Sunday, September 28, 2008

Weekly Hot Fix Summary


General Changes and Bug Fixes:

  • In some very rare cases, players would have their weapon deleted upon logging out of the game. This issue has been fixed.
  • Fixed an issue with chat channels in the Chaos Wastes that was preventing some players from accessing area chat in that zone.
  • Some monster abilities had improper values set. These have been fixed.
  • Some monsters would become stuck when attempting to attack from range. They will now behave properly.
  • Adjusted some abilities with a root effect so that the root properly diminishes or breaks when the target takes damage.
  • Art and Animations
  • Lady Kreuger now has the top of her head back.
  • You might see that some NPCs who were previously mounted are now standing on the ground. Work is in progress to fix an issue with the mounted animations, and these NPCs will return to their mounts when that fix is complete.
  • Fixed an art-related issue that allowed players to reach the Eternal Citadel before it has become unlocked.
  • Cities
  • Disabled the spawns of some monsters in the Inevitable City who were not intended to spawn there.
  • Removed some merchants from the Inevitable City who were not needed.
  • Corrected inconsistencies with bag drops in the cities.
  • The Guild Tavern had not been accessible to guild members using non-standard guild titles. This has now been fixed.
Combat and Careers

Magus

  • A few Magus abilities were adversely affecting friendly players. These have been fixed.
Marauder

  • Fixed an issue causing Marauder mutations to behave improperly in some cases.
Swordmaster

  • The visual effects on the "Nature's Blade" ability were improperly playing on all targets in the area of effect. This has been corrected.
Content

  • Adjusted spawn speeds for several monsters to avoid having some monsters respawn too quickly or too slowly.
  • Tweaked the levels of several monsters slightly upward or downward to better fit the areas where they were placed.
  • Amethyst Wizards will no longer spawn naked.
  • Fixed an issue that was preventing players from completing the "Burning Down the House" quest.
  • Fixed an issue that was preventing players from completing the "Unholy" quest.
  • Fixed an issue that was preventing players from completing the "Fleetfoot" quest.
  • Fixed an issue that was preventing players from completing the "Leashing the Beast" quest.
  • Fixed an incorrect waypoint in the "Missing in Action" quest.
  • Fixed an incorrect waypoint in the "Sewer Invasion" quest.Fixed an issue with the "The Threat Revealed" quest.
  • Fixed several issues with the "Blood on the Leaves" quest.
  • Fixed several issues with the "An Empire Away" quest.
  • The Shattered Rubble should now properly despawn for players on the "Corruption" quest.
  • Corrected an issue with the "Finding the Fight" quest in which multiple Gors could be summoned at the same time.
  • Some epic quest chains were issuing rewards at the wrong step. These issues have been corrected.
  • Corrections to some quests that were giving out inappropriate level rewards.
  • Corrected journal entries and directions for several quests to make them clearer.
  • A few quests were not awarding experience. This has been fixed.
  • In a few rare cases, players were required to kill a Champion-con monster to complete a quest. These have been reduced to Core-con monsters.
  • Fixed an XP exploit in the Slayer Keep public quest.
  • Fixed an influence exploit in the Burn Rock Tower public quest.
  • Adjusted the respawn rate of the Dwarfs in the Axerust Peak public quest.
  • Fixed an issue that could in some cases cause the Blightstone Trolls public quest to stop working properly.
  • Corrected an issue that made it possible for the Burn Rock Tower public quest to get stuck in some rare cases.
  • Corrected an issue that could cause the "Welcome to Troll Country" public quest to break in some rare cases.
  • Fixed the respawn rates of the monsters in the first stage of the Baradum public quest.
  • Fixed several issues that would allow players to disrupt public quests for players of the enemy realm.
  • Damage output on some Hero-con monsters was too high. This has been adjusted.
  • Euphoric Barb monsters are now mobile and have a ranged attack.
  • Adjusted the levels of some monsters in the Gunbad dungeon.
  • Fixed an exploit involving the Gunbad Laboratory's instance boss.
  • Corrected the spoken dialogue for Korolir Blackbolt.
  • Some NPCs in chapter hubs were incorrectly set to a dormant state. This has been corrected.
  • Some NPCs were inadvertently set to the wrong realm, and were attacking friendly players. This has been corrected.
  • Boss monsters in lairs now have a chance to drop loot items for all careers currently in the game.
Realm vs Realm
  • Fixed a terrain exploit in the Phoenix Gate scenario.
  • Replaced missing Tier 2 renown merchants.
  • Corrected an issue with some RvR quests that were returning a message "Target not a viable class in Warhammer at present."
  • The Mourkain Temple artifact will now work properly after being recovered from a dead player.
  • Tweaks and adjustments have been made to zone control contribution to city level.
  • Tweaks and adjustments have been made to capital city quest contribution to city level.
  • Fixed an exploit involving players attempting to leave the scenario.
  • Fixed an issue that was sometimes queuing players for scenarios in the wrong tier.
  • Corrected an issue that was improperly buffing players on Open RvR servers with the "Bolster" buff used on Core ruleset servers.
Items
  • Adjusted loot drops for some monsters that were dropping items of the incorrect level.
  • Adjusted the stacking properties on some items.
  • Removed extraneous stores from some merchants.
  • Adjusted the inventories of some merchants.
  • Fixed an issue with the number of charges on the Collector's Edition reward items "Librams of Insight" and "Adventurers Handbook."
  • Many corrections to items with incorrect armor icons. (For example, gloves with a shoulder armor icon.)
  • Fixed some repairable items that were not properly returning usable items after being repaired.
  • The Collector's Edition ring reward items will no longer delete themselves when the last of their charges is expended.
  • Some war standards did not have race restrictions. These have been added where they were missing.
  • Some low-level monsters had been dropping inappropriately high-level loot. This has been corrected.
  • Fixed the Soggy Stunty Beard item used in the "Dead and Bloated" quest.
  • Adjusted the loot drop rates for Champion-con monsters.
  • In some cases, players incorrectly received a sell bonus when selling stacked items. This has been fixed.
  • Corrected influence rewards for the White Lion in High Elf chapter 2.
  • Revised the block rating on renown gear shields.
  • Corrected some butcher items that had incorrect stats.
  • Some career-specific items were incorrectly using art for items of other careers. These have been corrected.
  • Equipping the Witchslayer Tunic will no longer cause the player to appear naked.
  • The Fiery Draught item will no longer talk like an Elf when the player holding it undertakes certain actions.
  • In some very rare cases, players would have their weapon deleted upon logging out of the game. This issue has been fixed.
  • Fixed an issue with chat channels in the Chaos Wastes that was preventing some players from accessing area chat in that zone.
  • Some monster abilities had improper values set. These have been fixed.
  • Some monsters would become stuck when attempting to attack from range. They will now behave properly.
  • Adjusted some abilities with a root effect so that the root properly diminishes or breaks when the target takes damage.
Weekly Hot Fix Summary - Warhammer news

Fighting Gold Spam

As you might know already, Mythic banned over 4,000 accounts due to spamming about gold. It sure is a step in the right direction, but they're taking it one step further and how now pointed us to the Spam Me Not addon which should “intelligently detect, block and reports commercial and annoying spam messages before you even see them, without relying on an extensive list of blacklisted domain names”.

