminded Newbies&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Rally Masters in the High Elf Tiers 1-2 areas will now give you a replacement Book of Binding if you lose, destroy, bloody, or hack your original one into tiny bits.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;More Merchants – Less Confusion&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Previously, in some locations normal merchants were also selling Renown gear. This proved to be a source of confusion, and so now this gear will be sold by the proper merchants  in the first couple of chapters.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Pick That up, ye Git!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Previously when a Guild Standard was dropped on the field, it would fall too far in front of the Standard Bearer which sometimes resulted in it getting lost in the brush or rocky crevices. Now, when Standards are dropped, they will fall to the Bearer’s feet making them easier to recover.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;---&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(153, 0, 0);font-size:130%;" &gt;Combat and &lt;a href="http://warhammer-news.blogspot.com/2008/08/warhammer-careers.html"&gt;careers&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Melee DPS Archetype&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;  Jagged Edge: The buff window tooltip for this ability now displays the correct information.&lt;/li&gt;&lt;li&gt;  Broad Swings:  The buff window tooltip for this ability has now been fixed.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tank Archetype&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Shield Wall: This ability now requires a Shield.&lt;/li&gt;&lt;li&gt;Shield Wall: The buff window tooltip for this ability now displays the correct information.&lt;/li&gt;&lt;li&gt;Raze: This ability’s effect now plays for every damage pulse.&lt;/li&gt;&lt;li&gt;Guard: This ability will now display a visual effect when splitting damage. Also, its hate redirection has been changed to 35%.&lt;/li&gt;&lt;li&gt;Challenge: The tooltip for this ability now displays the correct information.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Empire Racial Tactic&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Sigmar’s Favor: Racial tactic will no longer benefit from Willpower or be able to land a critical. &lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;---&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archmage&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Golden Aura: The tooltip for this ability now displays the correct information. &lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Black Orc&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Save Da Runts: This ability now has visual effects when hitting a guarded target.&lt;/li&gt;&lt;li&gt;T’ree Hit Combo: This ability now hits 5 times instead of 3, and its damage per hit has been reduced.&lt;/li&gt;&lt;li&gt;Da Big Un: The damage of this ability has been reduced, but it now has a much longer range.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Bright Wizard&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Slow Boil:  This ability no longer incorrectly plays its debuff visuals on the player.&lt;/li&gt;&lt;li&gt;Magic Dart:  This ability no longer hits before the projectile arrives.&lt;/li&gt;&lt;li&gt;Annihilate: This ability no longer places an icon in the buff window.&lt;/li&gt;&lt;li&gt;Funnel Power: The buff window tooltip for this ability now displays the correct information.&lt;/li&gt;&lt;li&gt;Fireball Barrage: This ability no longer places an icon in the buff window.&lt;/li&gt;&lt;li&gt;Flame Breath: This ability no longer places an icon in the buff window.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chosen&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Suppression: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Disciple&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Thousand and one Dark Blessings: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Chant of Pain: This ability will now properly do damage and heal on each tick.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Engineer&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Napalm Grenade: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Phosphorous Shells: The tooltip for this ability now displays the correct values. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Iron Breaker&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Oath Friend: This ability no longer requires the Ironbreaker to be grouped with his ally.&lt;/li&gt;&lt;li&gt;Oath Friend: The Ironbreaker and the target of the Oath Friend can now remove this ability by right clicking the icon on the buff window.&lt;/li&gt;&lt;li&gt;Heavy Blow: This DoT will no longer stack with itself.&lt;/li&gt;&lt;li&gt;Oath of Vengeance: The tooltip for this ability now displays the correct values..&lt;/li&gt;&lt;li&gt;Earthshaker: The buff window tooltip for this ability now displays the correct information.&lt;/li&gt;&lt;li&gt;Avalanche: The buff window tooltip for this ability now displays the correct information.&lt;/li&gt;&lt;li&gt;Skin of Iron: The buff window tooltip for this ability now displays the correct information. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Magus&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Rend Winds: This ability now hits 3 times as intended.&lt;/li&gt;&lt;li&gt;Daemonic Maw: This ability is now a magical attack instead of melee. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Marauder&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Scything Talons: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Hulking Brute: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rune Priest&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Grungni’s Gift: This ability now has an instant cast animation.&lt;/li&gt;&lt;li&gt;Rune of Shielding: This ability now has an instant cast animation.&lt;/li&gt;&lt;li&gt;Oath Rune of Sanctuary: This ability now works correctly.&lt;/li&gt;&lt;li&gt;Spellbinding Rune: The buff window tooltip for this ability now displays the correct information&lt;/li&gt;&lt;li&gt;Rune of Immolation: This ability’s effect can no longer be removed by right-clicking. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Shaman&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You Got Nothin!:  The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Eeeek!: The knockback portion of the ability will not fire if the shaman is stunned or rooted.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Squig Herder&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Sharpened Arrers: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Horned Squig: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Gas Squig: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Sharp Toofs:  The tooltip for this ability now displays the correct values, and the ability now functions correctly. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Swordmaster&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Wings of Heaven: This ability is now more reliable when it leaps to the target.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Warrior Priest&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Vow of Silence: The tooltip for this ability now displays the correct values..&lt;/li&gt;&lt;li&gt;Soulfire: The tooltip for this ability now displays the correct values..&lt;/li&gt;&lt;li&gt;Weight of Guilt: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Sigmar’s Fist: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Castigation: The tooltip for this ability now displays the correct values. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Witch Hunter&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Declare Anathema: The knockback portion of this ability will not fire if the Witch Hunter is stunned or rooted.&lt;/li&gt;&lt;li&gt;Confess!:  The debuff icons for this ability now display correct timers.&lt;/li&gt;&lt;li&gt;Burn Armor:  The debuff icon for this ability now displays information.&lt;/li&gt;&lt;li&gt;Fanatical Zeal:  The debuff icon for this ability now displays information.&lt;/li&gt;&lt;li&gt;Sudden Accusation: The debuff icon for this ability now displays information.&lt;/li&gt;&lt;li&gt;Feinted Positioning: The buff window tooltip for this ability now displays the correct information. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;White Lion&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Pounce: The White Lion cannot activate this ability if stunned or rooted.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Witch Elf&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Agile Escape: The knockback portion of this ability will not fire if the Witch Elf is stunned or rooted.&lt;/li&gt;&lt;li&gt;Kiss of Betrayal: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Pierce Armor: The tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;li&gt;Kiss Of Death:  The tooltip for this ability now displays the correct duration.&lt;/li&gt;&lt;li&gt;Masterful Treachery:  The tooltip for this ability now displays the correct values. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Zealot&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Flash of Chaos: This ability now has an instant cast animation.&lt;/li&gt;&lt;li&gt;Mark of Remaking: This ability now works correctly&lt;/li&gt;&lt;li&gt;Chaotic Blur: Zealot now fades out correctly when using this ability, and the tooltip for this ability now displays the correct values.&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;---&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(205, 71, 7);"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;New Help Interface&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Players may now access the new Help Interface by selecting the Help icon (Question Mark) on the Menu Bar or by pressing H.  The following five options are now available to choose from:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Frequently Asked Questions (FAQ)&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The FAQ includes a number of questions and answers available to players with just a click of the mouse. &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Game Manual&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Players may select from various categories to learn more about Warhammer Online.  The manual covers everything from game basics and RvR to Warhammer lore. &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;CSR Appeals&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Help Interface now contains a very in-depth yet simplified means for players to appeal for assistance from a Customer Service Representative (CSR).  Players will be able to easily locate and categorize their appeal based on the issue they wish to report.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Players may only have one open appeal at a time; however, players may report an inappropriate player name or game play violation while they have an active request for assistance.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Players who need CSR assistance should choose the category which their question/concern falls under and add detailed information in the text boxes provided.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;When a player has an appeal waiting for a CS response, the question mark in the menu bar will display as dimmed.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;When a current appeal needs further information from the player, the question mark in the menu bar will pulse to indicate their attention is required.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Players may always add more information to their current appeal at any time by using the ‘Add To Appeal’ button.  Note: This button will only be displayed when players have an active appeal.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Report a Bug&lt;br /&gt;&lt;ul&gt;&lt;li&gt;To report a bug, players may select the type of bug they are reporting and then enter their bug in the space provided. Please note that bug reports will not receive a response.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;Send Feedback&lt;br /&gt;A drop-down menu is provided for players to categorize the type of feedback they are submitting before entering their feedback in the space provided. Please note that feedback submissions will not receive a response.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;---&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cities&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;There is now an auctioneer at the Black Market in the Maw who will show up when the Inevitable City is under attack.&lt;/li&gt;&lt;li&gt;Auctioneers in the Inevitable City once again function properly. Enjoy the wares! &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Items&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Armor Set Bonuses: The proc rates of armor sets have been set to their intended values.&lt;/li&gt;&lt;li&gt;Scorching Blast Potions: These potions will now be thrown at a targeted enemy instead of at a ground target, and will now play a visual effect.&lt;/li&gt;&lt;li&gt;Sticky Bomb Potions: These potions will now be thrown at a targeted enemy instead of at a ground target, and will now play a visual effect. In addition, the Debuff duration displayed on the icon is now more consistent.&lt;/li&gt;&lt;li&gt;Emberbreath Potions: These potions will now play visual effect when activated.&lt;/li&gt;&lt;li&gt;Potions with item levels above 40 will now be fully effective.&lt;/li&gt;&lt;li&gt;Buff potions will now print to your combat log when used.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;Realm vs. Realm&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Cheers and Jeers: New cheers and jeers ambiance has been added to Warhammer. Whenever a Battlefield Objective or Keep is taken over by your realm, NPCs will react in a positive manner, shouting for glory along with animations of victory.  Along with this, a broadcast message and ‘Role Play’ chat will be sent out to the entire RvR lake extolling the virtues of the victors.&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;---&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; color: rgb(153, 0, 0);"&gt;Tome of Knowledge&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Achievements&lt;/span&gt;&lt;br /&gt;The following &lt;a href="http://warhammer-news.blogspot.com/2008/08/tome-of-knowledge-achievements.html"&gt;achievements&lt;/a&gt; have been enabled:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Unlocks have been enabled for a few city events.&lt;/li&gt;&lt;li&gt;Secret achievements involving plungers have been enabled in tier 4 content for each pairing.&lt;/li&gt;&lt;li&gt;Achievements for salvaging have been enabled. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Bestiary&lt;/span&gt;&lt;br /&gt;The following changes have been made to content relevant to the Bestiary section of the Tome of Knowledge:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Bestiary entry for Rogue has been renamed to Bandit.&lt;/li&gt;&lt;li&gt;The Watcher entry has been moved from the Unmarked Daemons section to the proper section: Daemons of Tzeentch.&lt;/li&gt;&lt;li&gt;A few bestiary tasks had bugs fixed and polish applied.&lt;/li&gt;&lt;li&gt;Wights will now properly give kill credit for Wights.  This fixes an issue where Wights were giving kill credit towards an incorrect monster type.&lt;/li&gt;&lt;li&gt;A number of behind-the-scenes changes to treasure indexes have been made to ensure that the drops needed for a number of bestiary tasks have the proper rarity. As well, they have been modified to have a chance to drop as long as someone in the group has need for the item; i.e. have not complete the associated unlock.&lt;/li&gt;&lt;li&gt;All items that are received and required for Bestiary tasks have been modified to ensure they are bind-on-pickup and indicate they are not trash items. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rewards&lt;/span&gt;&lt;br /&gt;The following changes have been made to the rewards given by the Tome of Knowledge:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;All pocket items have been audited to ensure that they indicate they are not trash items.&lt;/li&gt;&lt;li&gt;The Tome Trainers in the Capital City library have had their titles changed to ‘Librarian’ from ‘Trainer’ to indicate their purpose in serving the Tome of Knowledge.  The visual icon over their head remains as a training icon. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Maps&lt;/span&gt;&lt;br /&gt;The following map changes have taken place:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Dark Elf Chapter 20 map has been added into the Tome.&lt;/li&gt;&lt;li&gt;Map points have been added for High Elf and Dark Elf Warcamps in Caledor. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Old World Armory&lt;/span&gt;&lt;br /&gt;The unlock text for a small number of armor set pieces have been updated to fix a bug in which the wrong piece unlock text was being given.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tutorial Introduction Quest&lt;/span&gt;&lt;br /&gt;The tutorial introductory quest text has been tweaked for content as well as grammatical and spelling issues.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;---&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://warhammer-news.blogspot.com/2008/08/crafting-in-warhammer.html"&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: bold;"&gt;Tradeskills&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Apothecary&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Players can now create dyes. To create a dye, a player will need a Pigment, Fixer, and a special container. Crafting merchants sell Fixers and Dye containers. Pigments are usually obtained as a byproduct after a very successful Cultivation attempt.&lt;/li&gt;&lt;li&gt;Players can now create Gold Essence. To make a Gold Essence, a player will need a Goldweed, Quicksilver, Gold Dust, and a special container. Goldweed is grown by Cultivators. Gold Dust can be found by Scavenging or on some humanoid monsters. Quicksilver and Gold-Essence containers can be bought from crafting stores.&lt;/li&gt;&lt;li&gt;Potions effects have been revised. Healing potions are now more potent.&lt;/li&gt;&lt;li&gt;Potion makers can now have two types of super success. The first type of success results in the next level up of that potion, which usually has a higher level requirement. The second type of success results in a more potent potion that has the same level requirement (these are very good).&lt;/li&gt;&lt;li&gt;The UI tooltips regarding the “yellow zone” on the Unstabilityometer have been revised. Note that if the stability of a mixture is in the yellow zone, depending on the overall stability, the recipe will fail or be volatile.&lt;/li&gt;&lt;li&gt;Volatile potions can go wrong when they are used. The side effects can either knockdown a player, make them mute for a short time, or make them drop their weapons.&lt;/li&gt;&lt;li&gt;The stability of Cloudy Water has been increased. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cultivation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Soil, Nutrients, and Watering Cans all now reduce the time it takes to grow a plant. These “additives” also increase the chance of hybrids and other weird items being grown, as well as the chance that a seed will be returned as a product.&lt;/li&gt;&lt;li&gt;Players can now obtain dye Pigments when they cultivate. For example, Musty Elvish Parsley (used to make restoration potions) can be grown into a hybrid called Trenchant Elvish Parsley, which can be used to make healing potions. Sometimes when Trenchant Elvish Parlsey is grown, you will also get Honeycomb Extract as a bonus product (it rubbed off an insect). Honeycomb extract can be used by Apothecarists to create Yellow dye.&lt;/li&gt;&lt;li&gt;Stabilizing Apothecary ingredients can now appear as Cultivation bonus products.&lt;/li&gt;&lt;li&gt;Growth times have been reduced. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Butchering/Scavenging&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Players with these skills can butcher/scavenge any corpse.&lt;/li&gt;&lt;li&gt;When a player butchers/scavenges a corpse, the loot that is obtained is dependent on the player’s skill level. The higher the player skill, the better the loot. However, monsters will not give loot that is above their level.&lt;/li&gt;&lt;li&gt;When a player butchers/scavenges a corpse, the chance of a skill-up is dependent on the player’s level versus the monster’s level.&lt;/li&gt;&lt;li&gt;The skill-up chance becomes less the closer the player’s skill is to 200. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Magical Salvaging&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Players with this skill can break down items that are of uncommon rarity or higher into fragments and essences. Fragments are the main ingredient in Talisman Making.&lt;/li&gt;&lt;li&gt;When a player salvages an item, the rarity of the obtained fragment is one rarity lower than the salvaged item. There is a small chance that the player will get a fragment of the same rarity as the salvaged item.&lt;/li&gt;&lt;li&gt;When a player salvages an item, he or she gets to choose which stat bonus to extract from the item. The resultant fragment is of that type.&lt;/li&gt;&lt;li&gt;When a player salvages an item, that item is destroyed.&lt;/li&gt;&lt;li&gt;Players can refine essences by right clicking on stacks of those items in their backpacks. Ten Echoes will refine into one Whisper. Five Whispers will refine into one Magic Essence. Magic Essences are used in Talisman Making.&lt;/li&gt;&lt;li&gt;Tier 1 and 2 monsters can now also drop very-badly damaged equipment (Shattered, Ruined, and Sundered Equipment). These uncommon items can’t be repaired, but can be salvaged. Players will be able to skill-up Salvaging using these items.&lt;/li&gt;&lt;li&gt;There are Salvaging trainers in each chapter 2 and in each city. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Talisman Making&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Players can create Talismans by combining a fragment, a Gold Essence, a Curio, and a Magic Essence in a Talisman-Making container. Fragments and Magic Essences are obtained by Magical Salvaging. Curios can be also found on some humanoid monsters and from scavenging.&lt;/li&gt;&lt;li&gt;Gold Essence is created using the Apothecary skill. To make a Gold Essence, you need a Goldweed, Quicksilver, Gold Dust, and a special container. Goldweed is grown by Cultivators. Gold Dust can be found by Scavenging or on some humanoid monsters. Quicksilver and Gold-Essence containers can be bought from crafting stores.&lt;/li&gt;&lt;li&gt;Talisman-Making ingredients have “power”. The higher the skill-level requirement and rarity, the higher the power. The final properties of a crafted Talisman depend on the total power of all ingredients used to make it.&lt;/li&gt;&lt;li&gt;The rarity of the Fragment used determines the rarity of the crafted Talisman. There is a small chance that whenever a Talisman is crafted it will be one rarity higher than expected.&lt;/li&gt;&lt;li&gt;There are Talisman-Making trainers (Hedge Wizards) in each chapter 2 area and in each city.&lt;/li&gt;&lt;li&gt;Some equipment has Empty Talisman Slots. If a player Shift+Right-Clicks on an item with a talisman slot, that player can then drag a talisman onto the slot and fuse it to the equipment. The equipment will then get the bonus from the talisman.&lt;/li&gt;&lt;li&gt;Common, uncommon and rare talismans have timers on them. The timers begin to countdown when the talisman is fused to an item. Very-rare talismans do not have timers.&lt;/li&gt;&lt;li&gt;Merchants sell very basic Gold Essences, Curios, Magic Essences, and containers.&lt;/li&gt;&lt;li&gt;Known Issue: Armor and resistance talismans will not work if they are attached to a weapon.&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;---&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;User Interface&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Member and Officer notes sections have been added to the guild UI.&lt;/li&gt;&lt;li&gt;We have reformatted and improved layouts for Public Quest, Battlefield Objective, City and Scenario trackers.&lt;/li&gt;&lt;li&gt;We have finalized our character introduction cinemas and narrations. Please note that during Open Beta only, for characters that already exist, you may see the introduction play at a random location upon first logging into each character.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Entry to the Leader’s Hall requirements now match in game descriptions.&lt;/li&gt;&lt;li&gt;Cloak Heraldry is now visible to other players.&lt;/li&gt;&lt;li&gt;Respawning in a scenario now triggers the zone load screen instead of the scoreboard load screen.&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/09/warhammer-411-patch-notes/"&gt;Warhammer 4.1.1&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/category/patch-notes/"&gt;Patch Notes&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-7267739966512262381?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/7267739966512262381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=7267739966512262381' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/7267739966512262381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/7267739966512262381'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/warhammer-411-patch-notes.html' title='Warhammer 4.1.1 Patch Notes'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-729903870087916466</id><published>2008-09-10T17:56:00.007+02:00</published><updated>2008-10-04T20:41:52.771+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='game client'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='customer support'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><category scheme='http://www.blogger.com/atom/ns#' term='errors'/><title type='text'>How to Create a War-europe Account</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oy05E0t3INE/SMf0xVNijzI/AAAAAAAAAZI/D0kW9eMjTvo/s1600-h/warhammer-status.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_oy05E0t3INE/SMf0xVNijzI/AAAAAAAAAZI/D0kW9eMjTvo/s320/warhammer-status.gif" alt="" id="BLOGGER_PHOTO_ID_5244429419440934706" border="0" /&gt;&lt;/a&gt;It seems Mythic and GOA still can't figure out what exactly is wrong with their system. There are thousands of players across Europe eager to try Warhammer Online beta but the account creation page still seems to be bugged... or perhaps not.&lt;br /&gt;&lt;br /&gt;According to the &lt;a href="http://www.war-europe.com/#/home/?lang=en"&gt;news on official site&lt;/a&gt;, there's no update on the status, and it says the account registration is still offline on both &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?p=1376818#post1376818"&gt;warhammeralliance.com&lt;/a&gt; and &lt;a href="http://forums.freddyshouse.com/warhammer308/231269-official-updates-updated-14-40-cet.html"&gt;freddyshouse.com forums&lt;/a&gt;, which are the official threads with the latest news. They even removed the account registration form on war-europe.com a couple of days ago.&lt;br /&gt;&lt;br /&gt;However, you can register for an account, and here's how I did it.&lt;br /&gt;&lt;br /&gt;First, go to the folder where you installed your Warhammer Online beta client, and run the &lt;span style="font-style: italic; font-weight: bold;"&gt;warpatch.exe&lt;/span&gt; file. A window will pop up which should look like the one on the image below:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oy05E0t3INE/SMfwm7MWrfI/AAAAAAAAAY4/1plG634PfuA/s1600-h/warhammer-account-registration.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oy05E0t3INE/SMfwm7MWrfI/AAAAAAAAAY4/1plG634PfuA/s320/warhammer-account-registration.gif" alt="" id="BLOGGER_PHOTO_ID_5244424842611437042" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_oy05E0t3INE/SMfyOeJ8bZI/AAAAAAAAAZA/Bv_8SNq7Z0o/s1600-h/warhammer-captcha.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://3.bp.blogspot.com/_oy05E0t3INE/SMfyOeJ8bZI/AAAAAAAAAZA/Bv_8SNq7Z0o/s200/warhammer-captcha.gif" alt="" id="BLOGGER_PHOTO_ID_5244426621523094930" border="0" /&gt;&lt;/a&gt;Click the "Create Account" button, it should take you to &lt;a href="http://www.war-europe.com/#/registration/"&gt;this page&lt;/a&gt;. Once there, fill out the form and your account should be created without problems (there was an issue with captcha on the form step 3 but it appears it's fixed now). You should receive a confirmation email a few minutes later, after which you can use the &lt;a href="http://www.war-europe.com/#/activation/"&gt;beta key activation page&lt;/a&gt; to enter your beta key. It took about four hours for them to validate my key, and some players are reporting even longer queue times, but whatever the case, it works flawlessly (at least it did for me).&lt;br /&gt;&lt;br /&gt;Now I wonder why the heck did they not update the customer base? If both the account registration page and key validation work, why are there still thousands of players waiting in frustration for their beta access?&lt;br /&gt;&lt;br /&gt;Feel free to let me know if this works for you!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/09/how-to-create-a-war-europe-account/"&gt;How to create a War-europe account&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer news blog&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-729903870087916466?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/729903870087916466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=729903870087916466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/729903870087916466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/729903870087916466'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/how-to-create-war-europe-account.html' title='How to Create a War-europe Account'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_oy05E0t3INE/SMf0xVNijzI/AAAAAAAAAZI/D0kW9eMjTvo/s72-c/warhammer-status.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-490723566019327722</id><published>2008-09-10T17:09:00.001+02:00</published><updated>2008-10-04T20:40:36.583+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game client'/><category scheme='http://www.blogger.com/atom/ns#' term='bugs'/><category scheme='http://www.blogger.com/atom/ns#' term='system'/><category scheme='http://www.blogger.com/atom/ns#' term='errors'/><title type='text'>How To Fix d3dx9_34.dll Error</title><content type='html'>It seems many players have this error when trying to run Warhammer Online. It can be easily solved simply by reinstalling DirectX 9.0c, but there's an even better way.&lt;br /&gt;&lt;br /&gt;You can simply go to &lt;a href="http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_34"&gt;this site&lt;/a&gt; and download the missing &lt;span style="font-style: italic;"&gt;d3dx9_34.dll&lt;/span&gt; file (1,53 MB), unzip it to "&lt;span style="font-style: italic;"&gt;\windows\system&lt;/span&gt;" folder and the game should run without any problems.&lt;br /&gt;&lt;br /&gt;I hope it helps!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/09/how-to-fix-d3dx9_34dll-error/"&gt;How to fix d3dx9_34.dll error&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/category/tips-and-info/"&gt;Warhammer tips&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-490723566019327722?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/490723566019327722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=490723566019327722' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/490723566019327722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/490723566019327722'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/how-to-fix-d3dx934dll-error.html' title='How To Fix d3dx9_34.dll Error'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-3484440099907768542</id><published>2008-09-09T18:50:00.006+02:00</published><updated>2008-10-04T20:39:34.508+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='careers'/><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='armies'/><title type='text'>Warhammer Careers vs. WoW Classes</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_oy05E0t3INE/SMarN020l4I/AAAAAAAAAYQ/KRxZRgZYXH8/s1600-h/WarhammerOnlineOrk.2.8.07.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://4.bp.blogspot.com/_oy05E0t3INE/SMarN020l4I/AAAAAAAAAYQ/KRxZRgZYXH8/s200/WarhammerOnlineOrk.2.8.07.jpg" alt="" id="BLOGGER_PHOTO_ID_5244067070134753154" border="0" /&gt;&lt;/a&gt;Here's a rough translation of which &lt;a href="http://www.wowhammer.net/2008/08/warhammer-careers/"&gt;career types in Warhammer Online&lt;/a&gt; are somewhat similar to those in World of Warcraft, which I'm sure many of you played. If you picked a class which fits your playstyle in WoW, this list might help choose your career in Warhammer.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Warrior: Ironbreaker, Black Orc, Swordmaster, Chosen&lt;/li&gt;&lt;li&gt;Rogue: Witch Elf, Witch Hunter&lt;/li&gt;&lt;li&gt;Mage: Bright Wizard, Sorceress&lt;/li&gt;&lt;li&gt;Priest: Rune Priest, Zealot&lt;/li&gt;&lt;li&gt;Druid: Marauder&lt;/li&gt;&lt;li&gt;Hunter: Squig Herder, White Lion, Shadow Warrior&lt;/li&gt;&lt;li&gt;Shaman: Goblin Shaman, High Elf Archmage&lt;/li&gt;&lt;li&gt;Paladin: Warrior Priest, Disciple of Khaine&lt;/li&gt;&lt;li&gt;Warlock: Dwarven Engineer, Chaos Magus&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Here's a matchup of career "mirrors" as well:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tanks&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Black Orc - Swordmaster&lt;/li&gt;&lt;li&gt;Chosen - Knight of the Blazing Sun&lt;/li&gt;&lt;li&gt;Ironbreaker - Blackguard&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DPS&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Bright Wizard - Sorceress&lt;/li&gt;&lt;li&gt;Shadow Warrior - Squig Herder&lt;/li&gt;&lt;li&gt;White Lion - Marauder&lt;/li&gt;&lt;li&gt;Engineer - Magus&lt;/li&gt;&lt;li&gt;Witch Elf - Witch Hunter&lt;/li&gt;&lt;li&gt;Choppa - Hammerer&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Healer/Utility&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Archmage - Shaman&lt;/li&gt;&lt;li&gt;Runepriest - Zealot&lt;/li&gt;&lt;li&gt;Warrior-Priest - Disciple of Khaine&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/09/warhammer-careers-vs-wow-classes/"&gt;Warhammer Careers versus World of Warcraft Classes&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer tips &amp;amp; guides&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-3484440099907768542?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/3484440099907768542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=3484440099907768542' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3484440099907768542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3484440099907768542'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/warhammer-careers-vs-wow-classes.html' title='Warhammer Careers vs. WoW Classes'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_oy05E0t3INE/SMarN020l4I/AAAAAAAAAYQ/KRxZRgZYXH8/s72-c/WarhammerOnlineOrk.2.8.07.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-4937302348762537398</id><published>2008-09-06T18:38:00.009+02:00</published><updated>2008-10-04T20:38:16.788+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tactics'/><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='morale'/><category scheme='http://www.blogger.com/atom/ns#' term='links'/><title type='text'>Tactics and Morale Abilities Explained</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oy05E0t3INE/SMKykkiPJPI/AAAAAAAAAYI/_PTQabIcvPY/s1600-h/morale-ability.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oy05E0t3INE/SMKykkiPJPI/AAAAAAAAAYI/_PTQabIcvPY/s320/morale-ability.jpg" alt="" id="BLOGGER_PHOTO_ID_5242949257564988658" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Tactics&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You gain your first tactic slot at Rank 11 and as you progress, you gain up to seven total. You gain a career tactic slot every ten ranks (four total). You also unlock two renown tactic slots and one tome tactic. Now to differentiate between the three, think of them like this. Career tactics enhance you normal abilities giving them bonus potency, range, hit chance, cooldown reduction and/or additional benefits. Renown tactics enhance your RvR experience, which from what we’ve seen, enhances the damage to certain racial types, gain additional experience and aid you in city sieging. Finally, Tome tactics, which gives you bonuses to your PVE gameplay, mainly additional damage to different NPC types.&lt;br /&gt;&lt;br /&gt;See a full list of tactics at &lt;a href="http://www.wardb.com/search.aspx?browse=6.3"&gt;wardb.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Morale abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;When you enter combat you start gaining morale. You can see your progress on the morale meter on your UI. The meter is broken into quarters and at each quarter a new rank is opened to be used. When you are out of combat your meter slowly depletes. From the rest of this article we’re going to use the Warrior Priest as an example to show the power of morale abilities.&lt;/p&gt; &lt;p&gt;You gain your first Morale ability at Rank 8, for a Warrior Priest it’s &lt;a id="spell_694" href="http://www.wardb.com/spell.aspx?id=694"&gt;Divine Favor&lt;/a&gt;. As you can see it is a substantial single target, instant cast heal (Don’t confuse the numbers from WARDB. Those numbers are based off a Rank 40 player. As you level up in the game your abilities level up with you and their tooltips change. So the Rank 40 in the Divine Favor tooltip is telling you what the ability heals for at Rank 40). During the preview weekend, I found that I had to wait for the cooldown to reset to use this ability, that’s how fast I was gaining morale in scenarios. &lt;/p&gt;&lt;p&gt;See a full list of morale abilities on &lt;a href="http://www.wardb.com/search.aspx?browse=6.2"&gt;wardb.com&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Read more about the &lt;a href="http://waaaghhammer.com/2008/09/02/tactics-explained/"&gt;tactics&lt;/a&gt; and &lt;a href="http://waaaghhammer.com/2008/09/05/morale-abilities-explained/"&gt;morale&lt;/a&gt; (by waaaghhammer.com).&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.wowhammer.net/2008/09/tactics-and-morale-abilities-explained/"&gt;Tactics &amp;amp; Morale Abilities Explained&lt;/a&gt; on &lt;a href="http://www.wowhammer.net/"&gt;www.wowhammer.net&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-4937302348762537398?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/4937302348762537398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=4937302348762537398' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/4937302348762537398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/4937302348762537398'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/tactics-and-morale-abilities-explained.html' title='Tactics and Morale Abilities Explained'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_oy05E0t3INE/SMKykkiPJPI/AAAAAAAAAYI/_PTQabIcvPY/s72-c/morale-ability.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-1408396246875369913</id><published>2008-09-06T18:17:00.005+02:00</published><updated>2008-10-04T20:37:35.740+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='careers'/><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='fun'/><category scheme='http://www.blogger.com/atom/ns#' term='links'/><title type='text'>Name Generators</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_oy05E0t3INE/SMKvtbd8i_I/AAAAAAAAAYA/fgNRhGTuy9E/s1600-h/Orc_symbol_small.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_oy05E0t3INE/SMKvtbd8i_I/AAAAAAAAAYA/fgNRhGTuy9E/s320/Orc_symbol_small.jpg" alt="" id="BLOGGER_PHOTO_ID_5242946111215012850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So you decided on your career path, but can't think of any good names for your characters? Maybe these name generators can help.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.dabigwaaagh.com/?namemaker"&gt;DaBigWaaagh&lt;/a&gt; has a greenskin name generator up&lt;/li&gt;&lt;li&gt;SoylentGreenskins has both &lt;a href="http://www.soylentgreenskins.com/OrcGen.htm"&gt;orc&lt;/a&gt; and &lt;a href="http://www.soylentgreenskins.com/GoblinGen.htm"&gt;goblin&lt;/a&gt; name generators&lt;/li&gt;&lt;li&gt;Plaguebearers has &lt;a href="http://plaguebearers.net/Controls/Warhammer/OrkyNames.aspx"&gt;orc&lt;/a&gt; and &lt;a href="http://plaguebearers.net/Controls/Warhammer/EmpireNames.aspx"&gt;empire&lt;/a&gt; name generators, however empire seems to be bugged at the moment&lt;/li&gt;&lt;/ul&gt;Hope it helps you pick up some good names. Good luck!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/09/name-generators/"&gt;Warhammer Online Name Generators&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Wowhammer.net&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-1408396246875369913?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/1408396246875369913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=1408396246875369913' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1408396246875369913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1408396246875369913'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/name-generators.html' title='Name Generators'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_oy05E0t3INE/SMKvtbd8i_I/AAAAAAAAAYA/fgNRhGTuy9E/s72-c/Orc_symbol_small.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-1637558514322578144</id><published>2008-09-05T19:58:00.009+02:00</published><updated>2008-10-04T20:36:52.650+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='crafts'/><category scheme='http://www.blogger.com/atom/ns#' term='careers'/><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='guides'/><category scheme='http://www.blogger.com/atom/ns#' term='links'/><category scheme='http://www.blogger.com/atom/ns#' term='making gold'/><category scheme='http://www.blogger.com/atom/ns#' term='leveling'/><title type='text'>Warhammer Career Leveling &amp; Strategy Guides</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tinyurl.com/warguides"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://4.bp.blogspot.com/_oy05E0t3INE/SMF23NPEiII/AAAAAAAAAX4/B5ATqumLLo8/s200/warhammer-leveling-guides.png" alt="" id="BLOGGER_PHOTO_ID_5242602132053723266" border="0" /&gt;&lt;/a&gt;A few days before the release of Warhammer Online, and there's already a few career guides out there. I've had a chance to review one of them, and I must say I'm not overly impressed. They do have some useful information, especially about leveling up and making gold, but I'm sure the web will be flooded with such information a couple of months after the game release.&lt;br /&gt;&lt;br /&gt;Those who are in the beta for some time now won't have much benefit reading these guides (although personally I did learn a few interesting facts I had no idea about), but if you're new to this game or MMO games in general, you could learn just enough to speed up the overall learning process, cut a few days off your leveling time by not doing certain useless PQs and avoid getting frustrated about not having enough gold. Other than that, you'll learn almost everything after a month of two of playing.&lt;br /&gt;&lt;br /&gt;Currently, there's one general guide, and a few other career-specific guides, including Witch Hunter, Squig Herder, Chosen, Marauder and Bright Wizard.&lt;br /&gt;&lt;br /&gt;If you want to check it out, &lt;a rel="nofollow" href="http://tinyurl.com/warguides"&gt;here's the link&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.warhammerleveling.org/guides/leveling-guide/"&gt;Warhammer career leveling &amp;amp; strategy guides&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Wowhammer.net&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-1637558514322578144?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/1637558514322578144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=1637558514322578144' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1637558514322578144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1637558514322578144'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/warhammer-career-leveling-strategy.html' title='Warhammer Career Leveling &amp; Strategy Guides'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_oy05E0t3INE/SMF23NPEiII/AAAAAAAAAX4/B5ATqumLLo8/s72-c/warhammer-leveling-guides.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-7473705178583728332</id><published>2008-09-04T00:35:00.004+02:00</published><updated>2008-10-04T20:35:22.897+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='fun'/><category scheme='http://www.blogger.com/atom/ns#' term='links'/><title type='text'>Online Quiz - Order or Destruction</title><content type='html'>Will you align yourself with The Witch King of the Dark Elves, the powerful greenskin tribe of Orcs and Goblins, or the Council of Wisdom? Is it in your destiny to Conquer the World?&lt;br /&gt;&lt;br /&gt;You can take the quiz on &lt;a href="http://www.primagames.com/features/warhammer/quiz/"&gt;primagames.com&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.primagames.com/features/warhammer/quiz/" target="_blank" rel="nofollow"&gt;&lt;img alt="Greenskin Badge- Prima Games Warhammer Online Class Quiz" src="http://a1018.g.akamai.net/f/1018/19024/1d/randomhouse1.download.akamai.com/19024/prima/greenskin.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/09/online-quiz-order-or-destruction/"&gt;Online Quiz: Order or Destruction&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News @ wowhammer&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-7473705178583728332?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/7473705178583728332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=7473705178583728332' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/7473705178583728332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/7473705178583728332'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/online-quiz-order-or-destruction.html' title='Online Quiz - Order or Destruction'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-3471395216840302346</id><published>2008-09-03T19:22:00.003+02:00</published><updated>2008-10-04T20:34:36.884+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='item'/><category scheme='http://www.blogger.com/atom/ns#' term='bugs'/><category scheme='http://www.blogger.com/atom/ns#' term='careers'/><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><category scheme='http://www.blogger.com/atom/ns#' term='system'/><category scheme='http://www.blogger.com/atom/ns#' term='patch notes'/><category scheme='http://www.blogger.com/atom/ns#' term='tome of knowledge'/><title type='text'>Warhammer 4.1 Patch Notes</title><content type='html'>There's a whole bunch of changes in the War 4.1 patch. There's plenty about everything, &lt;a href="http://www.wowhammer.net/2008/08/warhammer-careers/"&gt;career&lt;/a&gt; balancing, some new abilities, changes to existing abilities and tactics, adjustments to quest experience, character and guild vaults (banks) are implemented, &lt;a href="http://www.wowhammer.net/2008/08/tome-of-knowledge-achievements/"&gt;Tome of Knowledge&lt;/a&gt; updates and additions, &lt;a href="http://www.wowhammer.net/category/addons-and-interface/" title="Interface addons"&gt;UI&lt;/a&gt; fixes and much more. You can read the full patch notes below:&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;strong&gt;Combat &amp;amp; Careers&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;The Careers and Combat team has been very busy combing through your feedback and making the changes they think are necessary to these areas. Here are some of the changes that have been made. The duration of many buffs and debuffs has been extended. Many abilities have been relabeled as Hex, Curse, Ailment, Blessings or Enchantments. Extensive balance work has been done, focusing on the Engineer, Magus, and Squig Herder. Finally, Tanks, Rogues, and Melee Healers have gained Shatter style abilities to help remove enemy buffs.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Ability training costs have been slightly reduced for careers which have more abilities to train.&lt;/li&gt;&lt;li&gt;Book of Binding: This ability has been changed from an item to an ability. All players will now begin with this ability.&lt;/li&gt;&lt;li&gt;Bolster no longer persists across zones or login.&lt;/li&gt;&lt;li&gt;Players should now receive their 2nd RvR Tactic slot at Realm Rank 20.&lt;/li&gt;&lt;li&gt;At Realm Rank 65, players are automatically given a buff that permanently increases their total AP Pool size by 25.&lt;/li&gt;&lt;li&gt;At Realm Rank 75, players are automatically given a buff that permanently increases their total AP Pool size by 25 (to a total of 300).&lt;/li&gt;&lt;li&gt;Players will automatically get an extra Mastery Point at Renown Ranks 40, 50, 60 and 70. This brings the total number of Mastery Points a career can earn to 29.&lt;/li&gt;&lt;li&gt;At Realm Rank 80, players will receive a passive buff which gives them a bonus to every Mastery Path as if they spent one point in each path.&lt;/li&gt;&lt;li&gt;Many abilities have been relabeled as Hex, Curse, Ailment, Blessings or Enchantments.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Death System&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Players who have been resurrected will now receive a 50% debuff to all statistics, except wounds, for one minute.&lt;/li&gt;&lt;li&gt;Players will now receive a 10% debuff to wounds each time they release from death. These debuffs stack with themselves up to 50%.&lt;/li&gt;&lt;li&gt;The debuff lasts 15 minutes if a player was to die and release in PVE.&lt;/li&gt;&lt;li&gt;The debuff lasts 3 minutes if a player were to die and release in RVR.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Guild Standards&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Enhanced Destruction I, II, III: These abilities have been removed and replaced by Forceful Magic I, II, III: The effectiveness of these abilities has been reduced.&lt;/li&gt;&lt;li&gt;Forceful Weapons I, II, III: The effectiveness of these abilities has been reduced..&lt;/li&gt;&lt;li&gt;Forceful Bolts I, II, III: The effectiveness of these abilities has been reduced.&lt;/li&gt;&lt;li&gt;Forceful Mending I, II, III: The effectiveness of these abilities has been reduced.&lt;/li&gt;&lt;li&gt;Players will now gain Renown Points for successfully capturing an enemy’s planted Guild Standard.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Melee Archetype&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Confusing Movements: This ability now works correctly.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Ranged DPS Archetype&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Explosive Shots: This morale ability will now only activate once per second.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Tank Archetype&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Focused Offense: The effectiveness of these abilities has been reduced, and we have changed the damage-taken debuff to an armor debuff.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Dark Elf Racial Tactics&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Increased Pain: This ability has been replaced by Bathing In Blood.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;High Elf Racial Tactics&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Centuries of Training: This ability’s effect no longer stacks with itself.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Archmage&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Storm of Cronos: The duration has been increased.&lt;/li&gt;&lt;li&gt;Feel the Winds: The duration has been increased.&lt;span id="more-58"&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Law of Age: The duration has been increased.&lt;/li&gt;&lt;li&gt;Cleansing Light: This ability now removes one Ailment or Hex from your target.&lt;/li&gt;&lt;li&gt;Storm of Cronos: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Feel the Winds: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Law of Age The duration of this ability has been increased.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Black Orc&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Hold the Line: The reuse timer has been removed.&lt;/li&gt;&lt;li&gt;Shatter Enchantment: A new ability which removes an Enchantment from your enemy. Upon removal, your enemy takes damage. This ability can be purchased at level 22.&lt;/li&gt;&lt;li&gt;Wot Armor: This ability now stacks correctly between multiple Black Orcs. The effect has been changed.&lt;/li&gt;&lt;li&gt;Da Biggest: This ability’s triggered effect now last 20 seconds.&lt;/li&gt;&lt;li&gt;Follow me Lead: This ability’s effect now last 20 seconds.&lt;/li&gt;&lt;li&gt;Tuffer n Nails: This ability’s effect now last 20 seconds.&lt;/li&gt;&lt;li&gt;Right in Da Jibblies: This ability’s effect now last 20 seconds.&lt;/li&gt;&lt;li&gt;Wot Armor?: This ability’s effect now last 20 seconds.&lt;/li&gt;&lt;li&gt;Da Greenest!: This ability’s effect now last 20 seconds.&lt;/li&gt;&lt;li&gt;Saving Me Hide: This ability’s effect now last 20 seconds..&lt;/li&gt;&lt;li&gt;Big Swing: This ability’s effect now last 20 seconds.&lt;/li&gt;&lt;li&gt;We’z Bigger: This ability’s effect now last 20 seconds., and increases armor by slightly less.