If you are having trouble with gold in Warhammer, it's better to get a proper guide and learn how to make gold yourself than buy it from the gold farmers/spammers.

Fighting gold spam - Warhammer News

Friday, September 26, 2008

Warhammer Patch Notes - 9/26/08

All North American Warhammer Online servers received an update this morning, while the Oceanic servers will get the update later today.

One update is to the queues bypass system, which will save a player's place in the login line if they're disconnected for a short period of time. Waiting in queues is never fun, but this will hopefully alleviate that pain a little bit.

Here's the patch notes, taken from the War Herald :

  • Queues bypass system: Player's position in the queues will now be saved when disconnected for a short period of time.
  • Guild Tavern: All players in a guild will now have access to the guild tavern at the appropriate guild rank level.
  • Tactic Trainers: All tactic trainers in the main city libraries have been temporarily turned off, while we investigate an issue involving them. They will return as soon as this issue is resolved, we apologize for the inconvenience.
  • Troll Country: Players will no longer get the T3 scenario queue window when attempting to zone into the scenario cave in Troll Country
  • Open-RvR Servers: Players will no longer receive the "bolster" buff while in Kadrin Valley
  • As always we're working to improve performance and stability across the board!
Warhammer Patch Notes 9/26/08 - Warhammer Online News & Patches

Sunday, September 21, 2008

Exclusive Ingame Items

We got a list of exclusive ingame items in the latest Warhammer newsletter:

Adventurer's Handbook
The Adventurer's Handbook will offer a 10% XP bonus when used. This item is included with the purchase of the Warhammer Online Prima Strategy Guide or Atlas .

Kemmler's Arthritic Hand
The Arthritic Hand will increase your Action Point regeneration time when used. This item is available with the purchase of the Warhammer Online Keyset for the Zboard from Ideazon.

Kossar's Helm
Packaged with the soon to be released Command & Conquer Red Alert 3 is the Kossar's Helm. This Kislevite helmet grants you the power to turn into a ferocious bear.

Vanquisher's Emerald Band
This magic ring will enhance your stats and cast "Touch of Nature", increasing your chance at doing more damage against monsters with each hit (PvE combat only). This item will be available in the upcoming issue of Beckett Massive Online Gamer

Signet of the Cursed Company
Wander the battlefields of Warhammer Online as a fearsome skeletal warrior. Top gold earners and top recruiters in the ROAD TO WAR will receive this special in-game item.

Bottomless Bowl of Custard
Have fun with this delectable treat. Players on the winning side of the ROAD TO WAR will be granted this special item.

Call to WAR
Reading this magic scroll will instantly teleport you to your capital city. Players with the Veteran Newsletter Subscriber association listed in the Beta Center will receive this exclusive scroll.

Exlusive ingame items on Warhammer news

Thursday, September 18, 2008

Warcamp Maps

Massively.com released these great maps of all War Camps in each starting zone, so if you're looking for a way to travel to another zone you now have exact routes.

Nordland War Camp Map

The Nordland War Camp is the shortest hike almost due North from the starting area. When you hit the Grey Lady, head up the Northeast road until you see the cutout on your right. You'll have to walk through another encampment to get to the camp, but the dwarf is hard to miss. Look for the big white landing pad area and his little kiosk.


Blighted Isle High Elf Map

The Blighted Isle is a long walk to the south of the High Elf starting area. Follow the path down through Chapter 2, trying to avoid the Cold Ones in the woods. Once you're past that area the road down to the beach should be clear of opponents. You'll know you're almost there when you see the roadsign pointing in two different positions near the southern end of the landmass. The flight master is right next to the elven ship on the bay.


Ekrund War Camp Map

The dwarves don't have the longest run to the first war camp, but it is the most perilous. Head out of the hold and into the open air by hooking around to the right from the starting area. Cross the bridge (avoiding the gobbos and orcs as best you can) and go past the Public Quest fortress on your right. You'll pass through a tunnel, and then go past a brewery on your right. Once you're past the brewery, you're going to be walking on a set of rails and right into the middle of another Public Quest. Do your best to avoid the goblins here, they'll eat you alive at level 1. Once past the derailed train cars head up the short incline into the camp. The flight master is a sharp left and up the hill.


Norsca Frustration Run

The first Chaos war camp is an entire zone away from the swirling maelstrom of the starting area. Chaos followers should follow the road around the hill right in front of the portal, and then straight south. There's a big sweep around to the right before it finally goes south into the zone of Nordland.


Mount Bloodhorn War Map

The Greenskins match the Dwarves in a perilous journey to their first war camp. Just as with the Dwarven jaunt, there are a few monsters and even a Public Quest you'll run right into along the trail. Follow the main path North straight West from the starting area, and then swing to the Northwest as the path does. When it moves into the foothills at that point you're going to want to keep watch for the PQ in motion there. Unless participating players are keeping the human thugs there to a minimum you could run into trouble. Just keep running (use your flee skill if you have to) and you should get past it. The war camp is up and around to the Northeast, following the path. It's right around 8538, 21646.


Blighted Isle Dark Elf Map

As with the High Elves, the Dark Elf war camp is quite a ways to the south of the starting area, but nowhere near the jaunt that Chaos players have to take. In fact, Dark Elves have probably the easiest trip of any race. Just follow the main road all the way to the south, to right before it intersects the first RvR zone. If you follow the road, you shouldn't run into any PQs or monsters on the path. The camp itself is right around27488, 56548.

Thanks again to massively.com for posting this! You can also check the images here:
Order:
Destruction:
Warhammer Online Warcamp maps - Wowhammer News

Wednesday, September 17, 2008

The Hour of Reckoning

WAAAGH!!!

WAR comes to the world on Thursday, September 18th at 12:01AM (Midnight) EDT. Join us as we officially launch Warhammer Online: Age of Reckoning and welcome all to the new dawn of MMO Gaming.

The path has been long but the Reckoning is finally upon us...we'll see you soon!