&lt;/li&gt;&lt;li&gt;WAAAAAAAAGH: This ability’s effect now last 20 seconds.&lt;/li&gt;&lt;li&gt;Plan mechanic now advances whether or not the target defends against it.&lt;/li&gt;&lt;li&gt;Da Biggest!: This ability’s effect now triggers a random stat drain from all targets near you.&lt;/li&gt;&lt;li&gt;Da Greenest!: This ability’s effect now triggers a resist buff to your group based on the type of magic damage taken.&lt;/li&gt;&lt;li&gt;Da Toughest!: This ability’s effect now triggers a wounds buff and will heal you for the difference.&lt;/li&gt;&lt;li&gt;An Bestest!: Da Biggest will now affect members of your group in the radius.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Bright Wizard&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Cauterize: This ability now removes one Curse, Ailment, or Hex.&lt;/li&gt;&lt;li&gt;Favourable Winds: This ability has been removed&lt;/li&gt;&lt;li&gt;Backdraft: This is a new ability which has been added to the Path Of Conflagration.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Chosen&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Hold the Line: Removed the reuse timer of this ability.&lt;/li&gt;&lt;li&gt;Sever Blessing: This ability now removes a Blessing from your target. Upon removal, your enemy takes damage. This ability can be purchased at level 22.&lt;/li&gt;&lt;li&gt;Cleave: This abiltiy now stacks correctly between multiple Chosen.&lt;/li&gt;&lt;li&gt;Seeping Wound: The damage of this ability has been increased.&lt;/li&gt;&lt;li&gt;Blast Wave:We have increased the duration on the debuff.&lt;/li&gt;&lt;li&gt;Oppression: We have increased the duration on the armor buff.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Disciple of Khaine&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Consume Strength: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Warding Strike: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Consume Enchantment: This ability now removes an Enchantment from your enemy. Upon removal, your enemy takes damage. This ability can be purchased at level 25.&lt;/li&gt;&lt;li&gt;Uncaring Dismissal: This ability is now available at level 40.&lt;/li&gt;&lt;li&gt;Patch Wounds: This ability now removes one Ailment or Hex from your target.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Engineer&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;All Turrets &lt;ul&gt;&lt;li&gt;Now use abilities based purely on cool down times, instead of weighted random changes.&lt;/li&gt;&lt;li&gt;May now be ordered to use any of their abilities.&lt;/li&gt;&lt;li&gt;Now have autoattacks.&lt;/li&gt;&lt;li&gt;Special abilities are now learned from your trainer as you gain ranks.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;Gun Turret &lt;ul&gt;&lt;li&gt;Shot renamed to Penetrating Round, and effect changed.&lt;/li&gt;&lt;li&gt;Penetrating Round is now trained at rank 7.&lt;/li&gt;&lt;li&gt;Machine Gun is now trained at rank 18.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;Bombardment Turret &lt;ul&gt;&lt;li&gt;Grenade renamed to Cannon Shot, and effect changed.&lt;/li&gt;&lt;li&gt;High-Explosive Grenade is now trained at rank 13.&lt;/li&gt;&lt;li&gt;Shock Grenade is now trained at rank 23.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Flame Turret&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Scorcher renamed Steam Vent, and effect changed.&lt;/li&gt;&lt;li&gt;Flamethrower is now trained at rank 11.&lt;/li&gt;&lt;li&gt;Steam Vent is now trained at rank 21.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;Slow And Steady: This ability has been removed.&lt;/li&gt;&lt;li&gt;Pepper Bomb: This ability has been removed.&lt;/li&gt;&lt;li&gt;Ammo Compartment: This ability has been removed.&lt;/li&gt;&lt;li&gt;High-Explosive Ammo: This ability has been removed.&lt;/li&gt;&lt;li&gt;Spanner Swipe: This ability has been removed from the Path of the Tinkerer, changed to a Hex, and had its duration increased.&lt;/li&gt;&lt;li&gt;Fire Bomb: The ability has been moved to Level 2, complete redesign.&lt;/li&gt;&lt;li&gt;Friction Burn: We have changed the effect of this ability, increased its cool down, and changed it to a Hex.&lt;/li&gt;&lt;li&gt;Acid Bomb: We have increased the cost of this ability, changed its effect, and changed it to a Hex.&lt;/li&gt;&lt;li&gt;Flame Turret: This ability has been moved to rank 6.&lt;/li&gt;&lt;li&gt;Blunderbuss Blast: This ability has been moved to rank 6, removed build time, removed cool down, reduced radius, and reduced damage.&lt;/li&gt;&lt;li&gt;Bombardment Turret: This ability has been moved to rank 8.&lt;/li&gt;&lt;li&gt;Incendiary Rounds: This ability has been moved to rank 9, had its duration increased, and changed to a Hex.&lt;/li&gt;&lt;li&gt;Flak Jacket: This is a new ability at rank 11.&lt;/li&gt;&lt;li&gt;Hip Shot: The minimum range has been removed and its damage reduced.&lt;/li&gt;&lt;li&gt;Flashbang Grenade: We moved this to rank 14 and changed its effect.&lt;/li&gt;&lt;li&gt;Fragmentation Grenade: The damage has been adjusted and it has been changed to a Hex.&lt;/li&gt;&lt;li&gt;Land Mine: This ability has been moved to rank 18 and its effect has been changed.&lt;/li&gt;&lt;li&gt;Concussion Grenade: This ability has been moved to rank 20.&lt;/li&gt;&lt;li&gt;Burn Salve: This ability has been moved to rank 28 and changed to Enchantment.&lt;/li&gt;&lt;li&gt;Signal Flare: This ability has had its effect changed, and has been moved into the Path Of The Rifleman.&lt;/li&gt;&lt;li&gt;Static Discharge: This is a new ability which has been added at rank 35.&lt;/li&gt;&lt;li&gt;Phosphorous Shells: This ability has been moved into the Path Of The Rifleman and its effect has been changed.&lt;/li&gt;&lt;li&gt;Sticky Bomb: This is a new ability added to the Path of the Grenadier.&lt;/li&gt;&lt;li&gt;Napalm Grenade: : This is a new ability added to the Path of the Grenadier&lt;/li&gt;&lt;li&gt;Strafing Run: : This is a new ability added to the Path of the Grenadier,.&lt;/li&gt;&lt;li&gt;Lightning Rod: : This is a new ability added to the Path of the Tinkerer,.&lt;/li&gt;&lt;li&gt;Bugman’s Best: The effect of this ability has been changed.&lt;/li&gt;&lt;li&gt;Concussive Mine: The effect of this ability has been changed.&lt;/li&gt;&lt;li&gt;Reinforced Casing: This ability no longer summon turrets with “missing” health. The bonus wounds are now granted and immediately healed.&lt;/li&gt;&lt;li&gt;Tracer Rounds: This ability no longer provides benefit when you have no Turret up.&lt;/li&gt;&lt;li&gt;Burn Gel: This is a new ability gained at rank 7 that increases your groups Elemental resists.&lt;/li&gt;&lt;li&gt;Engineers will now gain more Weapon Skill per level as they level up.&lt;/li&gt;&lt;li&gt;Engineers will now gain less Strength per level as they level up.&lt;/li&gt;&lt;li&gt;All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;&lt;br /&gt;Ironbreaker&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Vengeful Strike: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Guarded Attack: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Inspiring Attack: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;tone Breaker: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Stubborn as Stone: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Hold the Line: This ability’s reuse timer has been removed.&lt;/li&gt;&lt;li&gt;Sever Blessing: This ability now removes a Blessing from your target. Upon removal, your enemy takes damage. This ability can be purchased at level 22.&lt;/li&gt;&lt;li&gt;Dwarven Riposte: This ability now builds the correct amount of Grudge.&lt;/li&gt;&lt;li&gt;Oath of Vengeance: This ability now properly buffs allies around your Oath Friend.&lt;/li&gt;&lt;li&gt;Stone Breaker: This ability now has a reduced cool down time, reduced damage, and we have removed the Great weapon requirement.&lt;/li&gt;&lt;li&gt;Stone Breaker: This ability’s Armor debuff is now percentage-based.&lt;/li&gt;&lt;li&gt;Stone Breaker: This ability has been moved to rank 16.&lt;/li&gt;&lt;li&gt;Rune-Etched Axe: This ability now has a reduced cool down time.&lt;/li&gt;&lt;li&gt;Rune-Etched Axe: This ability has been moved to rank 35.&lt;/li&gt;&lt;li&gt;Rune Etched Axe: This ability will no longer ignore line of sight.&lt;/li&gt;&lt;li&gt;Grudge Bearer: We fixed an issue that allowed the mechanic of this ability to show in in the ability window.&lt;/li&gt;&lt;li&gt;Cave-In: The cost of this ability has been increased, and its cool down and knockdown duration reduced.&lt;/li&gt;&lt;li&gt;Shield of Reprisal: This ability no longer adds additional grudge, and will now Knockdown for 3 seconds.&lt;/li&gt;&lt;li&gt;Away With Ye: Damage and Grudge cost of this ability has been reduced.&lt;/li&gt;&lt;li&gt;Guarded Attack: The cost of this ability has increased.&lt;/li&gt;&lt;li&gt;Oath Friend: This ability should once again build grudge as intended. It will now remove itself from the caster if the Oath Friend leaves the group, and two Iron Breakers Oath Friending each other will no longer over write the effect on one.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Magus&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Daemonic Maw: This is a new melee ability which deals damage and will snare Hexed targets.&lt;/li&gt;&lt;li&gt;Rend Winds: This ability is now available at rank 2.&lt;/li&gt;&lt;li&gt;Strengthen Thrall: This ability is now available at rank 3.&lt;/li&gt;&lt;li&gt;Infernal Blast: This ability’s cost has been reduced, its build time removed, and it now deals Elemental damage over time. Its arc has increased, and its range has decreased. It is now available at rank 4 and associated with Path of Daemonology.&lt;/li&gt;&lt;li&gt;Glean Magic: This ability’s cost has increased, and it is now an AoE Spirit DoT and Spirit resist Hex debuff lasting 20 seconds. It is now associated with Path of Changing.&lt;/li&gt;&lt;li&gt;Daemonic Lash: The cost and damage of this ability has been reduced, its cool down removed, and it and now deals Spirit damage to all targets in front of you. It is also now available at rank 4.&lt;/li&gt;&lt;li&gt;Baleful Transmogrification: This is a new Path of Havoc ability obtained at rank 9. It Hexes target with an Elemental DoT.&lt;/li&gt;&lt;li&gt;Tzeentch’s Grip: This ability has been renamed Tzeentch’s Grasp.&lt;/li&gt;&lt;li&gt;Surging Violet Fire: This ability is now obtained at rank 12.&lt;/li&gt;&lt;li&gt;Surge of Insanity: The cost of this ability has increased, and now has 1 second build time and 10 second cool down. It now interrupts and deals Spirit damage to the target and those around them, and is now available at rank 14.&lt;/li&gt;&lt;li&gt;Pandemonium: This is a new Path of Changing ability available at rank 16. It Hexes targets in AoE with a Spirit DoT.&lt;/li&gt;&lt;li&gt;Daemonic Infestation: A New Path of Daemonology ability available at rank 18, which summons a minor daemon that explodes when approached by enemies.&lt;/li&gt;&lt;li&gt;Warping Blast: The cost, damage, build time, cool down and knock back of this ability have all been reduced. Its snare aspect has been removed. It now deals Spirit damage and is no longer a mastery ability. It is now available at rank 20 and is associated with the Path of Changing.&lt;/li&gt;&lt;li&gt;Resummon: This is a new ability obtained at rank 22 that teleports your current pet to you.&lt;/li&gt;&lt;li&gt;Instability: This ability is now available at rank 25.&lt;/li&gt;&lt;li&gt;Daemonic Resistance: This ability is now available at rank 28.&lt;/li&gt;&lt;li&gt;Withered Soul: This is a new Path of Havoc ability which deals damage over time while reducing the target’s Disrupt chance.&lt;/li&gt;&lt;li&gt;Mutating Blue Fire: This ability is now available at rank 35.&lt;/li&gt;&lt;li&gt;Warpfire: This is a new Path of Demonology ability available at rank 40, which is a channeled Elemental PBAE.&lt;/li&gt;&lt;li&gt;Perils of the Warp: This ability now deals damage whenever the target uses magic.&lt;/li&gt;&lt;li&gt;Tzeentch’s Firestorm: The casting range of this ability has increased, and it can now be obtained 5 steps into Path of Havoc.&lt;/li&gt;&lt;li&gt;Seed of Chaos: The cost and DoT damage have been reduced, and this ability now deals spirit damage. Also, the explosion damage has been increased.&lt;/li&gt;&lt;li&gt;Dissolving Mist: This ability is now a Mastery ability which can be obtained 9 steps into the Path of Changing. Its effect can now target the ground to summon a cloud of damaging mist that grows more powerful the longer it is out.&lt;/li&gt;&lt;li&gt;Indigo Fire of Change: This ability can now can be obtained 13 steps into the Path of Daemonology, and now deals Spirit damage.&lt;/li&gt;&lt;li&gt;Agonizing Torrent: This ability is now a Mastery ability which can be obtained 5 steps into the Path of Daemonology. Its cost and cool down have increased, and its build time reduced.&lt;/li&gt;&lt;li&gt;Aegis of Orange Fire:This ability is now a Mastery ability which can be obtained 9 steps into the Path of Daemonology. It now increases Wounds and heals the Magus for the difference, as well as dealing Elemental damage back to anyone striking the Magus in Melee combat.&lt;/li&gt;&lt;li&gt;All turrets: Turrets now use abilities based purely on cool down times, instead of weighted random chances.&lt;/li&gt;&lt;li&gt;All turrets: Turret special abilities are now learned from the Magus’ trainer as they gain ranks.&lt;/li&gt;&lt;li&gt;Daemonic Consumption: This ability is now available at rank 7 and its effect has changed.&lt;/li&gt;&lt;li&gt;Daemonic Fire: This ability is now available at rank 17 and its effect has changed.&lt;/li&gt;&lt;li&gt;Flame of Tzeentch: This ability is now available at rank 13 and its effect has changed.&lt;/li&gt;&lt;li&gt;Flames of Change: This ability is now available at rank 13 and its effect has changed.&lt;/li&gt;&lt;li&gt;Warping Energy: This ability is now available at rank 11 and its effect has changed.&lt;/li&gt;&lt;li&gt;Coruscating Energy: This ability is now available at rank 21 and its effect has changed.&lt;/li&gt;&lt;li&gt;Daemon Infestation: This is a new ability available 13 steps into the Path of Daemonology. It summons a small daemon that explodes when approached by enemies, knocking them down.&lt;/li&gt;&lt;li&gt;Boon of Tzeentch: This ability has been removed.&lt;/li&gt;&lt;li&gt;Swat Aside: This ability has been removed.&lt;/li&gt;&lt;li&gt;Theft of Words: This ability has been removed.&lt;/li&gt;&lt;li&gt;Exchange Vitality: This ability has been removed.&lt;/li&gt;&lt;li&gt;Pets now internally queue their abilities, making them more reliable to activate.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Marauder&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Touch of Instability: This ability’s damage has been increased.&lt;/li&gt;&lt;li&gt;Rend: This ability now stacks correctly among multiple Marauders.&lt;/li&gt;&lt;li&gt;Corruption: We increased the duration of the debuff.&lt;/li&gt;&lt;li&gt;Assault: We increased the duration of the buff.&lt;/li&gt;&lt;li&gt;Pulverize: We increased the duration of the debuff.&lt;/li&gt;&lt;li&gt;Wave of Mutilation: We increased the duration of the debuff and damage over time, and increased the damage on the damage over time ability.&lt;/li&gt;&lt;li&gt;Deeply Impaled: We increased the duration of the debuff.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Runepriest&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Rune of Cleansing: This ability now removes one Curse or Ailment from the Runepriest’s target.&lt;/li&gt;&lt;li&gt;All Master Runes are now placeable ground target effects with 30 second cool downs and 30 second durations.&lt;/li&gt;&lt;li&gt;Rune of Warding: This ability now only affects Corporeal Resist.&lt;/li&gt;&lt;li&gt;Rune of Shielding: This ability is now instant cast, but has a 20 second cool down.&lt;/li&gt;&lt;li&gt;Regenerative Shielding: This ability’s tooltip now mentions that armor boost will also ignore armor penetration from attacks.&lt;/li&gt;&lt;li&gt;Ancestor’s Blessing: This ability’s tooltip now mentions that this ability will not affect the caster.&lt;/li&gt;&lt;li&gt;Rune of Nullification: Now mentions debuff duration.&lt;/li&gt;&lt;li&gt;Spec Tactics are now properly classified as Spec tactics.&lt;/li&gt;&lt;li&gt;Rune of Shielding: The cool down of this ability has increased to 20 seconds as originally intended.&lt;/li&gt;&lt;li&gt;Rune of Preservation and Concussive Runes: These abilities will no longer stack with other De-taunts.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Shadow Warrior&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Eye Shot: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Wrist Slash: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;No Respite: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Hunter’s Fervor: This ability is now an Enchantment&lt;/li&gt;&lt;li&gt;Eye Shot: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Wrist Slash: The duration of this ability has been increased..&lt;/li&gt;&lt;li&gt;No Respite: The duration of this ability has been increased.&lt;/li&gt;&lt;li&gt;Fell the Weak: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health. Also, the healing debuff duration has been increased.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Shaman&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Greener ‘n Cleaner: This ability now removes one Curse or Ailment from your target.&lt;/li&gt;&lt;li&gt;Yer A Weaklin’: We have increased the duration of the debuff.&lt;/li&gt;&lt;li&gt;Stop Hittin’ Me: We have increased the duration of the debuff&lt;/li&gt;&lt;li&gt;Scuse Me!: We have increased the duration of the debuff&lt;/li&gt;&lt;li&gt;You’z Squishy: We have increased the duration of the debuff&lt;/li&gt;&lt;li&gt;Hurts, Don’t It?: We have increased the duration of the debuff&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Sorcerer &lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Most hostile effects are now Curses.&lt;/li&gt;&lt;li&gt;Word of Pain: We have increased the cost and reduced the damage of this ability, and it now stacks correctly among multiple Sorcerers.&lt;/li&gt;&lt;li&gt;Umbral Strikes: This ability has been renamed Frozen Touch.&lt;/li&gt;&lt;li&gt;Shadow Spike: This ability has been renamed Ice Spikes.&lt;/li&gt;&lt;li&gt;Stricken Limbs: This ability has been renamed Frostbite.&lt;/li&gt;&lt;li&gt;Cataclysmic Darkness: This ability has been renamed Arctic Blast.&lt;/li&gt;&lt;li&gt;Dire Blast: We have increased the damage of this ability.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Squig Herder&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Squig Armor: The Squig Herder can no longer use a mount while inside Squig Armor. This ability is now Level 9. Also, it is now a toggle that increases toughness, strength and wounds&lt;/li&gt;&lt;li&gt;New abilities have been added for use inside of squig armor: ‘Ard Noggin, Big Claw, BOOM!, Indigestion, Big Bouncin!&lt;/li&gt;&lt;li&gt;All Squigs have had their stats adjusted. They should now deal slightly more damage and be slightly tougher.&lt;/li&gt;&lt;li&gt;The basic Squig now has two new abilities: Squig Squeal and Death From Above.&lt;/li&gt;&lt;li&gt;Summon Horned Squig: This ability now increases the range of the Squig Herder’s ranged abilities.&lt;/li&gt;&lt;li&gt;Cut Ya! Is now a rank 8 ability.&lt;/li&gt;&lt;li&gt;Don’t Hit Me! Is now a rank: 30 ability.&lt;/li&gt;&lt;li&gt;Bounce is now a rank 30 ability.&lt;/li&gt;&lt;li&gt;Shout: This ability has been removed.&lt;/li&gt;&lt;li&gt;Lemme Out! This ability has been removed.&lt;/li&gt;&lt;li&gt;Bite This ability has been removed.&lt;/li&gt;&lt;li&gt;Spin ‘n Slash: This ability has been removed.&lt;/li&gt;&lt;li&gt;Foot Stab: This ability has been removed.&lt;/li&gt;&lt;li&gt;Head Butt: This ability now deals a medium knockback as well as damage.&lt;/li&gt;&lt;li&gt;Summon Gas Squig: This ability now increases the Squig Herder’s Armor.&lt;/li&gt;&lt;li&gt;Bad Gas: This ability now deals PBAE damage and heals the Squig Herder if he is inside the radius and inside Squig Armor.&lt;/li&gt;&lt;li&gt;Goop Shootin’: This ability’s damage has been increased.&lt;/li&gt;&lt;li&gt;Poisoned Spine: This is a new ability which has been added to the Spined Squig.&lt;/li&gt;&lt;li&gt;Spine Fling: This ability now deals channeled damage.&lt;/li&gt;&lt;li&gt;Stabbity: This ability’s damage has been increased&lt;/li&gt;&lt;li&gt;Chomp: This ability has been renamed to Git Em! and its effect has been changed so that both the Squig Herder and Squig deal damage.&lt;/li&gt;&lt;li&gt;Cut Ya!: The damage of this ability has increased&lt;/li&gt;&lt;li&gt;Drop That!!: Will now disarm and deal damage to the target. Build has inceased, cost has increased, reuse has increased.&lt;/li&gt;&lt;li&gt;Don’t Hit Me!: The cost of this ability has decreased, and its damage has increased.&lt;/li&gt;&lt;li&gt;Bad Gas!: This is a new ability that heals the squig herder and pet, as well as increasing cool downs of enemies within the radius.&lt;/li&gt;&lt;li&gt;Finish Em Off: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health.&lt;/li&gt;&lt;li&gt;All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Sword Master&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Wrath of Hoeth: The duration of this ability has increased.&lt;/li&gt;&lt;li&gt;Crushing Advance: The duration of this ability has increased.&lt;/li&gt;&lt;li&gt;Hold the Line: We removed the reuse timer of this ability.&lt;/li&gt;&lt;li&gt;Shatter Enchantment: This ability now removes an Enchantment from the Sword Master’s target. Upon removal, the Sword Master’s enemy takes damage. This ability can be purchased at level 22.&lt;/li&gt;&lt;li&gt;Phoenix’s Wing: The damage of this ability has been reduced.&lt;/li&gt;&lt;li&gt;Ether Dance: This ability now correctly ticks 5 times instead of 6.&lt;/li&gt;&lt;li&gt;Dampening Talon: Dragon’s Talon now reduces Block and Parry on target as well.&lt;/li&gt;&lt;li&gt;Wrath of Hoeth: The duration of this ability has increased.&lt;/li&gt;&lt;li&gt;Crushing Advance: The duration of this ability has increased.&lt;/li&gt;&lt;li&gt;Stance: The mechanic of this ability now advances regardless of whether or not the target defends against it..&lt;/li&gt;&lt;li&gt;Wall of Darting Steel: The cost per second of this ability has been reduced, no longer self snares, and will now deal damage back upon any defense, not just Parry.&lt;/li&gt;&lt;li&gt;Adept Movements: This ability now reduces cost for improved Balance attacks by 35%.&lt;/li&gt;&lt;li&gt;Nature’s Blade: This ability’s effect now triggers a random stat drain from all targets near the Sword Master. It can now be found in the Path of Khaine.&lt;/li&gt;&lt;li&gt;Heaven’s Blade: This ability’s effect now triggers a heal over time for everyone in the Sword Master’s group when the Sword Master is damaged by magic. It can now be found in the Path of Hoeth.&lt;/li&gt;&lt;li&gt;Phantom’s Blade: The effect of this ability now triggers a damage absorb shield, and can now be found in the Path of Vaul.&lt;/li&gt;&lt;li&gt;Blessing of Heaven: This ability now increases the amount of healing that Heaven’s Blade provides.&lt;/li&gt;&lt;li&gt;Nature’s Blade: Blade Enchants will no longer proc off Throw.&lt;/li&gt;&lt;li&gt;Sword Dance: The mechanic has been updated to always progress regardless of whether or not the attacks were defended against.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Warrior Priest&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Purge: This ability now removes an Enchantment from the Warrior Priest’s enemy. Upon removal, the enemy takes damage. This ability can be purchased at level 25.&lt;/li&gt;&lt;li&gt;Divine Shock: This ability is now available at level 40.&lt;/li&gt;&lt;li&gt;Purify: This ability now removes one Curse or Hex from the Warrior Priest’s target.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Witch Hunter&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Most hostile effects are now Ailments.&lt;/li&gt;&lt;li&gt;Most beneficial effects are now Blessings.&lt;/li&gt;&lt;li&gt;Seeker’s Blade: The duration of this ability has increased.&lt;/li&gt;&lt;li&gt;Forgotten Accusations: This ability no longer appears if the Witch Hunter has no Accusations.&lt;/li&gt;&lt;li&gt;All Relics now have shared cool downs.&lt;/li&gt;&lt;li&gt;Blessed Bullets of Cleansing: We changed the effect and reduced the cost of this ability.&lt;/li&gt;&lt;li&gt;Blessed Bullets of Purity: We changed the effect and reduced the cost of this ability.&lt;/li&gt;&lt;li&gt;Blessed Bullets of Confession: We changed the effect and reduced the cost of this ability.&lt;/li&gt;&lt;li&gt;Shroud of Magnus: We changed the effect of this ability.&lt;/li&gt;&lt;li&gt;Seal of Destruction: We changed the effect of this ability.&lt;/li&gt;&lt;li&gt;Van Horstmann’s Speculum: We changed the effect of this ability.&lt;/li&gt;&lt;li&gt;Atonement: We changed the position of this ability in its Mastery path.&lt;/li&gt;&lt;li&gt;Sanctified Bullets: We changed the effect of this ability.&lt;/li&gt;&lt;li&gt;Encourage Confession: We changed the effect of this ability.&lt;/li&gt;&lt;li&gt;Fanatical Cleansing: We changed the effect of this ability and changed its position in the Mastery path.&lt;/li&gt;&lt;li&gt;Fanatical Zeal: The damage of this ability has been increased.&lt;/li&gt;&lt;li&gt;Sever Blessing: This ability now removes a Blessing from the Witch Hunter’s target. Upon removal, the enemy takes damage. This ability can be purchased at level 22.&lt;/li&gt;&lt;li&gt;Fading Accusations: The timer of this ability will now begin as soon as the Witch Hunter loses his or her current offensive target.&lt;/li&gt;&lt;li&gt;Fervor: This ability now stacks correctly between multiple Witch Hunters.&lt;/li&gt;&lt;li&gt;Snap Shot: With this ability, the Witch Hunter’s attack will snare any enemy from the rear.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;White Lion&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Shred: We increased the duration of this ability.&lt;/li&gt;&lt;li&gt;Coordinated Strike: We increased the allowable distance between the player and the pet for the secondary hits to trigger.&lt;/li&gt;&lt;li&gt;Baited Trap: The effect of this ability no longer stacks with itself.&lt;/li&gt;&lt;li&gt;All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Witch Elf&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Wracking Pains: The duration of this ability has increased.&lt;/li&gt;&lt;li&gt;Pierce Armor: The duration of this ability has increased.&lt;/li&gt;&lt;li&gt;Waning Frenzy: This ability no longer appears if you do not have any Frenzy points.&lt;/li&gt;&lt;li&gt;All Elixirs now have shared cool downs.&lt;/li&gt;&lt;li&gt;Kiss of Agony: This ability has had its effect changed.&lt;/li&gt;&lt;li&gt;Kiss of Death: This ability has had its effect changed..&lt;/li&gt;&lt;li&gt;Kiss of Betrayal: This ability has had its effect changed.