There it is! Prepare for War, tomorrow at 12am EDT or 8am CET time. If you missed my last post, here's a list of servers you can play on, and don't forget to read the server rules as well.

The hour of reckoning - Warhammer Online: Age of Reckoning News

Monday, September 15, 2008

Warhammer Server List

Oceanic Server List
  • Darklands - Core
  • Ironclaw - Core
  • Anlec - Open RvR
  • Lustria - Roleplay
  • Lucan - Core
  • Marius - Core

North American Server List
  • Red Eye Mountain - Core
  • Skull Throne - Core
  • Badlands - Core
  • Sylvania - Core
  • Volkmar - Core
  • Hochland - Open RvR
  • Wolfenburg - Open RvR
  • Dark Crag - Open RvR
  • Phoenix Throne - Roleplay
  • Chaos Wastes - RP/Open RvR
  • Monolith - Core
  • Saphery - Core
  • Thorgrim - Core
  • Heldenhammer - Core
  • Sea of Claws - Core
  • Wasteland - Core
  • Sea of Malice - Core
  • Drakwald - Core
  • Ironfist - Core
  • Drifting Castle - Core
  • Praag - Open RvR
  • Wurtbad - Open RvR
  • Stoutheart - Open RvR
  • Artois - Open RvR
  • Southlands - Open RvR
  • Bugman - Open RvR
  • Skavenblight - Roleplay
  • Avelorn - Roleplay
  • Tower of Doom - RP/Open RvR
  • Vaul's Anvil - RP/Open RvR
European English Servers:
  • Axe Bite Pass
  • Karag Dron
  • Karag Orrud
  • Karak Eight Peaks
  • Karak Ungor
  • Karak-Azgal
  • Karak-Hirn
  • Karak-Izor
  • Karak-Norn
  • Karak-Vlag
  • Karaz-a-Karak
  • Dragonback Mountains
  • Eltharion
  • Finuval Plain
  • Mount Silverspear
  • Sea of Dreams
  • Shifting Isles
  • Tiranoc
  • Burlok
  • Makaisson
  • Alarielle
  • Ellyrion
European German Servers:
  • Bolgasgrad
  • Carroburg
  • Drakenwald
  • Erengrad
  • Helmgart
  • Hergig
  • Middenberge
  • Nuln
  • Averland
  • Middenland
  • Moot
  • Ostland
  • Solland
  • Huss
  • Kemmler
  • Egrimm
  • Galrauch
European French Servers:
  • Athel Loren
  • Brionne
  • Couronne
  • ForÄ™t de Laurelorn
  • Hag Graef
  • Clar Karond
  • Gisoreux
  • Hellebron
  • Dechala
  • Mousillon
European Italian Servers:
  • Gorthor - Core
  • Remas - Open RvR
European Spanish Servers:
Bilbali - Core
Vórtice - Open RvR

Don't forget to read the server rules before you pick your server!

Warhammer server list - warhammer news

Warhammer Server Rules

Server Rulesets

Core Ruleset

Core servers are just what you’d expect. These are servers that have everything Warhammer has to offer, with no special changes to the normal ruleset. RvR is confined to lakes and Scenarios, and there are two opposing realms engaged in the WAR. Players may only engage in Player vs. Player combat when flagged to do so in specific areas around the world. Select a Core ruleset server for the original exciting gameplay experience that WAR was designed to offer.

Open RvR Ruleset

The Open RvR servers feature RvR flagging everywhere except for the Tier 1 Chapter area and the surrounding PvE content. Once players leave this area, they will be flagged for RvR anywhere in the game. Open RvR servers are perfect for those who want to add an extra challenge to their gaming experience. Players must constantly watch their backs or risk attack by enemies everywhere they go! Only members of opposing realms may attack each other; the Open RvR server still focuses on Order versus Destruction.

Rules:

  • Players are always RvR flagged from the moment they log in
  • Chapter 1 hubs and capital cities are safe
  • There is no bolster buff in RvR lakes
  • Players will be chickened when entering an area that is two tiers below their level (ex. A Tier 3 player entering a Tier 1 area.)

Roleplay and Roleplay/Open RvR

Any server flagged as Roleplay will follow the same rules as above, but with an additional set of guidelines. These servers are for those players who enjoy truly immersing themselves into the Warhammer lore by acting as their characters’ personalities in-game. Players who opt to participate on a Role Playing server must agree to far more specific rules regarding naming, and it is suggested that players would adhere to WAR or high fantasy conduct and behavior.

Read Warhammer server rules & Warhammer server list at Wowhammer.net

EU Headstart Code Validation Online

From http://www.war-europe.com/#/activation/?lang=en:

Yesterday we opened the Headstart servers to those who preordered the Collector's Edition and now it's time to throw open the gates to all the other pre-order customers. All those of you who have pre-ordered the standard edition of the game are now able to enter your Headstart and your item codes on our code validation page. As soon as you receive the email confirming that your code has been accepted, you will be able to log into the servers and begin your adventures.

The battlefield awaits and dark clouds are gathering over the Warhammer world.

Eu headstart code validation online - warhammer online news

Thursday, September 11, 2008

Warhammer 4.1.1 Patch Notes

Here are the latest changes in patch 4.1.1. There's a lot of changes, even more than in 4.1 patch which was released a week ago.

Loot Sparkles

We've continued to improve loot sparkles and have corrected one last small bug that caused corpses to sparkle even when you weren't able to loot them.

Pet User Interface and Behavior
In the near future we'll be working to make sure the Pet UI stays up for as long as your pet does so that it doesn't on occasion disappear when you log out or zone. For now you can re-open the Pet UI window simply by summoning another pet. One change that hs been made to pets already is that they have grown ever braver and will now listen to their masters’ directions. Their responsiveness and pathing has been dramatically improved, and we’ve made improvements to Magus pets and Engineer turrets.

Continued Improvements to Performance and Crash to Desktop Errors

Your ability to play the game smoothly and reliably is always our most important goal. We continue to work to apply fixes that will make your experience even more enjoyable. To help us out and make the experience better for you, be sure you have up-to-date drivers - including audio! Out of date video and audio drivers are among the highest contributors to game crashes.

"Ability Not Ready Yet”

We've recently improved ability responsiveness which will reduce the chance of you receiving the "Ability Not Ready Yet" message erroneously. This should help combat feel more natural!

Open RvR Ruleset Change

You've given us your feedback and we've listened! Open RvR servers will now allow you to play one tier below your current level without turning into a chicken. This will allow you more time to experience the PvE content of the first 3 tiers, and it also adds more danger to the mix.