&lt;/li&gt;&lt;li&gt;Elixir of The Cauldron: This ability has had its effect changed.&lt;/li&gt;&lt;li&gt;Elixir of Insane Power: This ability has had its effect changed.&lt;/li&gt;&lt;li&gt;Elixir of Maddened Speed: This ability has had its effect changed.&lt;/li&gt;&lt;li&gt;Wracking Pains: This ability has had its effect changed.&lt;/li&gt;&lt;li&gt;Treacherous Assault: The damage of this ability has been increased.&lt;/li&gt;&lt;li&gt;Sever Blessing: This ability removes a Blessing from the Witch Elf’s target. Upon removal, the enemy takes damage. This ability can be purchased at level 22.&lt;/li&gt;&lt;li&gt;Waning Frenzy: The timer for this ability will now begin as soon as the Witch Elf loses her current offensive target.&lt;/li&gt;&lt;li&gt;Envenomed Blade: This ability now stacks correctly among multiple Witch Elves.&lt;/li&gt;&lt;li&gt;Bathing In Blood: This ability has been replaced by Increased Pain.&lt;/li&gt;&lt;li&gt;Increased Pain: This ability has been moved to rank 21.&lt;/li&gt;&lt;li&gt;For The Hag Queen: This ability has been moved to rank 33.&lt;/li&gt;&lt;li&gt;Fading Accusations: This ability now triggers correctly.&lt;/li&gt;&lt;li&gt;Waning Frenzy: This ability now triggers correctly.&lt;/li&gt;&lt;li&gt;Throwing Daggers: With this ability, the Witch Elf’s attack will now snare any enemy from the rear.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Zealot&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Glimpse of Chaos: This ability now removes one Curse of Hex from your target.&lt;/li&gt;&lt;li&gt;Ritual of Lunacy: This ability now heals for less per pulse but pulses more frequently.&lt;/li&gt;&lt;li&gt;All Rituals are now placeable ground target effects with 30 second cool downs and 30 second durations.&lt;/li&gt;&lt;li&gt;Chaotic Blur: This is a new ability granted at rank 7. It detaunts the Zealot’s target, reducing their damage.&lt;/li&gt;&lt;li&gt;Harbinger of Doom: This ability is now granted at rank 9, and now debuffs more and more Corporeal Resistance over time and is no longer dispellable.&lt;/li&gt;&lt;li&gt;Changer’s Touch: Heal is no longer affected by willpower and will no longer crit.&lt;/li&gt;&lt;li&gt;Tzeentch’s Grip: Heal is no longer affected by willpower and will no longer crit.&lt;/li&gt;&lt;li&gt;Warping the Spirit: Heal is no longer affected by willpower and will no longer crit.&lt;/li&gt;&lt;li&gt;Suppressing the Fragile Unbelievers: The ability will now silence and apply a damage over time spell to all targets within a 30-foot radius of the caster.&lt;/li&gt;&lt;li&gt;Scourged Warping: The tooltip for this ability has been updated to reflect current functionality. Tactic has a chance to make Scourge instant cast instead of free.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-size:medium;"&gt;Content&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Quests&lt;/strong&gt;&lt;br /&gt;Experience gain for each quest has been revisited and adjusted, based on metrics and feedback from our previous rounds of Beta. Our goal with these adjustments is to ensure that the experience awarded for each quest generally reflects the difficulty and time investment of that quest, while ensuring that the overall leveling experience remains on target.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Public Quests&lt;/strong&gt;&lt;br /&gt;We appreciate the great feedback we have received from the community about our public quest loot system. We have decided to move forward with a change that provides an additional bonus for Gold and Silver medalist. The new bonuses are:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Gold: Top bonus increased to +500&lt;/li&gt;&lt;li&gt;Silver: Top bonus increased to +350&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Greenskin vs Dwarf Content Changes&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Dwarf Chapter 1: The Bitterstone Quest will now display on the map once discovered.&lt;/li&gt;&lt;li&gt;Dwarf Chapter 1: Bor Axehand, the Slayer outside Ancestor’s Watch has found himself another weapon and once again slaughters Greenskins en-masse.&lt;/li&gt;&lt;li&gt;Dwarf Chapter 4: The ‘Marghaz Bloodtoof’ and ‘Traitors Watch’ Public Quests will now display on the map once discovered.&lt;/li&gt;&lt;li&gt;Greenskin Chapter 7: Female Seahammer Portguards should now properly step the condition for “Lead da Way Boss”.&lt;/li&gt;&lt;li&gt;RvR Quests: The RvR Scenario quests are now offered from the same Oathbearer Warbringer and Bloody Sun Warmaster in Tiers 1 and 2. They offer quests in Chapter 1, 2 and the Tier 1 Warcamp, as well as Chapter 5, 6 and both Tier 2 Warcamps. These can be accepted and completed at any of their locations within their Tier.&lt;/li&gt;&lt;li&gt;RvR Quests: Repeatable RvR quests have been modified to only count players killed within the zone and/or Tier where they are given out, including within the appropriate Scenario.&lt;/li&gt;&lt;li&gt;Global: Oathbearer Dwarf guards received a shipment of new armor for their service on the front line.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Empire vs Chaos Content Changes&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Empire Tier 1: In response to player feedback, several of the more difficult PQ bosses in these Empire PQ’s have been tweaked to be a bit more forgiving.&lt;/li&gt;&lt;li&gt;Empire Chapter 1: Minor tweaks have been made to some mob populations and respawn rates in the Empire starting area, in order to accommodate larger numbers of players.&lt;/li&gt;&lt;li&gt;Chaos Chapter 2: Based on beta test reports, more Duelists have been added to Stage 2 of the ‘Destruction of the Weak’ PQ, in order to ensure that there will always be enough present to complete the conditions.&lt;/li&gt;&lt;li&gt;Chaos Chapter 5: In order to provide further opportunities for players to gain influence in this chapter, a new condition has been added to stage 1 of the ‘Spirit of the Shadows’ PQ.&lt;/li&gt;&lt;li&gt;Chaos Chapter 5: More Shadow Dryads have been added to stage 2 of the ‘Spirit of the Shadows’ PQ.&lt;/li&gt;&lt;li&gt;Chaos Chapter 6: The spiders defending the eggs in the ‘Silkens’ PQ have become incredibly territorial and will now direct their hatred toward those who attack their un-hatched young with extreme prejudice.&lt;/li&gt;&lt;li&gt;Chaos Chapter 8: The Troll known as Biletongue in the ‘Plaguewood Thicket’ PQ has had his auto-attack damage reduced based on beta feedback.&lt;/li&gt;&lt;li&gt;Chaos Chapter 9: Fixes have been made to stage 2 of the ‘Plague Altar’ PQ to ensure that the proper number of Bloated Plaguebearers spawn.&lt;/li&gt;&lt;li&gt;Tier 1 RvR: The cowardly citizens of New Emskrank should no longer hassle Destruction players as they lay waste to the town.&lt;/li&gt;&lt;li&gt;RvR Quests that target enemy players have new requirements specifying players in the zones and scenarios of the tier and race where the quest is offered.&lt;/li&gt;&lt;li&gt;RvR Quests: Adjustments have been made to the way that quests targeting scenarios are offered. Players can now obtain a quest to play the Nordenwatch scenario from Griffon Sergeants and Raven Warmongers in Chapters 1 and 2, and the tier 1 Warcamp for both the Empire and Chaos factions. Similar changes have been made in the tier 2 Empire and Chaos chapters with quests available from Griffon and Raven Warscouts in Chapters 5 and 6, and the tier 2 Warcamp.&lt;/li&gt;&lt;li&gt;Global: Empire barbers have been busy accommodating numerous Priests of Sigmar who were found in violation of their order’s dress code recently. Many heads have been shaved throughout the land as a result.&lt;/li&gt;&lt;li&gt;Global: Pig fat sales skyrocketed this month as the Empire’s Bright Wizards adopted shocking new coifs more appropriately representative of their incendiary power.&lt;/li&gt;&lt;li&gt;Global: Chaos War Guards have been seen sporting impressive and intimidating new sets of armor.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;HE vs DE Content Changes&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;High Elf Chapter 2: Players will once again be able to pay homage to the winds of magic during the Traditions of War quest.&lt;/li&gt;&lt;li&gt;Dark Elf Tier 1: Due to player feedback, Public Quest bosses throughout the early Dark Elf chapters have had their difficulty reduced.&lt;/li&gt;&lt;li&gt;Dark Elf Chapter 2: The Dreadblight Collector will now properly attempt to gather artifacts during stage 2 of the ‘Ruins of Nagarythe’ public quest.&lt;/li&gt;&lt;li&gt;Dark Elf Chapter 3: Based on player feedback, more traps have been added to the ‘Dreamshade Forest’ public quest.&lt;/li&gt;&lt;li&gt;Dark Elf Chapter 8: The Dark Elf Igniters will now more vigorously attempt to torch the ‘Town of Berhessa’ public quest.&lt;/li&gt;&lt;li&gt;RvR Quests: Adjustments have been made to the way that quests targeting scenarios are offered. Players can now obtain a quest to play the Khaine’s Embrace scenario from Shining Warscout and Uthorin Warscout in Chapters 1 and 2, and the tier 1 Warcamp for both the Dark Elf and High Elf factions. Similar changes have been made in the tier 2 Dark Elf and High Elf chapters with quests available from Shining and Uthorin Warscouts in Chapters 5 and 6, and the tier 2 Warcamp.&lt;/li&gt;&lt;li&gt;RvR Quests: Quests which target enemy players have new requirements specifying players in the zones and scenarios of the tier and race where the quest is offered.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-size:medium;"&gt;Community Systems&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Personal Vaults&lt;/strong&gt;&lt;br /&gt;Personal character vaults are here! Players may now access their character’s vault from ‘Banker’ NPCs located in the capital cities. Each vault has space for 80 items.&lt;br /&gt;Note: Item stacks only take up a single item slot.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Guild Vaults&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Starting at Guild Rank 4, players may now access their guild’s vault through ‘Vault Keeper’ NPCs located in the capital cities. Players with the appropriate permission may deposit and/or withdraw currency as well as add and remove items. Guild members with permission can assign other guild members the ability to: &lt;ul&gt;&lt;li&gt;Deposit Currency&lt;/li&gt;&lt;li&gt;Withdraw Currency&lt;/li&gt;&lt;li&gt;Deposit Items&lt;/li&gt;&lt;li&gt;Withdraw Items&lt;/li&gt;&lt;li&gt;View Items&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;The initial guild vault space is 1 tab of 60 inventory slots. Additional tabs are granted incrementally through guild advancement with a possible total of 4 tabs equaling 240 slots.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Guild Taxes and Tithes&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Guild Taxes &lt;ul&gt;&lt;li&gt;Guild Taxes are a Guild Reward which unlock at Guild Rank 3.&lt;/li&gt;&lt;li&gt;Once unlocked, members may view the Guild Tax Rate in the Guild Window Rewards Tab.&lt;/li&gt;&lt;li&gt;Once unlocked, members with permission may set the Guild Tax Rate in the Guild Window Rewards Tab.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;Guild Tithes &lt;ul&gt;&lt;li&gt;Guild Tithes are a Guild Reward which unlock at Guild Rank 3 and apply only to the individual guild member.&lt;/li&gt;&lt;li&gt;Once unlocked, members may view their Guild Tithe Rate in the Guild Window Rewards Tab.&lt;/li&gt;&lt;li&gt;Once unlocked, members may edit their Guild Tithe Rate in the Guild Window Rewards Tab.&lt;/li&gt;&lt;li&gt;Whenever a Guild member earns money from looting a monster, the Guild Tithe Rate is added to the Guild Tax Rate, and the total percentage is deducted from the player’s earnings and given to the Guild. &lt;ul&gt;&lt;li&gt;Example: If the tax rate is 20%, and the player’s Tithe Rate is 10%, earning 10 brass from looting a monster would give the player 7 brass and the guild would receive 3. Fractions are rounded down and given to the player such that if the Guild Tax Rate is 5% and the Tithe Rate is 5% and the player earns 11 brass from looting a monster, the player earns 10 brass and the guild receives 1 brass.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Auction House&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;The Auction House is now available in various locations throughout the capital cities. Interact with the Auctioneer NPCs to display the Auction House interface to sell items you do not need and to find and purchase ones you do!&lt;/li&gt;&lt;li&gt;A number of options are available at this time and additional options will be added as we move closer to launch.&lt;/li&gt;&lt;li&gt;The following available search options are: &lt;ul&gt;&lt;li&gt;Item Name&lt;/li&gt;&lt;li&gt;Item Rarity&lt;/li&gt;&lt;li&gt;By Career&lt;/li&gt;&lt;li&gt;By Stat&lt;/li&gt;&lt;li&gt;Item Type&lt;/li&gt;&lt;li&gt;Slot&lt;/li&gt;&lt;li&gt;Seller&lt;/li&gt;&lt;li&gt;Rank&lt;/li&gt;&lt;li&gt;Maximum Price&lt;/li&gt;&lt;li&gt;By category&lt;/li&gt;&lt;li&gt;By crafting item’s skill level&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;Players may also sort their results by Name, rank, Current Bid, Buy Now Price, Time Left and Seller Name.&lt;/li&gt;&lt;li&gt;The Auctions and Bids tabs provide a quick way for players to see their posted auctions as well as auctions they are bidding on.&lt;/li&gt;&lt;li&gt;The option to cancel your own auctions is also available in the Auctions tab.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Items&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;PQs in Tier 1 have had their loot updated. Chapter 1, 2 and 3 PQs in all pairings will now drop more bags per completion than they did previously.&lt;/li&gt;&lt;li&gt;We have increased the drop rate of green loot bags in Tier 1.&lt;/li&gt;&lt;li&gt;Renown Merchants have had their stores adjusted, and equipment stats balanced. Weapons and Armor are now staggered across all player and renown ranks.&lt;/li&gt;&lt;li&gt;Armor Sets have been updated again, finalizing many of the set bonuses and stats on the equipment.&lt;/li&gt;&lt;li&gt;Additional Enchantment slots have been added to numerous items throughout the world in preparation for the final release of Talisman crafting systems&lt;/li&gt;&lt;li&gt;Healing potions have received an increase in potency.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Talisman crafting has received additional tweaks to ensure that the talismans created were attractive and beneficial to all players&lt;/p&gt; &lt;p&gt;&lt;span style="font-size:medium;"&gt;RVR&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Open RvR Server Ruleset&lt;/strong&gt;&lt;br /&gt;Are you ready for the next challenge in RvR? Do you love the adrenaline rush of always having to look behind your back for the enemy? If so, then we welcome you to Open RvR, where you will either shine or falter in a constant battle for glory! Battle your enemies outside of the RvR lakes and affect the fate of your realm! Your Chapter 1 hub and your capital city are the only locations in the game where you have safe confines, of course that is until your city becomes under attack.&lt;/p&gt; &lt;p&gt;Rules:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Players are always RvR flagged from the moment they log in&lt;/li&gt;&lt;li&gt;Chapter 1 hubs and capital cities are safe&lt;/li&gt;&lt;li&gt;There is no bolster buff in RvR lakes&lt;/li&gt;&lt;li&gt;Players will be chickened when entering lower tiers of content&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;RvR Content Updates&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Keep Lords, Fortress Lords and Accompanying Guards: All have had their horizontal tethers increased significantly. The Z tether remains short to keep the Lords on the second floor.&lt;/li&gt;&lt;li&gt;Sergeants, Keep Lords and Fortress Lords: All have new abilities with which to defend their stations in the RvR Lakes&lt;/li&gt;&lt;li&gt;Sergeants, Keep Lords and Fortress Lords: All have had their levels and con normalized between Tiers 1 through 4. This has resulted in a substantial level reduction in Tier 3 Keeps to bring the NPCs more in line with the player level ranges of that Tier.&lt;/li&gt;&lt;li&gt;RvR banners: RvR banners have been added to the entrances and exits of each warcamp in order to denote realm Tier control. Banners will also be located at most RvR lake entrances. Upon entering an RvR lake, Order banners will be on the right and Destruction on the left if a Tier is contested. If a realm controls a tier, both banners will change to represent the controlling realm.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Scenario Updates&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Misc. scenario changes: Global adjustments to points, max players and the Capture point indicator ring art.&lt;/li&gt;&lt;li&gt;Gates of Ekrund: Silly stuntie, Lobbas are for lifts! Orcapults now hurl Destruction players toward the wall. Use them at your own risk, because they’ll launch you toward random destinations, even into the wall! Talk to the nearby Siege Git – and prepare for flight!&lt;/li&gt;&lt;li&gt;Stone Troll Crossing: They’re baaack! The troublesome boulder-throwing trolls have returned to Stone Troll Crossing. In addition to the Trolls, the scenario rules have been revamped. Use the Troll Pacifier to subdue the various Troll clans for your realm and control Stone Troll Crossing!&lt;/li&gt;&lt;li&gt;Thunder Valley: Gyrocopters or Wyvern Riders will spawn at the central airfield for the controlling realm to order into battle - just to talk to the pilot and tell him what to bomb! If you don’t command the airfield you can still shoot the bombers down (and players too) with siege weaponry before they reach their destination and score points for your realm.&lt;/li&gt;&lt;li&gt;Howling Gorge and Talabec Dam: Do you absolutely, positively need to deliver that bomb on time? Fear not, directional flags and beacons have been added to guide players to the bombing locations. The beacons will pulse from time to time to remind you where you need to go, so now all you need to do is plant the bomb!&lt;/li&gt;&lt;li&gt;High Pass Cemetery: A zone-wide 60 second buff will be cast on the victorious realm that manages to capture both control points. Guardian ghosts and spirits will also make a cameo appearance for the winning realm. After all, what cemetery would be complete without ghosts and spirits?&lt;/li&gt;&lt;li&gt;Maw of Madness: Madness has truly been revisited, as a total of three War Balls have been added to this scenario that will imbibe the carrier with ungodly power. There are some minor setbacks that come with wielding such power, but it is up to you to decide on how best to proceed!&lt;/li&gt;&lt;li&gt;Tor Anroc: Shake and bake! More quakes and more falling rocks have been added to break up the enemy rush!&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Cities Update&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Altdorf and The Inevitable City: Various new quests and ambiance have been added to each city. Top amongst them are: &lt;ul&gt;&lt;li&gt;Tasks from each King to seek out and kill various Keep Lords. These quests are also repeatable and will contribute towards increasing your overall city rank!&lt;/li&gt;&lt;li&gt;Adventure quests. Seek out these quests from within the Emperor’s Palace and the Eternal Citadel for a long journey across the lands of Warhammer!&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;Altdorf and The Inevitable City: Each city now has two entrances that players may enter and exit from. The new second entrance will escort players to a pathway leading to the city black market when a city has become captured.&lt;/li&gt;&lt;li&gt;Guild Taverns: The Viper Pit in the Inevitable City and Sigmar’s Hammer in Altdorf are now only accessible from city rank 2 and up.&lt;/li&gt;&lt;li&gt;Emperor’s Palace and The Eternal Citadel: The Kings are now only accessible from city rank 3 and up.&lt;/li&gt;&lt;li&gt;City Siege: Siege has been placed in each of the contested cities’ re-spawn locations. Drive back the enemy with a quick assault of artillery!&lt;/li&gt;&lt;li&gt;City Dungeons: Each city dungeon has undergone a clean sweep of all loot drops. See what treasure lies within!&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-size:medium;"&gt;Tome of Knowledge&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;&lt;span style="font-size:small;"&gt;Tome of Knowledge Content&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Tome Tutorial Quests&lt;/strong&gt;&lt;br /&gt;New to the game? Want to find out what the Tome of Knowledge is all about? Well, look no further than the beginning of the game. Players now have access to a small quest chain in the starting area of each race that will introduce them to the Tome of Knowledge and give them a little experience to boot as reward.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Tome Quests&lt;/strong&gt;&lt;br /&gt;This patch introduces additional Tome of Knowledge content in the form of Tome Quests available in tier 1 and tier 2. Like History and Lore unlocks or the Bestairy tasks, these ‘Tome Quests’ are hidden across the land and offer the intrepid explorer additional unlocks and rewards.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Bestiary Tasks&lt;/strong&gt;&lt;br /&gt;Even more content to shake a Tome at! A good number of new bestiary tasks have been added to the Tome of Knowledge for players to seek out and enjoy!&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Achievements&lt;/strong&gt;&lt;br /&gt;A number of achievements have been added to the achievements section of the Tome of Knowledge. The new achievements run the gambit from serious to wacky; some will reward a player for performing an action numerous times, while others will reward a player the first time they attempt such a feat. Be on the lookout for these new achievements and try everything at least once, if not ten to twenty-five times.&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Additional unlocks for discovering lairs in the Greenskins vs. Dwarves pairing and High Elf vs. Dark Elf pairing have been added.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Old World Armory&lt;/strong&gt;&lt;br /&gt;Collecting them all? Players will be rewarded for collecting all pieces of armor available for the special armor sets cataloged in the Old World Armory. As well, if players collect all sets of armor of each type, the player will get a special meta-achievement and title. Plus, for the intrepid few that collect every set of armor, they will have a unique title and unlock available to them as well.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Noteworthy People&lt;/strong&gt;&lt;br /&gt;The text for the Noteworthy People section of the Tome of Knowledge has been reviewed and updated.&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Included in this review is the addition of the flavor text for the remaining Kings.&lt;/li&gt;&lt;li&gt;The tier 3 and tier 4 Elf noteworthy person entries in the Tome of Knowledge have been updated to ensure that they are current.&lt;/li&gt;&lt;li&gt;Entries for the Dwarf, Greenskin, High Elf, and Dark Elf races have been moved into the appropriate City section of the Tome of Knowledge.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;War story&lt;/strong&gt;&lt;br /&gt;The text for the War story chapters has been audited and updated with all current information.&lt;/p&gt; &lt;ul&gt;&lt;li&gt;This includes reviews and updates for Battlefield Objectives, Keeps, and Fortresses as well as Chapters and Warcamps.&lt;/li&gt;&lt;li&gt;The tier 3 and tier 4 Elf Warcamps have been added and updated in the War story section of the Tome of Knowledge.&lt;/li&gt;&lt;li&gt;Entries for the Battlefield Objectives, Keeps, and Fortresses have been updated and/or Added to the appropriate chapters of the War story section of the Tome of Knowledge.&lt;/li&gt;&lt;li&gt;The entry for the final group encounter with Tchar’zanek has been updated with the correct name and information.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Bestiary&lt;/strong&gt;&lt;br /&gt;The text for the Bestiary section of the Tome of Knowledge has been reviewed and updated.&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Included in this review is an update to the Hydra which fixes a bug where the information presented there was incorrect.&lt;/li&gt;&lt;li&gt;Added five racial portraits.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;History and Lore - The text for the History and Lore section of the Tome of Knowledge has been reviewed and updated.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;&lt;span style="font-size:small;"&gt;Tome Rewards&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Bestiary Rewards&lt;/strong&gt;&lt;br /&gt;The rewards for the Bestiary section of the Tome of Knowledge have been audited and revamped. Included in this audit are the addition of special Tome-only Cloaks, Pocket Items, Set Items, Tactics, and Trophies!&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Cloaks: Available from the Librarian in the Capital City, these cloaks are only earned after completing a specific task in the Bestiary. Once unlocked, each cloak will be available to purchase at any time.&lt;/li&gt;&lt;li&gt;Pocket Items: Available from the Librarian in the Capital City, these items are only earned after completing a specific task in the Bestiary. Once unlocked, each pocket item will be available to purchase at any time. Pocket items are rewards that can be worn and serve as a memento of tasks accomplished or perhaps as a way to show off that character’s skill. Be sure to play with the pocket items, as some of them will do more than just look pretty.&lt;/li&gt;&lt;li&gt;Set Items: Available from the Librarian in the Capital City, these items are only earned after completing a specific task in the Bestiary. Once unlocked, each Set Item will be available to purchase at any time. Set Items are only available from the top tier of Bestiary unlocks and give characters bonuses when worn alone and additional bonuses when worn as a set.&lt;/li&gt;&lt;li&gt;Tactics: Available once a player has completed enough unlocks for a particular monster type, these tactics can be trained by a Tome Trainer in the Capital City. Individual unlocks will contribute toward a player’s knowledge of a particular monster type and when that character has learned enough, a tactic will unlock that gives bonuses toward fighting that monster type. There are three levels of tactics available for each of nine different types ranging from the average beast to the undead.