Improved Graphics Options

We've got some great plans for improved graphics options as we continue through launch. Our number one priority is player performance. It's important in an RvR game for performance to be smooth and allow the game to be accessible to as many people as possible. In order to achieve our goals, we had to ensure a certain level of compatibility between devices. With all of the combinations and options available, we wanted to keep things simple and accessible to everyone.

With that in mind, we have a fix that may improve the ability of higher end machines to load textures, and we will continue to smooth out the process of the way textures load on your screen. In addition to this, we are exploring other options to add which will further enhance the graphics for mid to high range computers.

Improvements to RvR Itemization

We feel that it's important for players to be able to play RvR and PvE without missing out on appropriate loot for their level and career. See below for some of the changes that we’re looking into.

From Battlefield Objectives

Battlefield Sergeants will be itemized with the same loot table we use for other “Rare” spawn champions in PvE. This is to reflect the fact that BO’s do not turn over super frequently and have a 15 minute lockout after they are taken. While they won’t drop awesome loot every time they will drop much better loot more frequently!

From Keep Siege

We have increased the number of “loot bags” that drop from a successful keep capture from 4 to 12. We have increased the number of GOLD loot bags that could drop from a successful keep capture to 2 bags. Players should see more high end loot entering through keeps as a result.

From Fortress Siege

We have increased the number of “loot bags” that drop from a successful keep capture from 8 to 18. We have increased the number of GOLD loot bags that could drop from a successful keep capture to 4 bags. Players should see more high end loot entering through keeps as a result.

RvR – Now With Better Loot

We heard the call and upped your loot! Now, coin gained from RvR kills has been modified so that it scales to be more on par with loot gained in PvE. Also, we improved the item parity between those gained in PvE and those gained purely from RvR. Now you can kill your enemies and reap the rewards!

Thought I Knew Dat…

Abilities will no longer disappear from a player’s quickbar when exiting a scenario. Now your quickbars will stay just as you arranged them while zoning.

NPCs Will Behave

Imagine going to work in the morning and knowing it’s your job to be pummeled into a bloody pulp by the masses. We wouldn’t want to do it either! But we’ve whipped our NPCs into shape. Now they’ll come when provoked, attack back right away instead of flinching and hesitating like wussies, and properly engage the enemy rather than staying stuck at range. Also, they’ll no longer fall into an “Unattackable” state or disappear in mid-combat.

Wait, My Boots are Really Gloves?

Wearing boots on his hands makes it a little difficult for a Bright Wizard to perform his casting incantations, or a Black Orc to swing that axe. All items which displayed incorrect item icons have been fixed.

Mister Who?

We resolved an issue in which Tome titles went missing, so they’re there now!

For the Absentminded Newbies

Rally Masters in the High Elf Tiers 1-2 areas will now give you a replacement Book of Binding if you lose, destroy, bloody, or hack your original one into tiny bits.

More Merchants – Less Confusion

Previously, in some locations normal merchants were also selling Renown gear. This proved to be a source of confusion, and so now this gear will be sold by the proper merchants in the first couple of chapters.

Pick That up, ye Git!

Previously when a Guild Standard was dropped on the field, it would fall too far in front of the Standard Bearer which sometimes resulted in it getting lost in the brush or rocky crevices. Now, when Standards are dropped, they will fall to the Bearer’s feet making them easier to recover.

---

Combat and careers

Melee DPS Archetype

  • Jagged Edge: The buff window tooltip for this ability now displays the correct information.
  • Broad Swings: The buff window tooltip for this ability has now been fixed.

Tank Archetype

  • Shield Wall: This ability now requires a Shield.
  • Shield Wall: The buff window tooltip for this ability now displays the correct information.
  • Raze: This ability’s effect now plays for every damage pulse.
  • Guard: This ability will now display a visual effect when splitting damage. Also, its hate redirection has been changed to 35%.
  • Challenge: The tooltip for this ability now displays the correct information.

Empire Racial Tactic

  • Sigmar’s Favor: Racial tactic will no longer benefit from Willpower or be able to land a critical.
---

Archmage
  • Golden Aura: The tooltip for this ability now displays the correct information.

Black Orc

  • Save Da Runts: This ability now has visual effects when hitting a guarded target.
  • T’ree Hit Combo: This ability now hits 5 times instead of 3, and its damage per hit has been reduced.
  • Da Big Un: The damage of this ability has been reduced, but it now has a much longer range.

Bright Wizard
  • Slow Boil: This ability no longer incorrectly plays its debuff visuals on the player.
  • Magic Dart: This ability no longer hits before the projectile arrives.
  • Annihilate: This ability no longer places an icon in the buff window.
  • Funnel Power: The buff window tooltip for this ability now displays the correct information.
  • Fireball Barrage: This ability no longer places an icon in the buff window.
  • Flame Breath: This ability no longer places an icon in the buff window.

Chosen
  • Suppression: The tooltip for this ability now displays the correct values.

Disciple
  • Thousand and one Dark Blessings: The tooltip for this ability now displays the correct values.
  • Chant of Pain: This ability will now properly do damage and heal on each tick.

Engineer
  • Napalm Grenade: The tooltip for this ability now displays the correct values.
  • Phosphorous Shells: The tooltip for this ability now displays the correct values.

Iron Breaker
  • Oath Friend: This ability no longer requires the Ironbreaker to be grouped with his ally.
  • Oath Friend: The Ironbreaker and the target of the Oath Friend can now remove this ability by right clicking the icon on the buff window.
  • Heavy Blow: This DoT will no longer stack with itself.
  • Oath of Vengeance: The tooltip for this ability now displays the correct values..
  • Earthshaker: The buff window tooltip for this ability now displays the correct information.
  • Avalanche: The buff window tooltip for this ability now displays the correct information.
  • Skin of Iron: The buff window tooltip for this ability now displays the correct information.

Magus
  • Rend Winds: This ability now hits 3 times as intended.
  • Daemonic Maw: This ability is now a magical attack instead of melee.

Marauder
  • Scything Talons: The tooltip for this ability now displays the correct values.
  • Hulking Brute: The tooltip for this ability now displays the correct values.

Rune Priest
  • Grungni’s Gift: This ability now has an instant cast animation.
  • Rune of Shielding: This ability now has an instant cast animation.
  • Oath Rune of Sanctuary: This ability now works correctly.
  • Spellbinding Rune: The buff window tooltip for this ability now displays the correct information
  • Rune of Immolation: This ability’s effect can no longer be removed by right-clicking.

Shaman
  • You Got Nothin!: The tooltip for this ability now displays the correct values.
  • Eeeek!: The knockback portion of the ability will not fire if the shaman is stunned or rooted.