&lt;/li&gt;&lt;li&gt;Bestiary Trophies: Available for purchase with Bestial Tokens, these items can be purchased from a Librarian in the Capital City. Bestial Tokens are rewarded for successful completion of specific tasks or kill-amounts in the bestiary. Bestial Tokens are considered an alternate currency and they are stored in the Quest bag. Once spent, Bestial Tokens can not be recovered. The trophies that can be purchased with these tokens can be worn on the armor of the character to show off their achievements and make their look unique.&lt;/li&gt;&lt;li&gt;Don’t worry about all of the above though, as the Tome of Knowledge has been updated to give tooltips for all rewards to make it easy for players to understand how to receive their rewards.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Achievement Rewards&lt;/strong&gt;&lt;br /&gt;The rewards for the Achievement section have been audited and additional trophy rewards have been added where appropriate.&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Achievement Trophies: Available from the Librarian in the Capital City, these items are only earned after completing a specific achievement. Once unlocked, each trophy will be available to purchase at any time. Unlike the Bestiary Trophies, these trophies are specific to an achievement, but can be purchased at any time, but only one of the trophies can be equipped at any given time.&lt;/li&gt;&lt;li&gt;Titles: Added additional titles for new achievements now available.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Titles: Updated a number of titles to correct spelling or grammatical issues and bring the titles in line with any changed or added achievements or tasks.&lt;/p&gt; &lt;p&gt;&lt;span style="font-size:medium;"&gt;User Interface&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;The Tome of Knowledge&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Massive updates have been made to the Tome, along with a complete reskin.&lt;/li&gt;&lt;li&gt;Players can now view their most recent Tome entries in the ‘New Entries’ page.&lt;/li&gt;&lt;li&gt;The Table of Contents has been moved to a more user-friendly tab system.&lt;/li&gt;&lt;li&gt;The Achievement section now has an entirely new layout.&lt;/li&gt;&lt;li&gt;Bragging Rights can now be assigned to a tab in the character window by right clicking entries in the Tome.&lt;/li&gt;&lt;li&gt;Quests can now be sorted by various sub-sorts.&lt;/li&gt;&lt;li&gt;The Tome alert notification has been re-skinned to match the look and feel of other game UI elements.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Server Select and Character Creation&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Server selection has merged seamlessly with character selection and now displays server ruleset, region, and realm population data.&lt;/li&gt;&lt;li&gt;Order or Destruction? Choose your side! Once players have selected a realm on one server, they can now only create characters of the same Realm unless they choose another server.&lt;/li&gt;&lt;li&gt;Character Selection models should now load faster.&lt;/li&gt;&lt;li&gt;Deciding which class to play has never been easier! All classes now appear in Tier 4 armor prior to selection.&lt;/li&gt;&lt;li&gt;The name entry field now functions like a name entry field, and the cursor blinking at you is actually a real cursor and there was much rejoicing.&lt;/li&gt;&lt;li&gt;Deleting a character now requires confirmation. Y-E-S.&lt;/li&gt;&lt;li&gt;Character select will now default to a new ‘last played character’ screen in order to streamline entry into the game.&lt;/li&gt;&lt;li&gt;Zoom buttons and gender buttons now have enabled and disabled states.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Combat&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Players will now smoothly and automatically rotate to face their current enemy target.&lt;/li&gt;&lt;li&gt;The Pet Bar should be usable, and have all available options immediately upon pet summoning.&lt;/li&gt;&lt;li&gt;Siege weapons should no longer default to inverted mouse look, and should no longer give erroneous line of sight errors.&lt;/li&gt;&lt;li&gt;Players will no longer be able to enter an instance while their party is in combat inside of the instance.&lt;/li&gt;&lt;li&gt;Buff and Debuff timers now appear on the icon, and permanent buffs will no longer display as 1s duration.&lt;/li&gt;&lt;li&gt;Warbands can now move players across parties.&lt;/li&gt;&lt;li&gt;Improved ability cool down timer display. Any ability with less then 3s on its timer (including global cool down) will now display in half second increments&lt;/li&gt;&lt;li&gt;Added a simple ‘Forgiveness’ queue to the combat system. This will allow players to trigger their next ability slightly before the GCD or current casting ability completes. This should reduce the number of “Ability not ready” messages&lt;/li&gt;&lt;li&gt;Significant improvement to combat while stationary. If players are not moving,they should never get a ‘out of arc’ facing error message when firing an ability.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;PQ and Quest Trackers&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Quest tracker reskin! The quest tracker has been reformatted and has had all extraneous tabbing removed.&lt;/li&gt;&lt;li&gt;The Contested phase of a Capital City siege will now display both realms’ objectives.&lt;/li&gt;&lt;li&gt;Players will no longer see erroneous PQ failure notices due to hidden transition controllers.&lt;/li&gt;&lt;li&gt;The PQ tracker will once again display red or green icons to denote failure or success conditions.&lt;/li&gt;&lt;li&gt;Proximity control bars now function correctly upon first entry into the Battlefield Objectives.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Tutorial Help Tips&lt;/strong&gt;&lt;br /&gt;Players will now be greeted with in game pop-ups to guide them on their way. The help tips are broken up into categories so that players of various experience levels can choose what types of help tips are shown to them.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;World Map&lt;/strong&gt;&lt;br /&gt;The world map has been re-skinned and has had a lot of information added to it like tooltips for City ratings and status, with even more to come.&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Map Reveal: As players traverse a zone, areas of the map will reveal themselves. A number of audits were performed on these reveals resulting in the following changes: &lt;ul&gt;&lt;li&gt;The following zones have been updated to ensure the art for their reveals are current and up to date: Thunder Mountain, Kadrin Valley, and DeathPeak&lt;/li&gt;&lt;li&gt;As well, map reveals have been added to all tier 3 and tier 4 Eleven Zones.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Loading Screens&lt;/strong&gt;&lt;br /&gt;As players traverse between some zones, loading screens will present tips and information about the players’ destination. The following changes have been made to the loading screens:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;All Loading Screens now have appropriate text for the Zone being loaded into.&lt;/li&gt;&lt;li&gt;The loading screen title for Magus Tower has been changed to Eternal Citadel.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;General UI Fixes&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Tome of Knowledge: Various fixes and tweaks have been made to word wrapping and map elements. War Story sections and kill counts will now show and track correctly for the appropriate character.&lt;/li&gt;&lt;li&gt;Character Panel: The dodge and parry stats should now update properly.&lt;/li&gt;&lt;li&gt;Minimap: The minimap now has 3 levels of zoom and new map pins.&lt;/li&gt;&lt;li&gt;Mail UI: Major improvements and fixes have been made to mail, sending, attachments, COD and tooltips. Characters can no longer send mail to themselves.&lt;/li&gt;&lt;li&gt;Guild UI: The guild UI has undergone major tweaks and polish. Deleted players will now be properly deleted from the guild roster. The guild news window will now report cancelled calendar events.&lt;/li&gt;&lt;li&gt;Salvaging: It’s in, with items, things to salvage, items to get from salvaging, various salvaging outcomes. Speak to your local salvaging trainer today!&lt;/li&gt;&lt;li&gt;Crafting: Talisman making now adds bonuses based on player skill level. Players can no longer remove items from the Apothecary window while brewing.&lt;/li&gt;&lt;li&gt;Death: Has a new look and feel. Try it out today!&lt;/li&gt;&lt;li&gt;Key Bindings: Major fixes. Extra mouse buttons now bindable with other keys, and freed up a number of combinations and keys that weren’t persisting when set.&lt;/li&gt;&lt;li&gt;Looting in parties and warbands with any loot setting should now be working.&lt;/li&gt;&lt;li&gt;The default position for the chat window no longer covers the tactics and ability bars.&lt;/li&gt;&lt;li&gt;Players from opposing realms will no longer be able to understand each other in /say.&lt;/li&gt;&lt;li&gt;The trade window is now working. It should not steal items. It should not break after the first trade with any player, and adding or subtracting items from the trade should reset the accept status of both players.&lt;/li&gt;&lt;li&gt;Moving the chat window while the text input window is open will no longer cause the chat window to stick to the mouse cursor.&lt;/li&gt;&lt;li&gt;Automatic AFK messages wiil now be appended with “AFK message: “.&lt;/li&gt;&lt;li&gt;Stacked items will now properly deplete when purchased from the buy back window.&lt;/li&gt;&lt;li&gt;Deleting a mount from inventory or placing it in the bank will now cause the player to be dismounted.&lt;/li&gt;&lt;li&gt;Right clicking an item while using the repair button will no longer sell the item to the merchant.&lt;/li&gt;&lt;li&gt;The bank window now closes upon player death&lt;/li&gt;&lt;li&gt;Falling damage now displays like combat damage.&lt;/li&gt;&lt;li&gt;Attempting to inspect a player when the inspection window is already open will no longer cause the inspection window to cry.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style="font-size:medium;"&gt;General Changes and Bug Fixes:&lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Significantly improved NPC pathing. You should see better monster pathing across the board.&lt;/li&gt;&lt;li&gt;We’ve improved pet responsiveness and behavior — career pets should now follow their masters and attack targets much more realistically.&lt;/li&gt;&lt;li&gt;We’ve improved our texture management system to further reduce texture blurriness problems reported by some users.&lt;/li&gt;&lt;li&gt;We’ve added new ‘Advanced’ game and graphics settings that allow users to tweak their performance settings for many of the game’s systems. This will give advanced users more control of the look and speed at which the game runs.&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/09/warhammer-41-patch-notes/"&gt;Warhammer 4.1 Patch Notes&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Wowhammer.net&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-3471395216840302346?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/3471395216840302346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=3471395216840302346' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3471395216840302346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3471395216840302346'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/warhammer-41-patch-notes.html' title='Warhammer 4.1 Patch Notes'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-3104402360842407814</id><published>2008-09-03T00:37:00.001+02:00</published><updated>2008-10-04T20:31:31.462+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='addons'/><category scheme='http://www.blogger.com/atom/ns#' term='customization'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><title type='text'>Warhammer Interface Addons</title><content type='html'>The WAR API is a set of functions, provided by Mythic, that allow you to modify the Warhammer Online Interface through the use of addons and macros.&lt;br /&gt;Although there's only a few addons available for now, you can expect quite a boom as soon as Warhammer is &lt;a href="http://www.wowhammer.net/2008/08/warhammer-release-date/"&gt;released&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Warhammer: Age of Reckoning has a minimalist user interface. Things like the amount of quick bars, exp, renown exp, Tome of Knowledge etc. are all easily interpreted through the basic UI. The reasoning behind the basic UI is customization. WAR will use the LUA coding system for its user interface, allowing for easy and dynamic customization. EA Mythic will provide you with the basics to make the game fun, and leave the rest open to interpretation. While the UI will be customizable, there will not be any macros or anything of that nature.&lt;br /&gt;&lt;br /&gt;There's several addons on &lt;a href="http://war.curse.com/downloads/addons/"&gt;Curse&lt;/a&gt; for now, which you can check out if you're interested in modifying your interface.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;WhinySpellTimer&lt;/span&gt; - tracks buffs/debuffs you cast on yourself and your offensive and defensive targets&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AutoLoot&lt;/span&gt; - automatically uses the 'Loot All' function when looting a corpse, even when the modifier key is not held.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;zChatWindow&lt;/span&gt; - moves or hides different parts of the chat frame&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;XpStatus&lt;/span&gt; - this addon will keep track of your experience and renown earnings during a game session.&lt;br /&gt;&lt;br /&gt;Yabber - allows you to customize the size or color of chat bubbles appearing above characters when they talk.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/09/warhammer-interface-addons/"&gt;Warhammer Interface Addons&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/category/addons-and-interface/"&gt;Interface and addons&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Wowhammer&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-3104402360842407814?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/3104402360842407814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=3104402360842407814' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3104402360842407814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3104402360842407814'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/warhammer-interface-addons.html' title='Warhammer Interface Addons'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-1523951040288725464</id><published>2008-09-01T15:16:00.005+02:00</published><updated>2008-10-04T20:29:58.443+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='preorder'/><category scheme='http://www.blogger.com/atom/ns#' term='customer support'/><title type='text'>Don't Move!</title><content type='html'>In case you &lt;a href="http://www.wowhammer.net/2008/08/warhammer-preorder-faq/"&gt;pre-ordered&lt;/a&gt; your copy of Warhammer Online and changed your address in the meanwhile, you might want to read this post on &lt;a href="http://consumerist.com/5043953/electronic-arts-cant-process-address-change-cancels-your-sold+out-pre+ordered-collectors-edition-of-warhammer"&gt;consumerist.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Here's a short excerpt:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;Electronic Arts immediately forwards all pre-orders to a secretive processing facility, so if you happy to change your address after ordering a game eight months in advance, well, tough. At least that's what Electronic Arts told Micah when he asked to update his pre-order for the now sold-out limited-run collector's edition of Warhammer: Age of Reckoning. When Micah pointed out that it might not be the best idea to sell games eight months in advance without a way to update addresses, Electronic Arts canceled his order altogether and told him to find another copy somewhere else.&lt;/blockquote&gt;&lt;br /&gt;&lt;a rel="nofollow" href="http://www.amazon.com/gp/product/B000TD3IA2/103-5476769-3067854?ie=UTF8&amp;amp;tag=whonews-20&amp;amp;linkCode=xm2&amp;amp;camp=1789&amp;amp;creativeASIN=B000TD3IA2"&gt;Amazon.com&lt;/a&gt; sounds like a better alternative for preorders right now, don't you think?&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;a href="http://www.wowhammer.net/2008/09/dont-move/"&gt;Don't move!&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-1523951040288725464?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/1523951040288725464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=1523951040288725464' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1523951040288725464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1523951040288725464'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/09/dont-move.html' title='Don&apos;t Move!'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-847894328776516766</id><published>2008-08-30T14:57:00.004+02:00</published><updated>2008-10-04T20:28:44.479+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><category scheme='http://www.blogger.com/atom/ns#' term='preview weekend'/><title type='text'>Preview Weekend Update</title><content type='html'>I wrote about the &lt;a href="http://www.wowhammer.net/2008/08/preview-weekend-bugs-server-stability/"&gt;preview weekend bugs&lt;/a&gt; and &lt;a href="http://www.wowhammer.net/2008/08/warhammer-issues-and-upcoming-fixes/"&gt;upcoming fixes&lt;/a&gt;, but here's a new update from Mark Jacobs &lt;a href="http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108399640/p1/?8"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;1) Significantly improved NPC pathing - Okay, in all fairness it wouldn't have taken much to improve on what we showed you folks during the PW. However, the NPC pathing is back to where it needs to be and while it still isn't perfect, well, it's a heck of a lot closer than it was just a short time ago. We identified a whole lot of bugs and squashed them.&lt;br /&gt;&lt;br /&gt;2) Improved pet commands and responsivness - Well, pretty much same as above. Pets will no longer act as if obeying an order from you was the last thing in this world that they wanted to do.&lt;br /&gt;&lt;br /&gt;3) Fixed an issue with textures blurring - Nothing like looking at textures through a blurred lens to make things look really sharp eh? Major improvements in and more OTW.&lt;br /&gt;&lt;br /&gt;4) Enhanced Global Cooldown Mechanic - Well, for one the GCD actually shows the correct cooldown time and not the rounded up cooldown time (Hey, what a great idea, let's make it seem slower than it is. WOOT!). The slop timer is working fine right now and we'll continue to look at making the GCD and combat in general more responsive.&lt;br /&gt;&lt;br /&gt;5) Continuing to improve Client Stability - As always, lots of fixes going in here. The client is supposed to be more stable (and looks like it so far) but until we get the masses back in...&lt;br /&gt;&lt;br /&gt;6) Added new Graphics Settings and seeking more feedback from testers to guide future improvements. You asked for it, you got it. Well, in all fairness we were going to put these in anyway but it never hurts to nudge us a bit at times.&lt;br /&gt;&lt;br /&gt;7) Target Nearest Target improved - Yeah! One of my pet peeves addressed.&lt;br /&gt;&lt;br /&gt;8) Renown Gear changes and Potency of Potions increased. Tweaking, adding, subtracting, in other words (don't say "nerf", we're still in beta!) balancing.&lt;br /&gt;&lt;br /&gt;9) Increased bonus for medal winners in PQs. PQs are supposed to be fun, joyous and not grindy. We'll continue tweaking and changing them wherever we need to do that to make it so #1. (okay, a ST reference)&lt;br /&gt;&lt;br /&gt;10) Added more loot bags in Tier 1 PQs - Boy, it's going to be rather crowded when we launch so we just upped the loot for the Tier 1 PQs. We'll do the same to T2 as needed. And when the rush is over, we'll tweak downwards.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/preview-weekend-update/"&gt;Preview Weekend Update&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-847894328776516766?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/847894328776516766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=847894328776516766' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/847894328776516766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/847894328776516766'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/preview-weekend-update.html' title='Preview Weekend Update'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-1575885331946693625</id><published>2008-08-28T23:46:00.005+02:00</published><updated>2008-10-04T20:27:13.655+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game client'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><title type='text'>Open Beta Client Available for Download</title><content type='html'>Just announced at &lt;a href="http://www.war-europe.com/#/news/?id_news=en94&amp;amp;lang=en"&gt;war-europe.com&lt;/a&gt;, you can now download the 12GB open beta client.&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;At long last, the 12GB Open Beta client is now available for download through our website. This download is open for anyone who is logged in at our website, but only Open Beta testers will be able to run the client. Open Beta testers include all current beta testers, Collector's Edition pre-order customers as well as customers who bought a Standard Edition pre-order via one of our premium partners. To download the client without Open Beta access will only slow the download for other users so we kindly ask you to respect this.&lt;br /&gt;&lt;br /&gt;Please note: current beta testers will be able to patch their clients; no new download is needed if you already have one.&lt;/blockquote&gt;Have fun playing Warhammer!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/open-beta-client-available-for-download/"&gt;Open beta client available for download&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-1575885331946693625?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/1575885331946693625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=1575885331946693625' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1575885331946693625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1575885331946693625'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/open-beta-client-available-for-download.html' title='Open Beta Client Available for Download'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-1248797101217664903</id><published>2008-08-28T23:09:00.003+02:00</published><updated>2008-10-04T20:26:35.900+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamecard'/><category scheme='http://www.blogger.com/atom/ns#' term='buy warhammer'/><title type='text'>Buy Warhammer Prepaid Game Time Card</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.amazon.com/gp/product/B001E8LN2G/104-9304017-7323109?ie=UTF8&amp;amp;tag=whonews-20&amp;amp;linkCode=xm2&amp;amp;camp=1789&amp;amp;creativeASIN=B001E8LN2G" rel="nofollow"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_oy05E0t3INE/SLcU8VSUKkI/AAAAAAAAAXI/oJ-a4JzrBB8/s400/warhammer-prepaid-gamecard.jpg" alt="" id="BLOGGER_PHOTO_ID_5239679718207531586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Finally it's available. &lt;a rel="nofollow" href="http://www.amazon.com/gp/product/B001E8LN2G/104-9304017-7323109?ie=UTF8&amp;amp;tag=whonews-20&amp;amp;linkCode=xm2&amp;amp;camp=1789&amp;amp;creativeASIN=B001E8LN2G"&gt;Amazon.com&lt;/a&gt; sells &lt;span style="font-weight: bold;"&gt;Warhammer Online Prepaid Game Time Cards&lt;/span&gt; for $29,99. If you're looking to buy one for your online adventures, now is your chance.&lt;br /&gt;&lt;br /&gt;Also, if you haven't yet ordered Warhammer Online or your favorite store ran out of copies, &lt;a rel="nofollow" href="http://www.amazon.com/dp/B000TD3IA2?tag=whonews-20&amp;amp;camp=14573&amp;amp;creative=327641&amp;amp;linkCode=as1&amp;amp;creativeASIN=B000TD3IA2&amp;amp;adid=0ZBC2WGZABRVP91CE8ZF&amp;amp;"&gt;Amazon&lt;/a&gt; comes to the rescue again!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/buy-warhammer-prepaid-game-time-card/"&gt;Buy Warhammer Online Prepaid Gametime Cards&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-1248797101217664903?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/1248797101217664903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=1248797101217664903' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1248797101217664903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/1248797101217664903'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/buy-warhammer-prepaid-game-time-card.html' title='Buy Warhammer Prepaid Game Time Card'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_oy05E0t3INE/SLcU8VSUKkI/AAAAAAAAAXI/oJ-a4JzrBB8/s72-c/warhammer-prepaid-gamecard.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-6984392267437689543</id><published>2008-08-26T02:10:00.005+02:00</published><updated>2008-10-04T20:25:49.666+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bugs'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Warhammer Issues and Upcoming Fixes</title><content type='html'>&lt;span&gt;Mark Jacobs from Mythic posted this information about the various issues with Warhammer and future fixes, which tells us a bit more than yesterday's &lt;a href="http://www.wowhammer.net/2008/08/preview-weekend-bugs-server-stability/"&gt;Preview Weekend Bugs &amp;amp; Server Stability&lt;/a&gt; post.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;(1) Client Crashes&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;I’ve talked about this as one of the reasons why we didn’t release the NDA until recently. Here’s the current status. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Just a little too many currently.  While we are better off than we were in beta, we must do better still before release.   &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;A number of players will lower spec machines had more CTDs than higher spec machines. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; Number of fixes already in pipeline. They are working their way through our testing servers and will be pushed to the players once they have been vetted internally. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; Engineering time for CTD issue has remained heavily committed; our top engineers are working on the various issues. &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; (2) Monster Pathing and AI&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Well, what can I say other than not even all of King Tut’s wealth could have made us feel better for messing up on this one. Well, maybe all his wealth. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;"Yes, that monster seems to be behaving a little oddly”. Monster responsiveness was very sketchy, odd pauses and tethering issues. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; “Oh, was I supposed to go in that direction?” Pathing sometimes wonky - mobs get stuck or go in wrong direction. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; Utter confusion at times as both monsters and pets will engage and disengage seemingly at random &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; Internal server optimizations last week broke the pathing/AI. And I mean really, really broke it. This truly was a “Opps, we broke this code” moment for us and we don’t have many of them. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; Going to ensure that this problem is fixed this week. As I said in my first Preview Weekend, this is a major concern for us. Fortunately we have no underwater combat in this game or some of the NPCs may have been appropriately dubbed land sharks. &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; (3) Pet Responsiveness&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;With similar issues to Monster Pathing and AI, this was not our finest hour. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Need to transfer "combat responsiveness" fixes to pets - have pet move immediately on button press. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;“Oh no, Mr. Bill!” Pets suffer from same pathing and lack of response as general monsters. Pets hopping around like they were headed to Del Staters. &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; (4) Global Cooldown Timers&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;This seems to be a hot topic for players to talk about. However, things aren’t always as they seem. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; Reality and perception are two different things, Warhammer has a GCD of 1.4s, WoW has 1.5s &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; “Ability not ready” messaging needs to be improve, a sound effect if Global Cooldown in effect, maybe more cowbell? &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; Need to improve on the feeling of sluggishness of the GCD and UI. Bug with display where our timer shows 2s when it is really 1.4. We need to improve on anything that makes the UI feel more sluggish than it is. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; The next best thing to a queue is? We will add in better "slop timer" to allow players 0.3s extra to pre-queue a second ability followup. &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; (5) Better animations &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt; So much more coming in the next two versions of the client. We are currently incorporating serious amounts of new animations into the game. Hopefully nobody will sneak a coneheads model into the game. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; Look at what my XXXX does now? Over the next month we will address many class-attack specific issues across all 20 careers.  &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; “U think you can dance?”  Nope, but we have added new racial animations for movement, fidgets and redid some emotes. &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; (6) Texture Blurring &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt; Textures are currently cached in a manner that results in blurriness on entering a region.   &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; We will look at adding a client scalar. &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; (7) Client Performance&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Need better scalers on effects, sounds, graphics, etc to help lower end machines (already lots of additions to coders) &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;This thing loves memory like Dan Aykroyd loves bass. We have already improved the memory consumption of the client and taken 100M out of current test best. &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; (8) Targeting, Camera&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt; Currently our targeting system differs from many MMOs in terms of our features and how we go about things. We will identify and make a more standard initial setup but allow flexibility. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; Will add additional keybinding selections to allow flexibility &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; (9) Renown rank gear &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt; Unfortunately, a new bug (well an old bug we fixed and then managed to break again) which allowed Rank 10 RR 6 players can go to Tier 2 to get better gear and then come back to Tier 1 and own scenarios. We are currently working on a fix.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-issues-and-upcoming-fixes/"&gt;Warhammer Issues and Upcoming Fixes&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/category/patch-notes/"&gt;Warhammer Patch Notes&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-6984392267437689543?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/6984392267437689543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=6984392267437689543' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/6984392267437689543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/6984392267437689543'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/mark-jacobs-from-mythic-posted-this.html' title='Warhammer Issues and Upcoming Fixes'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-8240562793501843556</id><published>2008-08-25T02:15:00.005+02:00</published><updated>2008-10-04T20:24:30.551+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='system'/><title type='text'>Preview Weekend Bugs &amp; Server Stability</title><content type='html'>Mark stopped by on &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?p=1190537#post1190537"&gt;WA forum&lt;/a&gt; to tell us about the server stability problems during the preview weekend.&lt;br /&gt;&lt;br /&gt;Here's a summary:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;mob pathing severely bugged&lt;/li&gt;&lt;li&gt;pet AI still horrible&lt;/li&gt;&lt;li&gt;client crashes still happen&lt;/li&gt;&lt;li&gt;problems with some graphics cards, especially SLI&lt;/li&gt;&lt;li&gt;servers were stable, no lag and overall working good as expected&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Read the full post below:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic; color: rgb(102, 102, 102);"&gt;I'll be expanding this as the weekend goes by but here's where we stand right now in terms of some of the issues that have been discussed, tossed around, thrown like a spear at our heads since the Preview Weekend started:&lt;br /&gt;&lt;br /&gt;1) We peaked last night at around 30K concurrent players across our servers, that is obviously a great number. During that time the servers performed extremely well in terms of CPU usage and we never once came close to max usage so we know that we will meet our server cap populations for launch.&lt;br /&gt;&lt;br /&gt;2) Regarding overall server stability we've pretty much exceeded our expectations. We've only had two full server crashes across all servers since we began. Neither crash was due to player load, CPU overload, code going brain dead,etc. but due to a minor issue on our part. The same is true for region crashes of which we only had two. Unfortunately, we had more scenarios crash (20) than we like but the number is still quite low considering we've been running 15 servers for more than a day.&lt;br /&gt;&lt;br /&gt;3) Client crashes (crashes to desktop) are down from the last stage of closed beta and thanks to all the people playing, we've already fixed two issues that have caused some of the CTDs. We're not there yet but we are in better shape than we were last month and we will be even better at launch. Even now the CTDs are lower than some games were at release but having said that, it's not good enough for us and CTDs are issue #1A for us right now.&lt;br /&gt;&lt;br /&gt;4) Pet AI and pathing is severely broken. The Preview Weekend patch (3.3) unfortunately borked the system. This is issue #1B for us. Even though this is a beta and new bugs/issues are to be expected, we messed up on this issue. We expect a quick turnaround on this next week. So please accept my apologies for this one, it should not have happened.&lt;br /&gt;&lt;br /&gt;5) On the subject of graphical quality, SLI, etc., the problems that some players have reported are being focused on as well. From what we've been able to gather so far (other than on SLI which is a known issue), there is something weird happening with a small percentage of graphic cards as well as a possible issue which crept into this patch. We'll know more about it this week.&lt;br /&gt;&lt;br /&gt;6) On some targeting issues, we're looking into that as well.&lt;br /&gt;&lt;br /&gt;7) Regarding the GCD, we are not going to remove the GCD but we are continuing to look into some of the issues that have been reported with its use. As our closed beta testers have reported, our Combat Responsiveness Code made a huge difference to the game's feel and we're going to continue to look at the GCD and see if it needs tweaking along with any bug fixes that need to be done. I'll be posting more about this as well in the coming days/weeks. While the bugs with the GCD isn't our #1 priority, making combat feel even more responsive and fun is a major issue so it will continue to get looked at and tweaked over this last month and beyond.&lt;br /&gt;&lt;br /&gt;So, that's it for now, more to come as the PW progresses as things arise. Overall we are thrilled with the response to the game on the Web, to our in-game surveys and from our feedback/bug tools. I'm glad we still have almost a month before launch but I am also quite happy where we are other than the problem with pathing/AI for which again I offer my apologies.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/preview-weekend-bugs-server-stability/"&gt;Preview Weekend Bugs &amp;amp; Server Stability&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/category/news/"&gt;Warhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-8240562793501843556?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/8240562793501843556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=8240562793501843556' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/8240562793501843556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/8240562793501843556'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/preview-weekend-server-stability.html' title='Preview Weekend Bugs &amp; Server Stability'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-7220034935047900429</id><published>2008-08-24T22:48:00.004+02:00</published><updated>2008-10-04T20:22:45.579+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tome of knowledge'/><title type='text'>Tome of Knowledge Achievements</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wowhammer.net/2008/08/tome-of-knowledge-achievements/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_oy05E0t3INE/SLHK3KJ4KZI/AAAAAAAAAXA/pALabjAnnvI/s400/tome-of-knowledge.jpg" alt="Tome of Knowledge - Warhammer Online" id="BLOGGER_PHOTO_ID_5238190890575997330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;If you're wondering what kind of stuff Tome of Knowledge tracks, here's a neat list to get you started. Hopefully it helps!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tome of Knowledge (ToK) achievements&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Cutpurse - loot 10 items&lt;/li&gt;&lt;li&gt;The Pirate - loot 100 items&lt;/li&gt;&lt;li&gt;The Hoarder - loot 1,000 items&lt;/li&gt;&lt;li&gt;The Pawner - earn 1 gold&lt;/li&gt;&lt;li&gt;The Loaded - earn 50 gold&lt;/li&gt;&lt;li&gt;The Wise - 10 tome unlocks&lt;/li&gt;&lt;li&gt;The Adventurer - 50 tome unlocks&lt;/li&gt;&lt;li&gt;The Never-Rester - 100 tome unlocks&lt;/li&gt;&lt;li&gt;The Overachiever - 250 tome unlocks&lt;/li&gt;&lt;li&gt;The Omniscient - 500 tome unlocks&lt;/li&gt;&lt;li&gt;The Friendly - add 5 people to your friends list&lt;/li&gt;&lt;li&gt;The Conscript - join 10 groups&lt;/li&gt;&lt;li&gt;Ow My Eye - clicked self 100 times&lt;/li&gt;&lt;li&gt;The Vain - clicked self 5,000 times&lt;/li&gt;&lt;li&gt;The Talker - use the tell command 50 times&lt;/li&gt;&lt;li&gt;The Peon - gain 1,000 Influence&lt;/li&gt;&lt;li&gt;The Influential - gain 10,000 Influence&lt;/li&gt;&lt;li&gt;The Prominent - gain 100,000 Influence&lt;/li&gt;&lt;li&gt;Snuffed - die 10 times&lt;/li&gt;&lt;li&gt;Victim - die 100 times&lt;/li&gt;&lt;li&gt;The Green - die 10 times in RvR&lt;/li&gt;&lt;li&gt;Meat Shield - die 100 times in RvR&lt;/li&gt;&lt;li&gt;The Lucky - kill 10 players in RvR&lt;/li&gt;&lt;li&gt;The Mauler - kill 100 players in RvR&lt;/li&gt;&lt;li&gt;Spark Snuffer - kill 10 players that are more than twice your Renown Rank&lt;/li&gt;&lt;li&gt;Run Away! - died 10 times to monsters&lt;/li&gt;&lt;li&gt;The Bait - Died 100 times from a monster&lt;/li&gt;&lt;li&gt;The Wasteful - destroy 10 items&lt;/li&gt;&lt;li&gt;The Garbage Disposal - destroy 100 items&lt;/li&gt;&lt;li&gt;The Lint Looter - scavenge 50 corpses&lt;/li&gt;&lt;li&gt;The Body Searcher - Scavenged 1,000 corpses&lt;/li&gt;&lt;li&gt;The Skinner - Butcher 50 corpses&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Exploration&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Impure - kill Keltherian Darklust, interact with Book of Innocence; around 240, 40650, west of Fortress of Korhandrid (west of Goldmead, DE Chap 9 hub), in the hills near the very edge of the map, in Ellyrion.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Heroic&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Foe of the Cannibal - unlocked by talking to a sickly man outside a cave in Marshes of Madness, I think southwest of Oathhold&lt;/li&gt;&lt;li&gt;The Intractable: Kill any Cold One in the pit around 14323, 14564 (I think, it's the area between Rock of Galirian and Serynal), in the Shadowlands.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Killing&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Echo Hunter - kill a Neborhest Bat in Marshes of Madness. They can be found south of Oathhold and in the marsh south of Thurarikson's Warcamp.&lt;/li&gt;&lt;li&gt;The Huntsman - walk through the mob of pigs around the Public Quest Pillage and Plunder (51613,63055), in Norsca. (possibly Destruction only)&lt;/li&gt;&lt;li&gt;The Scout - Examine Unfortunate Victim at 37683, 34796, in Nordland.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Questing&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Once Bitten, Twice Shy - talk to Kormina Falinsodtr at the Pick and Goggles tavern in the Dwarf starting zone.&lt;/li&gt;&lt;li&gt;The Dawnbringer - interact with the Vampire Effigy next to the mountainside near the Plaguesworn Cultists southeast of the Neborhest's Vanguard PQ in Marshes of Madness&lt;/li&gt;&lt;li&gt;The Lumberjack - interact with the corpse of a Tree-kin in the are around Dark Elf Chapter 7 (on the way to the NPCs for the last part of Heads Will Roll!, above the Gate at the very south of Shadowlands)&lt;/li&gt;&lt;li&gt;The Peculiar - throw a rock on the head of the sleeping Snotling in the woods just outside and east of Tor Aendris, in The Blighted Isle&lt;/li&gt;&lt;li&gt;Skaven Splitter - interact with the Man Trap in Warpclaw Hideout, a cave near the SW corner, in The Badlands.&lt;/li&gt;&lt;li&gt;Scorp Squisher - kill Baneclaw, a Champion scorpion, at approximately 6400, 62500 (SW corner of the beach), in Chrace.&lt;/li&gt;&lt;li&gt;The Skeleton Hunter - interact with the Marked Grave in the graveyard west of Grimmenhagen Village, in Nordland.&lt;/li&gt;&lt;li&gt;The Spider Slayer - kill a Dark Hollowfang at the Suskarg Cave in Stormblighthollow, in Troll Country (around 2400, 35219).&lt;/li&gt;&lt;li&gt;The Fearless - walk inside Amund's Barrow close to at roughly 48572,44251, in Norsca (possibly Destruction only).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Unconfirmed/Rumored/Unknown or fuzzy triggers:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Grounded - trigger unknown&lt;/li&gt;&lt;li&gt;Scourge of the Asur - kill 100 High Elves (possibly Dark Elf only)&lt;/li&gt;&lt;li&gt;Favored of Malekith - kill 1,000 High Elves (possibly Dark Elf only)&lt;/li&gt;&lt;li&gt;The Crusher - kill an Ogre Bull (clarification needed: which one, where is he?) &lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/08/tome-of-knowledge-achievements/"&gt;Tome of Knowledge Achievements&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-7220034935047900429?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/7220034935047900429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=7220034935047900429' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/7220034935047900429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/7220034935047900429'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/tome-of-knowledge-achievements.html' title='Tome of Knowledge Achievements'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_oy05E0t3INE/SLHK3KJ4KZI/AAAAAAAAAXA/pALabjAnnvI/s72-c/tome-of-knowledge.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-8698356045000292151</id><published>2008-08-24T14:46:00.003+02:00</published><updated>2008-10-04T20:21:50.512+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='careers'/><title type='text'>Warhammer Careers</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_oy05E0t3INE/SLFXWD6wg9I/AAAAAAAAAW4/ocnSNZoJNaA/s1600-h/warhammer-career-grid.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center;" src="http://4.bp.blogspot.com/_oy05E0t3INE/SLFXWD6wg9I/AAAAAAAAAW4/ocnSNZoJNaA/s400/warhammer-career-grid.jpg" alt="Warhammer Online Careers" id="BLOGGER_PHOTO_ID_5238063878129091538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Warhammer: Age of Reckoning uses and archetypal system for its class system. Each army (race) has three or four careers (classes), and each of those fits one archetypal role.&lt;br /&gt;The different class types are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;tank&lt;/li&gt;&lt;li&gt;healer&lt;/li&gt;&lt;li&gt;melee DPS&lt;/li&gt;&lt;li&gt;ranged DPS&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dwarf Careers&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Tank: Iron Breaker&lt;/li&gt;&lt;li&gt;Healer: Rune Priest&lt;/li&gt;&lt;li&gt;Ranged Dps: Engineer&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;High Elf &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Careers&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Tank: Sword Master&lt;/li&gt;&lt;li&gt;Healer: Archmage&lt;/li&gt;&lt;li&gt;Melee Dps: White Lion&lt;/li&gt;&lt;li&gt;Ranged Dps: Shadow Warrior&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Empire &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Careers&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Healer: Warrior Priest&lt;/li&gt;&lt;li&gt;Melee Dps: Witch Hunter&lt;/li&gt;&lt;li&gt;Ranged Dps: Bright Wizard&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dark Elf &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Careers&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Healer: Disciple of Khaine&lt;/li&gt;&lt;li&gt;Melee Dps: Witch Elf&lt;/li&gt;&lt;li&gt;Ranged Dps: Sorcerer/Sorceress&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Chaos &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Careers&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Tank: Chosen&lt;/li&gt;&lt;li&gt;Healer: Zealot&lt;/li&gt;&lt;li&gt;Melee Dps: Marauder&lt;/li&gt;&lt;li&gt;Ranged Dps: Magus&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Greenskin &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Careers&lt;/span&gt;&lt;ul&gt;&lt;li&gt;Tank: Black Orc&lt;/li&gt;&lt;li&gt;Healer: Goblin Shaman&lt;/li&gt;&lt;li&gt;Ranged Dps: Goblin Squig Herder&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-careers/"&gt;Warhammer Online Careers&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/category/guides/"&gt;Warhammer Guides&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-8698356045000292151?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/8698356045000292151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=8698356045000292151' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/8698356045000292151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/8698356045000292151'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-careers.html' title='Warhammer Careers'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_oy05E0t3INE/SLFXWD6wg9I/AAAAAAAAAW4/ocnSNZoJNaA/s72-c/warhammer-career-grid.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-8853983932662024207</id><published>2008-08-24T14:12:00.005+02:00</published><updated>2008-10-04T20:20:42.754+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='awards'/><title type='text'>Warhammer named Best Online Game</title><content type='html'>&lt;span&gt;&lt;span&gt;For the sixth time, the Leipziger Messe has awarded the title of “Best of GC” to the most innovative new products at the Leipzig GC – Games Convention. A total of 29 exhibitors at the GC – Games Convention had submitted 122 hardware items and software titles for the award.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online&lt;/a&gt; won in the category "Best Online Game":&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;Warhammer Online: Age of Reckoning – GOA GOA (developed by Mythic Entertainment)&lt;br /&gt;&lt;br /&gt;The creators of the online RPG legend “Dark Age of Camelot”, still so successful today, are back with “Warhammer Online: Age of Reckoning”. GOA squares up to the alpha male “World of Warcraft” with spectacular visuals, innovative play modi, neat control and an enormous, appealing fantasy world.&lt;/blockquote&gt;&lt;br /&gt;If you're interested what games won in other categories, &lt;a href="http://www.leipziger-messe.de/LeMMon/PRESSE.NSF/html_newstickerger/E0F89F3A1531AADBC12574AD003EE79B?OpenDocument"&gt;check it here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-named-best-online-game/"&gt;Warhammer Online named "best online game"&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/category/news/"&gt;Warhammer News&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-8853983932662024207?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/8853983932662024207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=8853983932662024207' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/8853983932662024207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/8853983932662024207'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-named-best-online-game.html' title='Warhammer named Best Online Game'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-4640087921758741881</id><published>2008-08-22T20:29:00.004+02:00</published><updated>2008-10-04T20:19:04.366+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='videos'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Warhammer Cinematic Trailer</title><content type='html'>I must admit this is one of the best game cinematics I've ever seen. It shows a few awesome career skills, and overall is a great watch.&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://blip.tv/play/AcmgCI35ZA" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="410" height="257"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-cinematic-trailer-2/"&gt;Warhammer cinematic trailer&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/category/videos/"&gt;Warhammer Videos&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-4640087921758741881?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/4640087921758741881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=4640087921758741881' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/4640087921758741881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/4640087921758741881'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-cinematic-trailer_22.html' title='Warhammer Cinematic Trailer'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-5374468642312961818</id><published>2008-08-22T18:20:00.003+02:00</published><updated>2008-10-04T20:17:40.496+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='crafts'/><title type='text'>Crafting in Warhammer</title><content type='html'>You can choose from several different crafts (skills, professions) in Warhammer Online:&lt;br /&gt;&lt;ul style="font-weight: bold;"&gt;&lt;li&gt;Apothecary&lt;/li&gt;&lt;li&gt;Butchering&lt;/li&gt;&lt;li&gt;Cultivating&lt;/li&gt;&lt;li&gt;Magical salvaging&lt;/li&gt;&lt;li&gt;Talisman making&lt;/li&gt;&lt;li&gt;Scavenging&lt;/li&gt;&lt;/ul&gt;Keep in mind these few facts:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Apothecary and talisman making are crafting skills, while the other four are gathering skills&lt;/li&gt;&lt;li&gt;You can only have one crafting and one gathering profession at any given time&lt;/li&gt;&lt;li&gt;Learning these skills is easy, simply visit one of the trainers throughout the world&lt;/li&gt;&lt;li&gt;Switching skills is possible, but you will loose all progress with previous skills&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Apothecary&lt;/span&gt;&lt;br /&gt;Apothecary is basically what you might know as alchemy from other games. It enables you to make all sorts of potions, lotions and powders, which increase your &lt;a href="http://www.wowhammer.net/2008/08/warhammer-basic-character-item-stats/"&gt;character stats&lt;/a&gt; for a certain period of time.&lt;br /&gt;For low level potions, you can get the ingredients from various merchants, but higher level potions will require items obtained with one or more of the gathering professions: cultivating, scavenging or butchering.&lt;br /&gt;Apothecary works with a main ingredient which determines what kind of potion you will make (whether the potion will give you bonuses to healing, intelligence or something else), while other additional ingredients (mods) are up to you: depending on which ones you use, there can be a longer or shorter duration, greater effect, more doses, and they also affect potion stability. Basically, you get to mix your own stuff, and of course &lt;a href="http://www.squidoo.com/tome-of-knowledge"&gt;Tome of Knowledge&lt;/a&gt; will track it all so you don't have to remember the ingredients. More about &lt;a href="http://www.squidoo.com/apothecary-guide-warhammer"&gt;Apothecary&lt;/a&gt; here.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Talisman making&lt;/span&gt;&lt;br /&gt;Talismans are minor items of power which you can attach to other powerful and rare items obtained with RvR, PvE, quests or something else. Basic talismans give bonuses to armor, resistances or stats, while more complicated talismans will give more elaborate bonuses.&lt;br /&gt;To make a talisman, you need ingredients from various crafting and gathering skills, but the main ingredient is a magical fragment obtained with magical salvaging.