Squig Herder
  • Sharpened Arrers: The tooltip for this ability now displays the correct values.
  • Horned Squig: The tooltip for this ability now displays the correct values.
  • Gas Squig: The tooltip for this ability now displays the correct values.
  • Sharp Toofs: The tooltip for this ability now displays the correct values, and the ability now functions correctly.

Swordmaster
  • Wings of Heaven: This ability is now more reliable when it leaps to the target.

Warrior Priest
  • Vow of Silence: The tooltip for this ability now displays the correct values..
  • Soulfire: The tooltip for this ability now displays the correct values..
  • Weight of Guilt: The tooltip for this ability now displays the correct values.
  • Sigmar’s Fist: The tooltip for this ability now displays the correct values.
  • Castigation: The tooltip for this ability now displays the correct values.

Witch Hunter
  • Declare Anathema: The knockback portion of this ability will not fire if the Witch Hunter is stunned or rooted.
  • Confess!: The debuff icons for this ability now display correct timers.
  • Burn Armor: The debuff icon for this ability now displays information.
  • Fanatical Zeal: The debuff icon for this ability now displays information.
  • Sudden Accusation: The debuff icon for this ability now displays information.
  • Feinted Positioning: The buff window tooltip for this ability now displays the correct information.

White Lion
  • Pounce: The White Lion cannot activate this ability if stunned or rooted.

Witch Elf
  • Agile Escape: The knockback portion of this ability will not fire if the Witch Elf is stunned or rooted.
  • Kiss of Betrayal: The tooltip for this ability now displays the correct values.
  • Pierce Armor: The tooltip for this ability now displays the correct values.
  • Kiss Of Death: The tooltip for this ability now displays the correct duration.
  • Masterful Treachery: The tooltip for this ability now displays the correct values.

Zealot
  • Flash of Chaos: This ability now has an instant cast animation.
  • Mark of Remaking: This ability now works correctly
  • Chaotic Blur: Zealot now fades out correctly when using this ability, and the tooltip for this ability now displays the correct values.
---


New Help Interface

Players may now access the new Help Interface by selecting the Help icon (Question Mark) on the Menu Bar or by pressing H. The following five options are now available to choose from:
  • Frequently Asked Questions (FAQ)
    • The FAQ includes a number of questions and answers available to players with just a click of the mouse.
  • Game Manual
    • Players may select from various categories to learn more about Warhammer Online. The manual covers everything from game basics and RvR to Warhammer lore.
  • CSR Appeals
    • The Help Interface now contains a very in-depth yet simplified means for players to appeal for assistance from a Customer Service Representative (CSR). Players will be able to easily locate and categorize their appeal based on the issue they wish to report.

    • Players may only have one open appeal at a time; however, players may report an inappropriate player name or game play violation while they have an active request for assistance.

    • Players who need CSR assistance should choose the category which their question/concern falls under and add detailed information in the text boxes provided.

    • When a player has an appeal waiting for a CS response, the question mark in the menu bar will display as dimmed.

    • When a current appeal needs further information from the player, the question mark in the menu bar will pulse to indicate their attention is required.

    • Players may always add more information to their current appeal at any time by using the ‘Add To Appeal’ button. Note: This button will only be displayed when players have an active appeal.
  • Report a Bug
    • To report a bug, players may select the type of bug they are reporting and then enter their bug in the space provided. Please note that bug reports will not receive a response.
Send Feedback
A drop-down menu is provided for players to categorize the type of feedback they are submitting before entering their feedback in the space provided. Please note that feedback submissions will not receive a response.

---

Cities
  • There is now an auctioneer at the Black Market in the Maw who will show up when the Inevitable City is under attack.
  • Auctioneers in the Inevitable City once again function properly. Enjoy the wares!

Items
  • Armor Set Bonuses: The proc rates of armor sets have been set to their intended values.
  • Scorching Blast Potions: These potions will now be thrown at a targeted enemy instead of at a ground target, and will now play a visual effect.
  • Sticky Bomb Potions: These potions will now be thrown at a targeted enemy instead of at a ground target, and will now play a visual effect. In addition, the Debuff duration displayed on the icon is now more consistent.
  • Emberbreath Potions: These potions will now play visual effect when activated.
  • Potions with item levels above 40 will now be fully effective.
  • Buff potions will now print to your combat log when used.
Realm vs. Realm
  • Cheers and Jeers: New cheers and jeers ambiance has been added to Warhammer. Whenever a Battlefield Objective or Keep is taken over by your realm, NPCs will react in a positive manner, shouting for glory along with animations of victory. Along with this, a broadcast message and ‘Role Play’ chat will be sent out to the entire RvR lake extolling the virtues of the victors.
---

Tome of Knowledge

Achievements
The following achievements have been enabled:
  • Unlocks have been enabled for a few city events.
  • Secret achievements involving plungers have been enabled in tier 4 content for each pairing.
  • Achievements for salvaging have been enabled.

Bestiary
The following changes have been made to content relevant to the Bestiary section of the Tome of Knowledge:
  • The Bestiary entry for Rogue has been renamed to Bandit.
  • The Watcher entry has been moved from the Unmarked Daemons section to the proper section: Daemons of Tzeentch.
  • A few bestiary tasks had bugs fixed and polish applied.
  • Wights will now properly give kill credit for Wights. This fixes an issue where Wights were giving kill credit towards an incorrect monster type.
  • A number of behind-the-scenes changes to treasure indexes have been made to ensure that the drops needed for a number of bestiary tasks have the proper rarity. As well, they have been modified to have a chance to drop as long as someone in the group has need for the item; i.e. have not complete the associated unlock.
  • All items that are received and required for Bestiary tasks have been modified to ensure they are bind-on-pickup and indicate they are not trash items.

Rewards
The following changes have been made to the rewards given by the Tome of Knowledge:
  • All pocket items have been audited to ensure that they indicate they are not trash items.
  • The Tome Trainers in the Capital City library have had their titles changed to ‘Librarian’ from ‘Trainer’ to indicate their purpose in serving the Tome of Knowledge. The visual icon over their head remains as a training icon.

Maps
The following map changes have taken place:
  • The Dark Elf Chapter 20 map has been added into the Tome.
  • Map points have been added for High Elf and Dark Elf Warcamps in Caledor.

Old World Armory
The unlock text for a small number of armor set pieces have been updated to fix a bug in which the wrong piece unlock text was being given.

Tutorial Introduction Quest
The tutorial introductory quest text has been tweaked for content as well as grammatical and spelling issues.

---

Tradeskills

Apothecary

  • Players can now create dyes. To create a dye, a player will need a Pigment, Fixer, and a special container. Crafting merchants sell Fixers and Dye containers. Pigments are usually obtained as a byproduct after a very successful Cultivation attempt.
  • Players can now create Gold Essence. To make a Gold Essence, a player will need a Goldweed, Quicksilver, Gold Dust, and a special container. Goldweed is grown by Cultivators. Gold Dust can be found by Scavenging or on some humanoid monsters. Quicksilver and Gold-Essence containers can be bought from crafting stores.
  • Potions effects have been revised. Healing potions are now more potent.
  • Potion makers can now have two types of super success. The first type of success results in the next level up of that potion, which usually has a higher level requirement. The second type of success results in a more potent potion that has the same level requirement (these are very good).
  • The UI tooltips regarding the “yellow zone” on the Unstabilityometer have been revised. Note that if the stability of a mixture is in the yellow zone, depending on the overall stability, the recipe will fail or be volatile.
  • Volatile potions can go wrong when they are used. The side effects can either knockdown a player, make them mute for a short time, or make them drop their weapons.
  • The stability of Cloudy Water has been increased.

Cultivation

  • Soil, Nutrients, and Watering Cans all now reduce the time it takes to grow a plant. These “additives” also increase the chance of hybrids and other weird items being grown, as well as the chance that a seed will be returned as a product.
  • Players can now obtain dye Pigments when they cultivate. For example, Musty Elvish Parsley (used to make restoration potions) can be grown into a hybrid called Trenchant Elvish Parsley, which can be used to make healing potions. Sometimes when Trenchant Elvish Parlsey is grown, you will also get Honeycomb Extract as a bonus product (it rubbed off an insect). Honeycomb extract can be used by Apothecarists to create Yellow dye.
  • Stabilizing Apothecary ingredients can now appear as Cultivation bonus products.
  • Growth times have been reduced.

Butchering/Scavenging

  • Players with these skills can butcher/scavenge any corpse.
  • When a player butchers/scavenges a corpse, the loot that is obtained is dependent on the player’s skill level. The higher the player skill, the better the loot. However, monsters will not give loot that is above their level.
  • When a player butchers/scavenges a corpse, the chance of a skill-up is dependent on the player’s level versus the monster’s level.
  • The skill-up chance becomes less the closer the player’s skill is to 200.

Magical Salvaging

  • Players with this skill can break down items that are of uncommon rarity or higher into fragments and essences. Fragments are the main ingredient in Talisman Making.
  • When a player salvages an item, the rarity of the obtained fragment is one rarity lower than the salvaged item. There is a small chance that the player will get a fragment of the same rarity as the salvaged item.
  • When a player salvages an item, he or she gets to choose which stat bonus to extract from the item. The resultant fragment is of that type.
  • When a player salvages an item, that item is destroyed.
  • Players can refine essences by right clicking on stacks of those items in their backpacks. Ten Echoes will refine into one Whisper. Five Whispers will refine into one Magic Essence. Magic Essences are used in Talisman Making.
  • Tier 1 and 2 monsters can now also drop very-badly damaged equipment (Shattered, Ruined, and Sundered Equipment). These uncommon items can’t be repaired, but can be salvaged. Players will be able to skill-up Salvaging using these items.
  • There are Salvaging trainers in each chapter 2 and in each city.

Talisman Making

  • Players can create Talismans by combining a fragment, a Gold Essence, a Curio, and a Magic Essence in a Talisman-Making container. Fragments and Magic Essences are obtained by Magical Salvaging. Curios can be also found on some humanoid monsters and from scavenging.
  • Gold Essence is created using the Apothecary skill. To make a Gold Essence, you need a Goldweed, Quicksilver, Gold Dust, and a special container. Goldweed is grown by Cultivators. Gold Dust can be found by Scavenging or on some humanoid monsters. Quicksilver and Gold-Essence containers can be bought from crafting stores.
  • Talisman-Making ingredients have “power”. The higher the skill-level requirement and rarity, the higher the power. The final properties of a crafted Talisman depend on the total power of all ingredients used to make it.
  • The rarity of the Fragment used determines the rarity of the crafted Talisman. There is a small chance that whenever a Talisman is crafted it will be one rarity higher than expected.
  • There are Talisman-Making trainers (Hedge Wizards) in each chapter 2 area and in each city.
  • Some equipment has Empty Talisman Slots. If a player Shift+Right-Clicks on an item with a talisman slot, that player can then drag a talisman onto the slot and fuse it to the equipment. The equipment will then get the bonus from the talisman.
  • Common, uncommon and rare talismans have timers on them. The timers begin to countdown when the talisman is fused to an item. Very-rare talismans do not have timers.
  • Merchants sell very basic Gold Essences, Curios, Magic Essences, and containers.
  • Known Issue: Armor and resistance talismans will not work if they are attached to a weapon.
---

User Interface
  • Member and Officer notes sections have been added to the guild UI.
  • We have reformatted and improved layouts for Public Quest, Battlefield Objective, City and Scenario trackers.
  • We have finalized our character introduction cinemas and narrations. Please note that during Open Beta only, for characters that already exist, you may see the introduction play at a random location upon first logging into each character.
  • Entry to the Leader’s Hall requirements now match in game descriptions.
  • Cloak Heraldry is now visible to other players.
  • Respawning in a scenario now triggers the zone load screen instead of the scoreboard load screen.
Warhammer 4.1.1 - Patch Notes - Warhammer News

Wednesday, September 10, 2008

How to Create a War-europe Account

It seems Mythic and GOA still can't figure out what exactly is wrong with their system. There are thousands of players across Europe eager to try Warhammer Online beta but the account creation page still seems to be bugged... or perhaps not.

According to the news on official site, there's no update on the status, and it says the account registration is still offline on both warhammeralliance.com and freddyshouse.com forums, which are the official threads with the latest news. They even removed the account registration form on war-europe.com a couple of days ago.

However, you can register for an account, and here's how I did it.

First, go to the folder where you installed your Warhammer Online beta client, and run the warpatch.exe file. A window will pop up which should look like the one on the image below:
Click the "Create Account" button, it should take you to this page. Once there, fill out the form and your account should be created without problems (there was an issue with captcha on the form step 3 but it appears it's fixed now). You should receive a confirmation email a few minutes later, after which you can use the beta key activation page to enter your beta key. It took about four hours for them to validate my key, and some players are reporting even longer queue times, but whatever the case, it works flawlessly (at least it did for me).

Now I wonder why the heck did they not update the customer base? If both the account registration page and key validation work, why are there still thousands of players waiting in frustration for their beta access?

Feel free to let me know if this works for you!

How to create a War-europe account - Warhammer news blog

How To Fix d3dx9_34.dll Error

It seems many players have this error when trying to run Warhammer Online. It can be easily solved simply by reinstalling DirectX 9.0c, but there's an even better way.