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Magical Salvaging&lt;/span&gt;&lt;br /&gt;Magical salvaging is basically (dis)enchanting; it can convert magical items into component parts. You can actually choose which bonuses to extract from items, like strength or intelligence. Also, you can get different fragments which are used to make talismans.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cultivating&lt;/span&gt;&lt;br /&gt;With cultivating, you can grow your own plants and fungi, which are mostly used for apothecary. To grow the plants or fungi, you need various seeds or spores obtained from merchants, monsters or scavenging. When you have the ingredients, you put them in the pot and then the growth cycle starts. You can also add soil, water and nutrients to speed up the process. After it's done, you should be able to harvest the plant which will then appear in your backpack, and you can then use the pot to grow another plant.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Butchering and Scavenging&lt;/span&gt;&lt;br /&gt;Scavenging and butchering are rather similar, since they both extract specific resources from the monsters you kill. However, scavenging can only be used on '&lt;span style="font-style: italic;"&gt;humanoid&lt;/span&gt;' type creatures, while butchering can be used on beasts (non-sentient creatures so to speak). If they got no clothes or pockets, then it's most likely you will have to butcher. The only items you can recover with butchering are meat, skin and bones; for everything else, there's scavenging.&lt;br /&gt;If you're wondering, scavenging is supposedly the most profitable profession so take that into consideration also when choosing your skills. But both are pretty profitable, since you can sometimes just follow other players and scavenge/butcher the monsters they kill (you need to wait a few minutes though).&lt;br /&gt;&lt;br /&gt;I hope this short summary explains a bit about the various skills in Warhammer Online, and helps you choose the ones you like!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/crafting-in-warhammer/"&gt;Crafting skills in Warhammer Online&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Guides&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-5374468642312961818?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/5374468642312961818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=5374468642312961818' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/5374468642312961818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/5374468642312961818'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/crafting-in-warhammer.html' title='Crafting in Warhammer'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-3906106628061427555</id><published>2008-08-21T19:32:00.004+02:00</published><updated>2008-10-04T20:15:10.396+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='item'/><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><title type='text'>Warhammer Basic Character &amp; Item Stats</title><content type='html'>In order to help people better understand the statistics in Warhammer, how damage is calculated, how blocking happens etc., I posted this information here which will hopefully help you. This is for version 3.3 of the Warhammer Online Client, and is subject to change.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Strength:&lt;/b&gt;&lt;blockquote&gt;Strength / 5 =  Increases melee ability damage DPS by result.&lt;br /&gt;Strength / 10 = Increases melee auto attack damage DPS by result.&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Toughness:&lt;/b&gt;&lt;blockquote&gt;Toughness / 5 =  Reduces damage by X DPS.&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Wounds:&lt;/b&gt;&lt;blockquote&gt;Wounds * 10 = Extra Health over default increase per level.&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Initiative:&lt;/b&gt;&lt;blockquote&gt;(Level * 7.5 + 50) / Initiative * .1 * 100 =  +% to be critically hit.&lt;br /&gt;Initiative / (Level * 7.5 + 50) * .075 * 100 = +% to evade.&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Weapon Skill:&lt;/b&gt;&lt;blockquote&gt;Weapon skill / (Level * 7.5 + 50) * .075 * 100 = +% to parry.&lt;br /&gt;Weapon skill / (Level * 5 + 50) * .25 *100 = +% Armor penetration&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Ballistic Skill:&lt;/b&gt;&lt;blockquote&gt;Ballistic skill / 5 =  Increases ranged ability damage DPS by result.&lt;br /&gt;Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Intelligence:&lt;/b&gt;&lt;blockquote&gt;Intelligence / 5 = Increases ability damage DPS by result.&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Willpower:&lt;/b&gt;&lt;blockquote&gt;Willpower / 5 =  Increases Healing Per Second.&lt;br /&gt;(Level * 7.5 + 50) / Willpower * .075 * 100 =  +% Disrupt spells.&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Armor:&lt;/b&gt;&lt;blockquote&gt;Armor / (Level * 44) * .4 * 100 =  +% Damage Reduction&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Resistances:&lt;/b&gt;&lt;blockquote&gt;Resistance Value / (level * 3.8) * .4 * 100 =  % Resistance&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Block:&lt;/b&gt;Block rating of shield / (level*7.5+50) * .2 * 100 = Block %&lt;br /&gt;&lt;br /&gt;Thanks to &lt;a rel="nofollow" href="http://www.warhammeralliance.com/forums/index.php"&gt;WarhammerAlliance&lt;/a&gt; for originally posting this!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-basic-character-item-stats/"&gt;Basic Character &amp;amp; Item Stats&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Age of Reckoning News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-3906106628061427555?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/3906106628061427555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=3906106628061427555' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3906106628061427555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/3906106628061427555'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-basic-character-item-stats.html' title='Warhammer Basic Character &amp; Item Stats'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-6459964722267090863</id><published>2008-08-21T19:16:00.005+02:00</published><updated>2008-10-04T20:14:27.946+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='guides'/><title type='text'>New WHO Player FAQ</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_oy05E0t3INE/SK2kkkmnFRI/AAAAAAAAAWw/H6tVl9RyarM/s1600-h/WarhammerOnlineOrk.2.8.07.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://1.bp.blogspot.com/_oy05E0t3INE/SK2kkkmnFRI/AAAAAAAAAWw/H6tVl9RyarM/s320/WarhammerOnlineOrk.2.8.07.jpg" alt="" id="BLOGGER_PHOTO_ID_5237022889909622034" border="0" /&gt;&lt;/a&gt;Here's an awesome overview of the most important issues and questions about Warhammer Online.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What are public quests?&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Public quests are a great way to simultaneously level, gain influence for influence rewards, contribute to your faction's control of a zone, and gain RvR reputation. Multiple public quests are located in every zone. Public quests are multi-staged quests that require cooperation from a number of players who do not necessarily need to be grouped. You wander into the area and can start contributing to whatever phase the quest is in. Once the final phase is complete, which typically involves one or more challenging "bosses", rolls are made for good to excellent loot drops. For each kill or objective, you gain inflence. The influence meter for a zone is broken into three levels. When you fill each level, you are able to obtain your choice of an influence item from the influence turn-in NPC for the zone located in the warcamp. It is the same NPC used to bind your map for rapid travel. For every kill or objective you contribute to, your faction also gains points towards control of the zone. You get good XP for kills and objectives, as well as for being involved in the completion of each phase. A number of PQ's intersect with an open PvP/RvR area. Public quests are also great places to meet new people, expand your friends list, and recruit for the guild. I really enjoy them and think they are a great way for newer players to level and get into the swing of things. In addition, it is not unusual for you to obtain quests that send you into public quest areas and get double credit towards both the public quest and your personal quest.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Why are healers on the front lines?&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;One of the things I love about WAR is the paradigm shift they made for healing classes. In WAR there are no classes that just follow their party around like a healbot. Healing classes in WAR all bring something unique to the party, and they all do both damage and healing. Most have to do damage in order to keep their points up to sustain healing. This is especially true for Warrior Priests (order) and Shamans (destro). In fact, for some classes the most powerful healing abilities only work when you are smashing on something...for every hit it heals your defensive target. For Shamans, the more damage they do the more powerful their heals become and the more healing they do the more powerful their damage becomes. What this means is that it is generally good to have two healers for a group of six, preferably two different kinds, and players should not expect their healers to stand around doing nothing but healing. Both Order and Destro have a variety of classes that can heal (one in each race).&lt;br /&gt;&lt;br /&gt;Order: Warrior Priest, Rune Priest, Arch Mage&lt;br /&gt;Destro: Shaman, Zealot, Disciple of Khain&lt;br /&gt;&lt;br /&gt;So forget everything you learned about healing classes in other games. WAR is different, and I love what WAR has done for healers. They are in the thick of things.&lt;br /&gt;&lt;br /&gt;Furthermore, healers get Renown Points (RP) for healing other players in RvR, rather than just for kills. These points are shared with their group mates.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Grouping&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;To invite someone to join a group, select them and then right click on their icon next to their health bar. One nice feature is that any member of a party can "refer" someone to the group leader to be added to the group in a similar manner. You can also type "/invite &lt;name&gt;". To convert a party into a warband, which will allow greater numbers of players to be invited, type "/warbandconvert". Use "/warbandconvert 0" to make a private warband.&lt;br /&gt;&lt;br /&gt;As you travel through zones, you will see a window under your icon that tells you if there are open groups in your area that you can join. You will also see a small icon to the lower left of your avatar icon that looks like a few wood people models. Click that to get a list of groups and warbands you can join. This game strongly encourages grouping. As a rule, if you are not in a guild group and you head to a public quest or to an RvR zone, it is in your best interest to either create or join a group. These are also always good opportunities to do some recruiting for AoA and also scouting for potential members of our alliance.&lt;br /&gt;&lt;br /&gt;You don't have to stay in the pairing you start in. To change to a different pairing, make your way to your tier's warcamp (which is always located next to an RvR lake - there is a symbol on the map for the WC but it is often easy to miss) and talk to the flight master. For a modest fee you can change to a different pairing. Reasons you may want to do this include grouping with guildies for PvE or RvR, to experience different scenarios (each pairing and each tier have their own), and to go to where the action is for RvR.&lt;br /&gt;&lt;br /&gt;&lt;/name&gt;&lt;ul&gt;&lt;li&gt;&lt;name&gt;&lt;span style="font-weight: bold;"&gt;How does open world RvR work?&lt;/span&gt;&lt;/name&gt;&lt;/li&gt;&lt;/ul&gt;&lt;name&gt;&lt;br /&gt;Open world RvR is broken into tiers 1 through 4 for each of the three racial pairings, with each tier being intended for a level bracket. The open world RvR areas are designated by orange-brown outlines on your map referred to as RvR lakes. As you move through the tiers, the RvR lakes become larger and larger until eventually in tier 4 almost the entire map is open RvR. In each open world RvR zone (which are generally split over two maps) you will find battlefield objectives and keeps (except in tier 1 where there are no keeps). Taking the battlefied objectives will reward you with renown points and XP, and generally requires killing off champion and potentially hero level NPCs as well as any player character defenders that may be there. Open world RvR can be very intense, with the objectives moving back and forth between the realms all day long and a lot of players on both sides. It is a good idea to purchase battering rams, and oil, and ranged siege weapons. These can be set up on pads in the vicinity of the keeps for offense or defense.&lt;br /&gt;&lt;br /&gt;Once you get to tiers 2 and on, you will find renown trainers and merchants in the keeps - which must be in your realm's control to use them. Each pairing in Tier 4 culminates in battles for fortresses. Capturing two fortresses triggers the city siege phase, which leads to a series of RvR public quests for the contested phase. If the defenders succeed, they kick out the enemy and RvR resets. If the enemy succeeds, it leads to a sequence of PQs culminating in an attack on the king, which will open up the city for a looting phase that gives the enemy access to dungeons and quests for a period of time.&lt;br /&gt;&lt;br /&gt;&lt;/name&gt;&lt;ul&gt;&lt;li&gt;&lt;name&gt;&lt;span style="font-weight: bold;"&gt;What are RvR scenarios&lt;/span&gt;&lt;/name&gt;&lt;/li&gt;&lt;/ul&gt;&lt;name&gt;&lt;br /&gt;Scenarios are instanced battlegrounds, with different maps and different objectives. Each tier of each pairing has multiple scenarios. To queue up for a scenario, click the scenario queue button on the left/top of your minimap and it will open up a UI. You can select from among the scenarios available in your tier and then continue on with what you were doing. When the scenario opens up, you will be asked if you want to join. This is an amazing feature because it means either solo or as a party you could engage in questing, public questing, or open world RvR and then go into a scenario when it is ready and then keep questing and alternate between the two. Lots of fun and really lets you find some action very quickly as soon as you log into the game. You can start playing scenarios from early levels and they are available in different tiers throughout the leveling process. You get XP and renown from scenarios just as you do from open world RvR, and they contribute to Realm vs. Realm by shifting control between the realms. It is best when full parties go in so that the ratio of healers is good, but if you play a healing class everyone will always be thrilled to see you.&lt;br /&gt;&lt;br /&gt;You can be queued for multiple scenarios at once. Best way to do this is group with some guildies and each go to a different pairing and queue up. Each person can queue for the party for the scenario in their region. Note that if a new member joins the group, you need to re-queue or they will not get the invite when the scenario starts.&lt;br /&gt;&lt;br /&gt;&lt;/name&gt;&lt;ul&gt;&lt;li&gt;&lt;name&gt;&lt;span style="font-weight: bold;"&gt;How to get armor and gear&lt;/span&gt;&lt;/name&gt;&lt;/li&gt;&lt;/ul&gt;&lt;name&gt;&lt;br /&gt;For armor and gear, there are five different ways to get upgrades:&lt;br /&gt;&lt;br /&gt;1. Public Quest loot bags&lt;br /&gt;2. Influence rewards&lt;br /&gt;3. Renown gear&lt;br /&gt;4. Quest rewards&lt;br /&gt;5. Random drops&lt;br /&gt;&lt;br /&gt;Public quest loot rewards are received by the top 10 loot rolls at the end of a public quest. At the end of a public quest, your contribution is calculated and turned into a bonus addition to your loot roll. If you win, you get a loot bag which will have a color. I believe there are four different levels of loot bag, with the level of the PQ and the loot roll determining the rarity of your bag. PQ rewards can be very good. In particular I have found that for weapon this is one of the best ways to get upgrades. Once you have done a number of PQs in a zone, you will have built up your influence for that zone. Influence gives you access to three rewards, at least one of which ("elite") will be armor. Influence rewards are often, but not always, upgrades. When you fight in RvR, either open world or scenarios, you gain renown. For every renown rank you gain (there are 80 ranks) you earn a point. These points serve two purposes. First, by visiting renown trainers you can allocate points to increase your stats, gain new tactics, and new skills. Second, you can visit renown merchants. Renown merchants give you access to better gear (especially armor) to purchase depending on what your renown rank is. You still need to spend money on it - but your choices improve the higher your renown rank. In my experience the better armor is typically available as renown gear. Quest rewards are often good at the beginning of a tier bracket, but as you level in the bracket you will typically get renown gear or influence rewards that are often better than gear you get as quest rewards. So you will sell a lot of the quest reward gear. Random drops are just that, random. They usually are not as good as the gear you get from the other four sources - but occasionally you will get a rare drop that is better.&lt;br /&gt;&lt;br /&gt;In many situations, you will see loot that is tailored for your class, even in need/greed situations. So it is possible that three players will each see an uncommon item (armor or weapon) that is for their class and "need" it. This can lead to some animosity when players don't understand what is happening. If you see players getting confused/upset try to explain that a lot of the loot drops are tailored to your class, and spread the word among your guildies so they don't get upset when they see people needing items. Not all loot drops are tailored, however, and if you see stuff that is not for your class it is generally expected that you will pass or greed.&lt;br /&gt;&lt;br /&gt;&lt;/name&gt;&lt;ul&gt;&lt;li&gt;&lt;name&gt;&lt;span style="font-weight: bold;"&gt;What is crafting?&lt;/span&gt;&lt;/name&gt;&lt;/li&gt;&lt;/ul&gt;&lt;name&gt;&lt;br /&gt;The following video is very helpful:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mythicmktg.fileburst.com/war/us/home/flash/pp_2008-05_crafting.html" target="_blank"&gt;http://mythicmktg.fileburst.com/war/us/ ... fting.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My advice is when you first start playing, get scavenging and apothacary or cultivation. They work very well together and scavenging will get you added income. Talisman making is not yet in the game so I can't say much about it.&lt;br /&gt;&lt;br /&gt;&lt;/name&gt;&lt;ul&gt;&lt;li&gt;&lt;name&gt;&lt;span style="font-weight: bold;"&gt;How do guilds and alliances work?&lt;/span&gt;&lt;/name&gt;&lt;/li&gt;&lt;/ul&gt;&lt;name&gt;&lt;br /&gt;The guild and alliance tools in this game are fantastic. We have the ability to establish custom ranks for both the guild and the alliance. We have in game event calendars, bank, and other perks you gain as the guild "levels up." An interesting guild mechanic is the battle standard, which can be wielded by a member designated as a standard bearer. Standards become more powerful as the guild levels, with the guild able to purchase and apply additional tactics to the standard that provide a variety of buffs. Standards also offer a speed buff which is useful in the early game before players have mounts. Standards may be planted in the ground to allow the standard bearer to fight - but when planted they are susceptible to being stolen. Standards may also be used to capture keeps in the name of the guild.&lt;br /&gt;&lt;br /&gt;&lt;/name&gt;&lt;ul&gt;&lt;li&gt;&lt;name&gt;&lt;span style="font-weight: bold;"&gt;What are character attributes and abilities?&lt;/span&gt;&lt;/name&gt;&lt;/li&gt;&lt;/ul&gt;&lt;name&gt;&lt;br /&gt;Strength - Increases your melee damage and makes it harder for enemies to parry or block your attacks.&lt;br /&gt;Willpower - Increases your chances to disrupt hostile spells and increases all healing you do.&lt;br /&gt;Toughness - Reduces the damage you take from all sources.&lt;br /&gt;Wounds - Increases your maximum hitpoints.&lt;br /&gt;Initiative - Increases your chance to dodge ranged attacks and makes it more difficult for enemies to critically hit you.&lt;br /&gt;Weapon - Increases your chances to parry melee attacks and allows your melee attacks to bypass a portion of the enemy's armor.&lt;br /&gt;Ballistic - Increases your ranged damage and makes it harder for your enemies to block or dodge your ranged attacks.&lt;br /&gt;Intelligence - Increases your magical damage and makes it harder for enemies to disrupt or block your attacks.&lt;br /&gt;&lt;br /&gt;Base Skills: Base skills are unlocked when you achieve a specific rank then purchased at your trainer, players can choose to skip a Base skill if they desire but there is no good reason to do so.&lt;br /&gt;&lt;br /&gt;Morale: Morale abilities are powerful effects that require you to engage in combat for a period of time as you gain Morale. When you use a Morale ability any Morale you've built up is lost. There are four ranks of Morale Abilities. Rank 4 Morale abilities require the maximum Morale possible (100%) but can be devastating to your opponents. Players unlock their first Morale ability at Rank 8&lt;br /&gt;&lt;br /&gt;Tactics: Tactics are passive abilities that can be combined with other tactics to enhance your natural abilities. As your gain ranks you unlock more slots to use additional Tactics at the same time. In addition you can save different sets of Tactics for use in specific situations. Players unlock their first Tactic ability at Rank 11&lt;br /&gt;&lt;br /&gt;Mastery: Supplemental skills are unlocked once you reach a certain Mastery level, once unlocked a player has to choose to spend points to purchase these skills. This is a difficult choice because the same points used to purchase Supplemental skills are used to increase Mastery level. These points are referred to as specialization points, and are earned every rank starting at rank 11. A player will never have enough Specialization points to completely Master multiple paths while purchasing Supplemental skills. It is a tough choice because every point of Mastery earned improves every action in that mastery line by a small amount this includes the Base Skills you automatically get. One level of Mastery can seem trivial however they add up and 5 or 10 points of Mastery makes a significant difference.&lt;br /&gt;&lt;br /&gt;Renown: Talk to renown trainers at the warcamps and keeps to spend renown points on buffs to your attributes, on additional tactics, and on additional skills. Renown points play an important role in character progression, so your character progression is really a combination of your XP rank and your renown rank. Renown is earned through RvR activity. Note that RvR activity also earns you XP - so RvR is a very good way to progress your character.&lt;br /&gt;&lt;br /&gt;Tome Unlocks: You can unlock additional tactics through &lt;a href="http://www.wowhammer.net/2008/08/tome-of-knowledge-achievements/"&gt;achievements in the Tome of Knowledge&lt;/a&gt;. Hope to have a list someday.&lt;br /&gt;&lt;br /&gt;Thanks to &lt;a rel="nofollow" href="http://www.warhammeralliance.com/forums/index.php"&gt;warhammeralliance.com forum&lt;/a&gt; for originally posting this!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/new-who-player-faq/"&gt;New Warhammer Online Player FAQ&lt;/a&gt; - Warhammer Online: Age of Reckoning News&lt;br /&gt;&lt;/name&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-6459964722267090863?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/6459964722267090863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=6459964722267090863' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/6459964722267090863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/6459964722267090863'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/new-who-player-faq.html' title='New WHO Player FAQ'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_oy05E0t3INE/SK2kkkmnFRI/AAAAAAAAAWw/H6tVl9RyarM/s72-c/WarhammerOnlineOrk.2.8.07.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-4407786958810993385</id><published>2008-08-21T19:04:00.003+02:00</published><updated>2008-10-04T20:12:17.704+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='key bindings'/><category scheme='http://www.blogger.com/atom/ns#' term='commands'/><category scheme='http://www.blogger.com/atom/ns#' term='macros'/><title type='text'>Warhammer Basic Slash Commands</title><content type='html'>Here are some basic slash commands in Warhammer you can type and explanations about what they do.