You can simply go to this site and download the missing d3dx9_34.dll file (1,53 MB), unzip it to "\windows\system" folder and the game should run without any problems.

I hope it helps!

How to fix d3dx9_34.dll error - Warhammer tips

Tuesday, September 9, 2008

Warhammer Careers vs. WoW Classes

Here's a rough translation of which career types in Warhammer Online are somewhat similar to those in World of Warcraft, which I'm sure many of you played. If you picked a class which fits your playstyle in WoW, this list might help choose your career in Warhammer.

  • Warrior: Ironbreaker, Black Orc, Swordmaster, Chosen
  • Rogue: Witch Elf, Witch Hunter
  • Mage: Bright Wizard, Sorceress
  • Priest: Rune Priest, Zealot
  • Druid: Marauder
  • Hunter: Squig Herder, White Lion, Shadow Warrior
  • Shaman: Goblin Shaman, High Elf Archmage
  • Paladin: Warrior Priest, Disciple of Khaine
  • Warlock: Dwarven Engineer, Chaos Magus

Here's a matchup of career "mirrors" as well:

Tanks
  • Black Orc - Swordmaster
  • Chosen - Knight of the Blazing Sun
  • Ironbreaker - Blackguard

DPS
  • Bright Wizard - Sorceress
  • Shadow Warrior - Squig Herder
  • White Lion - Marauder
  • Engineer - Magus
  • Witch Elf - Witch Hunter
  • Choppa - Hammerer

Healer/Utility
  • Archmage - Shaman
  • Runepriest - Zealot
  • Warrior-Priest - Disciple of Khaine
Warhammer Careers versus World of Warcraft Classes - Warhammer tips & guides

Saturday, September 6, 2008

Tactics and Morale Abilities Explained

Tactics

You gain your first tactic slot at Rank 11 and as you progress, you gain up to seven total. You gain a career tactic slot every ten ranks (four total). You also unlock two renown tactic slots and one tome tactic. Now to differentiate between the three, think of them like this. Career tactics enhance you normal abilities giving them bonus potency, range, hit chance, cooldown reduction and/or additional benefits. Renown tactics enhance your RvR experience, which from what we’ve seen, enhances the damage to certain racial types, gain additional experience and aid you in city sieging. Finally, Tome tactics, which gives you bonuses to your PVE gameplay, mainly additional damage to different NPC types.

See a full list of tactics at wardb.com

Morale abilities

When you enter combat you start gaining morale. You can see your progress on the morale meter on your UI. The meter is broken into quarters and at each quarter a new rank is opened to be used. When you are out of combat your meter slowly depletes. From the rest of this article we’re going to use the Warrior Priest as an example to show the power of morale abilities.

You gain your first Morale ability at Rank 8, for a Warrior Priest it’s Divine Favor. As you can see it is a substantial single target, instant cast heal (Don’t confuse the numbers from WARDB. Those numbers are based off a Rank 40 player. As you level up in the game your abilities level up with you and their tooltips change. So the Rank 40 in the Divine Favor tooltip is telling you what the ability heals for at Rank 40). During the preview weekend, I found that I had to wait for the cooldown to reset to use this ability, that’s how fast I was gaining morale in scenarios.

See a full list of morale abilities on wardb.com.

Read more about the tactics and morale (by waaaghhammer.com).

Tactics & Morale Abilities Explained on www.wowhammer.net

Name Generators


So you decided on your career path, but can't think of any good names for your characters? Maybe these name generators can help.
  • DaBigWaaagh has a greenskin name generator up
  • SoylentGreenskins has both orc and goblin name generators
  • Plaguebearers has orc and empire name generators, however empire seems to be bugged at the moment
Hope it helps you pick up some good names. Good luck!

Warhammer Online Name Generators - Wowhammer.net

Friday, September 5, 2008

Warhammer Career Leveling & Strategy Guides

A few days before the release of Warhammer Online, and there's already a few career guides out there. I've had a chance to review one of them, and I must say I'm not overly impressed. They do have some useful information, especially about leveling up and making gold, but I'm sure the web will be flooded with such information a couple of months after the game release.

Those who are in the beta for some time now won't have much benefit reading these guides (although personally I did learn a few interesting facts I had no idea about), but if you're new to this game or MMO games in general, you could learn just enough to speed up the overall learning process, cut a few days off your leveling time by not doing certain useless PQs and avoid getting frustrated about not having enough gold. Other than that, you'll learn almost everything after a month of two of playing.

Currently, there's one general guide, and a few other career-specific guides, including Witch Hunter, Squig Herder, Chosen, Marauder and Bright Wizard.

If you want to check it out, here's the link.

Warhammer career leveling & strategy guides - Wowhammer.net

Thursday, September 4, 2008

Online Quiz - Order or Destruction

Will you align yourself with The Witch King of the Dark Elves, the powerful greenskin tribe of Orcs and Goblins, or the Council of Wisdom? Is it in your destiny to Conquer the World?

You can take the quiz on primagames.com!

Greenskin Badge- Prima Games Warhammer Online Class Quiz

Online Quiz: Order or Destruction - Warhammer News @ wowhammer

Wednesday, September 3, 2008

Warhammer 4.1 Patch Notes

There's a whole bunch of changes in the War 4.1 patch. There's plenty about everything, career balancing, some new abilities, changes to existing abilities and tactics, adjustments to quest experience, character and guild vaults (banks) are implemented, Tome of Knowledge updates and additions, UI fixes and much more. You can read the full patch notes below:

Combat & Careers
The Careers and Combat team has been very busy combing through your feedback and making the changes they think are necessary to these areas. Here are some of the changes that have been made. The duration of many buffs and debuffs has been extended. Many abilities have been relabeled as Hex, Curse, Ailment, Blessings or Enchantments. Extensive balance work has been done, focusing on the Engineer, Magus, and Squig Herder. Finally, Tanks, Rogues, and Melee Healers have gained Shatter style abilities to help remove enemy buffs.

General

  • Ability training costs have been slightly reduced for careers which have more abilities to train.
  • Book of Binding: This ability has been changed from an item to an ability. All players will now begin with this ability.
  • Bolster no longer persists across zones or login.
  • Players should now receive their 2nd RvR Tactic slot at Realm Rank 20.
  • At Realm Rank 65, players are automatically given a buff that permanently increases their total AP Pool size by 25.
  • At Realm Rank 75, players are automatically given a buff that permanently increases their total AP Pool size by 25 (to a total of 300).
  • Players will automatically get an extra Mastery Point at Renown Ranks 40, 50, 60 and 70. This brings the total number of Mastery Points a career can earn to 29.
  • At Realm Rank 80, players will receive a passive buff which gives them a bonus to every Mastery Path as if they spent one point in each path.
  • Many abilities have been relabeled as Hex, Curse, Ailment, Blessings or Enchantments.