&lt;u&gt;&lt;br /&gt;&lt;br /&gt;Chat:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /chan &lt;realm&gt;&lt;/realm&gt;&lt;/span&gt; joins your realm's (Order or Destruction) general chat channel&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /chancreate &lt;channel&gt;&lt;/channel&gt;&lt;/span&gt; creates custom channel&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /&lt;channel&gt; &lt;message&gt;&lt;/message&gt;&lt;/channel&gt;&lt;/span&gt; sends a message to the designated channel&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /s &lt;message&gt;&lt;/message&gt;&lt;/span&gt; sends a message to the say channel&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /t &lt;player&gt; &lt;message&gt; &lt;/message&gt;&lt;/player&gt;&lt;/span&gt;sends a private message&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /p &lt;message&gt;&lt;/message&gt;&lt;/span&gt; sends a message to your party members&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /g &lt;message&gt;&lt;/message&gt;&lt;/span&gt; sends a message to guild chat&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /as &lt;message&gt;&lt;/message&gt;&lt;/span&gt; sends a message to alliance chat&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /wb &lt;message&gt;&lt;/message&gt;&lt;/span&gt; sends a message Warband&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /aos &lt;text&gt;&lt;/text&gt;&lt;/span&gt; chats in the alliance officer chat&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /as &lt;text&gt;&lt;/text&gt;&lt;/span&gt; chats in the alliance's main chat&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /sc &lt;text&gt;&lt;/text&gt;&lt;/span&gt; chats in scenario chat&lt;br /&gt;&lt;br /&gt;&lt;u&gt;General:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /friend &lt;player&gt;&lt;/player&gt;&lt;/span&gt; adds the named player to your friends list&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /assist &lt;target&gt;&lt;/target&gt;&lt;/span&gt; allows you to target another player's target&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /follow &lt;target&gt;&lt;/target&gt;&lt;/span&gt; allows you to follow the targeted player&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /bug &lt;message&gt;&lt;/message&gt;&lt;/span&gt; submits an ingame bug report&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /respec&lt;/span&gt; this command resets every trained ability, tactic, and morale as if you were level one and had never talked to a trainer before; note, it might not work after release&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /stuck&lt;/span&gt; if you get stuck this will teleport you to a nearest respawn location&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /help&lt;/span&gt; brings up a help file&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /aid&lt;/span&gt; is like assist only for a defensive target&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Grouping:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;/u&gt;&lt;span style="font-weight: bold;"&gt;/invite &lt;name&gt;&lt;/name&gt;&lt;/span&gt; invite a player to group&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /warbandconvert 1 (open) /warbandconvert 0 (private)&lt;/span&gt; to convert a group to a warband&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; /w - /wb &lt;text&gt;&lt;/text&gt;&lt;/span&gt; for warband chat&lt;br /&gt;/warband move &lt;name&gt; &lt;#&gt; - /warbandmove &lt;name&gt; &lt;#&gt;&lt;br /&gt;/warband swap &lt;name&gt; &lt;name&gt; - /warbandswap &lt;name&gt; &lt;name&gt;&lt;br /&gt;/warband promote &lt;name&gt; - /warbandpromote &lt;name&gt;&lt;br /&gt;/warband demote &lt;name&gt; - /warbanddemote &lt;name&gt;&lt;br /&gt;/warband makeleader &lt;name&gt; - /warbandmakeleader &lt;name&gt;&lt;br /&gt;/warbandban &lt;name&gt;&lt;br /&gt;/warbandunban &lt;name&gt;&lt;br /&gt;/warbandpassword &lt;word&gt;&lt;br /&gt;/join &lt;leader&gt; &lt;word&gt; (allows entry to PW protected WB)&lt;br /&gt;/warbandpassword (cancels PW)&lt;br /&gt;/disband or /leave&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Emotes:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;/wave&lt;br /&gt;/bow&lt;br /&gt;/beg&lt;br /&gt;/point&lt;br /&gt;/talk&lt;br /&gt;/charge&lt;br /&gt;/salute&lt;br /&gt;/shrug&lt;br /&gt;/no&lt;br /&gt;/yes&lt;br /&gt;/scream&lt;br /&gt;/sit&lt;br /&gt;/kneel&lt;br /&gt;/lie&lt;br /&gt;/eat&lt;br /&gt;/drink&lt;br /&gt;/yawn&lt;br /&gt;/burp&lt;br /&gt;/cower&lt;br /&gt;/mad&lt;br /&gt;/bored&lt;br /&gt;/cheer&lt;br /&gt;/clap&lt;br /&gt;/flex&lt;br /&gt;/laugh&lt;br /&gt;/cry&lt;br /&gt;/shy&lt;br /&gt;/dance&lt;br /&gt;/time&lt;br /&gt;/drunk&lt;br /&gt;/bye&lt;br /&gt;/hi&lt;br /&gt;/cheers&lt;br /&gt;/chicken&lt;br /&gt;/pig&lt;br /&gt;/rude&lt;br /&gt;/yell&lt;br /&gt;/stomp&lt;br /&gt;/brandish&lt;br /&gt;/beckon&lt;br /&gt;/halt&lt;br /&gt;/howl&lt;br /&gt;/gloat&lt;br /&gt;/belch&lt;br /&gt;/katadance&lt;br /&gt;/rogor&lt;br /&gt;/rez&lt;br /&gt;/slit&lt;br /&gt;/smile&lt;br /&gt;/special - each race/class does something odd&lt;br /&gt;/frown&lt;br /&gt;/happy&lt;br /&gt;/lol&lt;br /&gt;/taunt&lt;br /&gt;/shout&lt;br /&gt;/glare&lt;br /&gt;/intimidate&lt;br /&gt;/waaagh&lt;br /&gt;/grumble&lt;br /&gt;/weep&lt;br /&gt;/think&lt;br /&gt;/insult&lt;br /&gt;/preen&lt;br /&gt;/primp&lt;br /&gt;/scratch&lt;br /&gt;/pick teeth&lt;br /&gt;/impatient&lt;br /&gt;/smoke&lt;br /&gt;/no beard&lt;br /&gt;/showoff&lt;br /&gt;/dropkick&lt;br /&gt;/chase tail&lt;br /&gt;/sing&lt;br /&gt;/plot&lt;br /&gt;/conspire&lt;br /&gt;/dagger&lt;br /&gt;/pray&lt;br /&gt;/juggle&lt;br /&gt;/disagree&lt;br /&gt;/agree&lt;br /&gt;/em &lt;message&gt; allows a custom message to be sent as emote&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Useful bindings:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;R &lt;/span&gt;- reply to the last person who send you a message&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;- &lt;/span&gt;(on numeric keypad) - screenshot&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Shift + "-"&lt;/span&gt; - high-resolution screenshot&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TAB key&lt;/span&gt; - cycle between nearby enemies&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ctrl + TAB&lt;/span&gt; - cycle between nearby friendly targets&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;N&lt;/span&gt; - target nearest enemy&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-basic-slash-commands/"&gt;Warhammer Online Basic Slash Commands&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/tag/news/"&gt;Warhammer News&lt;/a&gt;&lt;br /&gt;&lt;/message&gt;&lt;/word&gt;&lt;/leader&gt;&lt;/word&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;/name&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-4407786958810993385?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/4407786958810993385/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=4407786958810993385' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/4407786958810993385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/4407786958810993385'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-basic-slash-commands.html' title='Warhammer Basic Slash Commands'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-5941619201467314848</id><published>2008-08-21T18:05:00.003+02:00</published><updated>2008-10-04T20:11:18.947+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mounts'/><title type='text'>Warhammer Mounts</title><content type='html'>You can purchase you mount at level 20. They currently cost 30 gold, which is pretty easy to get. If you're having trouble getting gold, don't forget to check out the &lt;a href="http://www.warhammerleveling.org/guide/killerguides-warhammer-leveling-strategy-guide/"&gt;Warhammer Guide&lt;/a&gt;, it has a great chapter about making gold.&lt;br /&gt;&lt;br /&gt;Right now there is only one mount available for each race. The mounts increase your movement speed by 50% , and you can't use them indoors, nor use any of your abilities while mounted. In order to summon your mount you need to click it in your inventory/hotbar, at which point your character will pull out a horn, and summon it after about 3 seconds.&lt;br /&gt;&lt;br /&gt;This video will show you all in game mounts at this time of beta. That includes: Goblin, Orc, Chaos, Dark Elf, Dwarf, Empire and High Elf. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="302"&gt; &lt;param name="allowfullscreen" value="true"&gt; &lt;param name="allowscriptaccess" value="always"&gt; &lt;param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1572875&amp;amp;server=www.vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt; &lt;embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1572875&amp;amp;server=www.vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Types of mounts:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Dwarf - Helicopter&lt;/li&gt;&lt;li&gt;Empire - Brown Horse&lt;/li&gt;&lt;li&gt;High Elf - White Horse&lt;/li&gt;&lt;li&gt;Chaos - Black Horse&lt;/li&gt;&lt;li&gt;Dark Elves - Raptor&lt;/li&gt;&lt;li&gt;GreenSkin (Goblin) - Wolf&lt;/li&gt;&lt;li&gt;GreenSkin (Orc) - Warthog&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-mounts/"&gt;Warhammer Mounts&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Wowhammer&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-5941619201467314848?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/5941619201467314848/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=5941619201467314848' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/5941619201467314848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/5941619201467314848'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-mounts.html' title='Warhammer Mounts'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-2155681464093033531</id><published>2008-08-20T20:05:00.007+02:00</published><updated>2008-10-04T20:08:24.957+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='guides'/><title type='text'>The Unofficial Warhammer Online Guide</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bestmmoguides.com/warhammer-online/warhammer-online-age-of-reckoning-guide/"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_oy05E0t3INE/SKxfF7uUFaI/AAAAAAAAAWg/0RmPkaomVSU/s200/warhammer-online-age-of-reckoning.jpg" alt="" id="BLOGGER_PHOTO_ID_5236665022260975010" border="0" /&gt;&lt;/a&gt;Check out the Warhammer Online: Age of Reckoning guide features below:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Discover how to level up at breath-taking speed&lt;/li&gt;&lt;li&gt;Pile up your gold with tips shared by the rich&lt;/li&gt;&lt;li&gt;Complete public quests in a blink with detailed walkthroughs&lt;/li&gt;&lt;li&gt;Find out the strengths and weaknesses of each army and race&lt;/li&gt;&lt;li&gt;Get a comprehensive list of gears and skills to optimize your character&lt;/li&gt;&lt;li&gt;Win RvR battles using rare strategies unknown to the general public&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;If you wish to find out a bit more about the guide, check out this lens on &lt;a href="http://tinyurl.com/62zktb" rel="nofollow"&gt;Squidoo.com&lt;/a&gt; about the &lt;a href="http://www.squidoo.com/warhammer-guide"&gt;Warhammer Online Age of Reckoning Guide&lt;/a&gt;, or &lt;a href="http://feeds.feedburner.com/WarhammerNews"&gt;subscribe to my rss feed&lt;/a&gt; to get updated on the guide's status.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Edit:&lt;/span&gt; you can now get your copy of the guide from &lt;a href="http://www.killerguides.com/guides/war/guide/warhammer-online/guide?subid=51&amp;roia=!YzU4NgBVAAApr0EAAloW" rel="nofollow"&gt;www.killerguides.com&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-2155681464093033531?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/2155681464093033531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=2155681464093033531' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/2155681464093033531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/2155681464093033531'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/unofficial-warhammer-online-guide.html' title='The Unofficial Warhammer Online Guide'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_oy05E0t3INE/SKxfF7uUFaI/AAAAAAAAAWg/0RmPkaomVSU/s72-c/warhammer-online-age-of-reckoning.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-94492884519460993</id><published>2008-08-06T19:13:00.006+02:00</published><updated>2008-10-04T20:06:19.385+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='gamecard'/><category scheme='http://www.blogger.com/atom/ns#' term='preorder'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><title type='text'>Warhammer Release Date</title><content type='html'>Mythic officially announced today the release date for the upcoming game Warhammer Online: Age of Reckoning. After three years of development, the supposed next great MMORPG will be released on &lt;span style="font-weight: bold;"&gt;September 18th&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;After the release, subscriptions can be purchased online and within the game:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 month for 12.99€ (£10.31)&lt;/li&gt;&lt;li&gt;3 months for 35.97€ (£28.55)&lt;/li&gt;&lt;li&gt;6 months for 65.94€ (£52.34)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Alternatively, &lt;a href="http://warhammer-news.blogspot.com/2008/08/buy-warhammer-prepaid-game-time-card.html"&gt;pre-paid Game Card&lt;/a&gt; packs for a 60-day subscription will be available through participating retailers for 29.99€ (£23.81).  The prices are similar to the most popular MMO, World of Warcraft, and about $3/month cheaper than Age of Conan: Hyborian Adventures.&lt;br /&gt;&lt;br /&gt;From the 28th August, you can &lt;a href="http://warhammer-news.blogspot.com/2008/08/warhammer-preorder-faq.html"&gt;preorder&lt;/a&gt; the regular edition of the game for 5€ (£3.97). The special preorder pack will enable you to enter the ‘&lt;span style="font-style: italic;"&gt;Live Game Head Start&lt;/span&gt;’ ahead of the full commercial release on the 18th September, as well as bonus in-game items.  Supposedly, US will be able to preorder the game after August 23rd.&lt;br /&gt;&lt;br /&gt;The regular edition of the game will be priced at 49.99 € (£39.69) RRP with a 30-day subscription included. If you want to get your copy, I recommend &lt;a href="http://www.amazon.com/dp/B000TD3IA2?tag=whonews-20&amp;amp;camp=14573&amp;amp;creative=327641&amp;amp;linkCode=as1&amp;amp;creativeASIN=B000TD3IA2&amp;amp;adid=1HV2K7QE770A6BBD09CW&amp;amp;" rel="nofollow"&gt;Amazon.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-release-date/"&gt;Warhammer Release Date&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-94492884519460993?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/94492884519460993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=94492884519460993' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/94492884519460993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/94492884519460993'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-release-date.html' title='Warhammer Release Date'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-8945527781543138472</id><published>2008-08-05T14:43:00.005+02:00</published><updated>2008-10-04T20:05:19.204+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='preorder'/><title type='text'>Warhammer Preorder FAQ</title><content type='html'>Warhammer Online and Mythic have put together an FAQ regarding the Age of Reckoning  pre-order.&lt;br /&gt;&lt;br /&gt;Below are some frequently asked questions concerning pre-order offers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;I live in Canada how can I pre-order?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You can pre-order your copy of WAR from FutureShop, EB Games Canada, the EA Store and other fine game retailers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Where are my codes when I pre-order online?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Each retailer may do it differently, we have no control over the distribution of their codes to pre-order customers. However, you will generally receive a separate email specifically containing your codes (in some cases I've seen it take a few days). Please do not contact EA Mythic Customer Support concerning this - you must contact your retailer as we will be unable to assist you further.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What is the difference between Closed Beta and Open Beta?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Closed Beta Test is an invite-only program protected by a Non Disclosure Agreement (NDA) in which a select portion of the community is chosen to test the beta version of Warhammer Online: Age of Reckoning and offer feedback directly to the development team via in-game tools and private message boards. During our Open Beta, we open testing up to a much larger audience. However, unlike many traditional "Open Betas," WAR will only be available to a limited number of players (including pre-order customers). Stay tuned for more details concerning the WAR Open Beta and ways in which you can get in.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Do I need my CE Product Key the day the game launches?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While we encourage you to get your WAR product key as soon as possible, we will provide a reasonable grace period for players to get a hold of their copies and have uninterrupted service following the Live Game Head Start.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What if I already pre-ordered?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Prior to March 26, 2008 no pre-order programs have been supported by EA Mythic. Please check with your retailers for full details. Current pre-order offers are only valid with the Collectors Edition.&lt;br /&gt;&lt;br /&gt;If you wish to &lt;a href="http://www.amazon.com/gp/product/B000TD3IA2/103-5476769-3067854?ie=UTF8&amp;amp;tag=whonews-20&amp;amp;linkCode=xm2&amp;amp;camp=1789&amp;amp;creativeASIN=B000TD3IA2" rel="nofollow"&gt;preorder Warhammer Online: Age of Reckoning&lt;/a&gt;, you can do so on Amazon.com.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-preorder-faq/"&gt;Warhammer Preorder FAQ&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Wowhammer.net&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-8945527781543138472?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/8945527781543138472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=8945527781543138472' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/8945527781543138472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/8945527781543138472'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-preorder-faq.html' title='Warhammer Preorder FAQ'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-7983069403164112005</id><published>2008-08-03T18:44:00.002+02:00</published><updated>2008-10-04T20:04:24.953+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><title type='text'>Warhammer Cinematic Trailer</title><content type='html'>This Warhammer Online: Age of Reckoning cinematic trailer was featured at Games Convention 2006 at Leipzig.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dJ7x9ieXr5M&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/dJ7x9ieXr5M&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Edit: &lt;a href="http://warhammer-news.blogspot.com/2008/08/warhammer-cinematic-trailer_22.html"&gt;new cinematic trailer here&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-cinematic-trailer/"&gt;Warhammer Cinematic Trailer&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-7983069403164112005?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/7983069403164112005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=7983069403164112005' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/7983069403164112005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/7983069403164112005'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-cinematic-trailer.html' title='Warhammer Cinematic Trailer'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-2792004590706618559</id><published>2008-08-03T18:32:00.002+02:00</published><updated>2008-10-04T20:02:46.668+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><category scheme='http://www.blogger.com/atom/ns#' term='careers'/><category scheme='http://www.blogger.com/atom/ns#' term='armies'/><title type='text'>Warhammer Online FAQ</title><content type='html'>Warhammer Online: Age of Reckoning is a Realm vs. Realm (RvR) game. There are two different factions, Order and Destruction.&lt;br /&gt;&lt;br /&gt;Each faction consists of three different armies, and each of those has 3-4 possible career choices. Do note, available career choices may even depend on your gender, so choose carefully.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Armies of Order&lt;/span&gt;: Dwarfs, Empire, and High Elves&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Armies of Destruction&lt;/span&gt;: Greenskins (Orcs and Goblins), Chaos, and Dark Elves.&lt;br /&gt;&lt;br /&gt;Careers in WHO are basically classes, broken down into four different archetypes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Tank&lt;/span&gt; - Ironbreaker, Swordmaster, Black Orc, Chosen&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Melee damage&lt;/span&gt; - Witch Hunter, White Lion, Marauder, Witch Elf&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Ranged damage&lt;/span&gt; - Engineer, Bright Wizard, Shadow Warrior, Goblin Squig Herder, Magus, Sorcerer&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Support&lt;/span&gt; - Rune Priest, Warrior Priest, Archmage, Goblin Shaman, Zealot, Disciple of Khaine&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-online-faq/"&gt;Warhammer Online FAQ&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-2792004590706618559?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/2792004590706618559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=2792004590706618559' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/2792004590706618559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/2792004590706618559'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-online-faq.html' title='Warhammer Online FAQ'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-6050561992862543386</id><published>2008-08-03T18:27:00.002+02:00</published><updated>2008-10-04T20:01:57.272+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='system'/><title type='text'>Warhammer Online System Requirements</title><content type='html'>Unlike some other games, War Online has great graphics without the need for the latest computer technology.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PC SYSTEM REQUIREMENTS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;FOR WINDOWS XP&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2.5 GHz P4 processor or equivalent&lt;/li&gt;&lt;li&gt;1 Gigabyte RAM&lt;/li&gt;&lt;li&gt;A 128 MB Video Card, with support for Pixel Shader 2.0&lt;/li&gt;&lt;li&gt;At least 15 GB of hard drive space&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;FOR WINDOWS VISTA&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2.5 GHz P4 processor or equivalent &lt;/li&gt;&lt;li&gt;2 Gigabyte RAM&lt;/li&gt;&lt;li&gt;A 128 MB Video Card, with support for Pixel Shader 2.0 &lt;/li&gt;&lt;li&gt;At least 15 GB of hard drive space*&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;There's also a number of different graphics cards supported:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;ATI Radeon(TM) series &lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;9500, 9600, 9800 &lt;/li&gt;&lt;li&gt;X300, X600, X700, X800, X850 &lt;/li&gt;&lt;li&gt;X1300, X1600, X1800, X1900, X1950 &lt;/li&gt;&lt;li&gt;2400, 2600, 2900, &lt;/li&gt;&lt;li&gt;3650, 3850, 3870&lt;/li&gt;&lt;li&gt;4850, 4870&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;NVIDIA GeForce series &lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;FX 5900, FX 5950 &lt;/li&gt;&lt;li&gt;6600, 6800, &lt;/li&gt;&lt;li&gt;7600, 7800, 7900, 7950 &lt;/li&gt;&lt;li&gt;8400, 8500, 8600, 8800&lt;/li&gt;&lt;li&gt;9400, 9500, 9600, 9800&lt;/li&gt;&lt;li&gt;GTX 260, GTX 280&lt;/li&gt;&lt;li&gt;Intel(R) Extreme Graphics &lt;/li&gt;&lt;li&gt;GMA X4500&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Laptop versions of these chipsets may work, but may run comparatively slowly. Standalone cards that are installed in vanilla PCI slots (not PCIe or PCIx or AGP), such as some GeForce FX variants, will perform poorly. Integrated chipsets such as the ATI Xpress and the NVIDIA TurboCache variants will have low settings selected, but should run satisfactorily.&lt;br /&gt;&lt;br /&gt;Please note that attempting to play the game using video hardware that isn’t listed above may result in reduced performance, graphical issues or cause the game to not run at all.&lt;br /&gt;&lt;br /&gt;The NVIDIA GeForce FX series is unsupported under Vista.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-online-system-requirements/"&gt;Warhammer Online System Requirements&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-6050561992862543386?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/6050561992862543386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=6050561992862543386' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/6050561992862543386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/6050561992862543386'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-online-system-requirements.html' title='Warhammer Online System Requirements'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7086870356014437156.post-8620381218116362359</id><published>2008-08-03T18:17:00.002+02:00</published><updated>2008-10-04T20:01:08.892+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='general info'/><title type='text'>Warhammer Online Features</title><content type='html'>Warhammer Online: Age of Reckoning has some specific features which make it different from any other MMO game out there.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;       &lt;strong&gt;Realm vs. Realm&lt;/strong&gt; (RvR) - you can fight with an army of allied players, either to defend your own territory or conquer another. Every quest or fight can change the face of the battle. &lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Public Quests&lt;/span&gt; - Massive cooperative player versus environment encounters enable you to fully experience the glory of Realm versus Realm battles.      &lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Tome of Knowledge&lt;/span&gt; - this epic quest revealing the Warhammer Online lore will unveil the story behind your character, and enable additional features such as tracking achievements, comparing it with other players and more. &lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Cities &lt;/span&gt;- Meet new people, get drunk in the taverns, or get lost in the vast streets of huge cities. Cities become more advanced and prosperous depending on your realm's overall performance in the war. &lt;/li&gt;&lt;li&gt;       &lt;strong&gt;Advanced guild features&lt;/strong&gt; - guilds are an important part of the Warhammer Online. As a guild, you can capture and claim various keeps, make unique heraldry, earn Guild Tactics and more.&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.wowhammer.net/2008/08/warhammer-online-features/"&gt;Warhammer Online Features&lt;/a&gt; - &lt;a href="http://www.wowhammer.net/"&gt;Warhammer News&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;br /&gt;Post from: &lt;a href="http://www.wowhammer.net/"&gt;Warhammer Online News&lt;/a&gt;
&lt;br /&gt;Check out the &lt;a href="http://www.wowhammer.net/leveling-guides/"&gt;Warhammer leveling guide&lt;/a&gt; reviews!&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7086870356014437156-8620381218116362359?l=warhammer-news.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://warhammer-news.blogspot.com/feeds/8620381218116362359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7086870356014437156&amp;postID=8620381218116362359' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/8620381218116362359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7086870356014437156/posts/default/8620381218116362359'/><link rel='alternate' type='text/html' href='http://warhammer-news.blogspot.com/2008/08/warhammer-online-features.html' title='Warhammer Online Features'/><author><name>H</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