Death System

  • Players who have been resurrected will now receive a 50% debuff to all statistics, except wounds, for one minute.
  • Players will now receive a 10% debuff to wounds each time they release from death. These debuffs stack with themselves up to 50%.
  • The debuff lasts 15 minutes if a player was to die and release in PVE.
  • The debuff lasts 3 minutes if a player were to die and release in RVR.

Guild Standards

  • Enhanced Destruction I, II, III: These abilities have been removed and replaced by Forceful Magic I, II, III: The effectiveness of these abilities has been reduced.
  • Forceful Weapons I, II, III: The effectiveness of these abilities has been reduced..
  • Forceful Bolts I, II, III: The effectiveness of these abilities has been reduced.
  • Forceful Mending I, II, III: The effectiveness of these abilities has been reduced.
  • Players will now gain Renown Points for successfully capturing an enemy’s planted Guild Standard.

Melee Archetype

  • Confusing Movements: This ability now works correctly.

Ranged DPS Archetype

  • Explosive Shots: This morale ability will now only activate once per second.

Tank Archetype

  • Focused Offense: The effectiveness of these abilities has been reduced, and we have changed the damage-taken debuff to an armor debuff.

Dark Elf Racial Tactics

  • Increased Pain: This ability has been replaced by Bathing In Blood.

High Elf Racial Tactics

  • Centuries of Training: This ability’s effect no longer stacks with itself.

Archmage

  • Storm of Cronos: The duration has been increased.
  • Feel the Winds: The duration has been increased.
  • Law of Age: The duration has been increased.
  • Cleansing Light: This ability now removes one Ailment or Hex from your target.
  • Storm of Cronos: The duration of this ability has been increased.
  • Feel the Winds: The duration of this ability has been increased.
  • Law of Age The duration of this ability has been increased.

Black Orc

  • Hold the Line: The reuse timer has been removed.
  • Shatter Enchantment: A new ability which removes an Enchantment from your enemy. Upon removal, your enemy takes damage. This ability can be purchased at level 22.
  • Wot Armor: This ability now stacks correctly between multiple Black Orcs. The effect has been changed.
  • Da Biggest: This ability’s triggered effect now last 20 seconds.
  • Follow me Lead: This ability’s effect now last 20 seconds.
  • Tuffer n Nails: This ability’s effect now last 20 seconds.
  • Right in Da Jibblies: This ability’s effect now last 20 seconds.
  • Wot Armor?: This ability’s effect now last 20 seconds.
  • Da Greenest!: This ability’s effect now last 20 seconds.
  • Saving Me Hide: This ability’s effect now last 20 seconds..
  • Big Swing: This ability’s effect now last 20 seconds.
  • We’z Bigger: This ability’s effect now last 20 seconds., and increases armor by slightly less.
  • WAAAAAAAAGH: This ability’s effect now last 20 seconds.
  • Plan mechanic now advances whether or not the target defends against it.
  • Da Biggest!: This ability’s effect now triggers a random stat drain from all targets near you.
  • Da Greenest!: This ability’s effect now triggers a resist buff to your group based on the type of magic damage taken.
  • Da Toughest!: This ability’s effect now triggers a wounds buff and will heal you for the difference.
  • An Bestest!: Da Biggest will now affect members of your group in the radius.

Bright Wizard

  • Cauterize: This ability now removes one Curse, Ailment, or Hex.
  • Favourable Winds: This ability has been removed
  • Backdraft: This is a new ability which has been added to the Path Of Conflagration.

Chosen

  • Hold the Line: Removed the reuse timer of this ability.
  • Sever Blessing: This ability now removes a Blessing from your target. Upon removal, your enemy takes damage. This ability can be purchased at level 22.
  • Cleave: This abiltiy now stacks correctly between multiple Chosen.
  • Seeping Wound: The damage of this ability has been increased.
  • Blast Wave:We have increased the duration on the debuff.
  • Oppression: We have increased the duration on the armor buff.

Disciple of Khaine

  • Consume Strength: The duration of this ability has been increased.
  • Warding Strike: The duration of this ability has been increased.
  • Consume Enchantment: This ability now removes an Enchantment from your enemy. Upon removal, your enemy takes damage. This ability can be purchased at level 25.
  • Uncaring Dismissal: This ability is now available at level 40.
  • Patch Wounds: This ability now removes one Ailment or Hex from your target.

Engineer

  • All Turrets
    • Now use abilities based purely on cool down times, instead of weighted random changes.
    • May now be ordered to use any of their abilities.
    • Now have autoattacks.
    • Special abilities are now learned from your trainer as you gain ranks.
  • Gun Turret
    • Shot renamed to Penetrating Round, and effect changed.
    • Penetrating Round is now trained at rank 7.
    • Machine Gun is now trained at rank 18.
  • Bombardment Turret
    • Grenade renamed to Cannon Shot, and effect changed.
    • High-Explosive Grenade is now trained at rank 13.
    • Shock Grenade is now trained at rank 23.

    Flame Turret

    • Scorcher renamed Steam Vent, and effect changed.
    • Flamethrower is now trained at rank 11.
    • Steam Vent is now trained at rank 21.
  • Slow And Steady: This ability has been removed.
  • Pepper Bomb: This ability has been removed.
  • Ammo Compartment: This ability has been removed.
  • High-Explosive Ammo: This ability has been removed.
  • Spanner Swipe: This ability has been removed from the Path of the Tinkerer, changed to a Hex, and had its duration increased.
  • Fire Bomb: The ability has been moved to Level 2, complete redesign.
  • Friction Burn: We have changed the effect of this ability, increased its cool down, and changed it to a Hex.
  • Acid Bomb: We have increased the cost of this ability, changed its effect, and changed it to a Hex.
  • Flame Turret: This ability has been moved to rank 6.
  • Blunderbuss Blast: This ability has been moved to rank 6, removed build time, removed cool down, reduced radius, and reduced damage.
  • Bombardment Turret: This ability has been moved to rank 8.
  • Incendiary Rounds: This ability has been moved to rank 9, had its duration increased, and changed to a Hex.
  • Flak Jacket: This is a new ability at rank 11.
  • Hip Shot: The minimum range has been removed and its damage reduced.
  • Flashbang Grenade: We moved this to rank 14 and changed its effect.
  • Fragmentation Grenade: The damage has been adjusted and it has been changed to a Hex.
  • Land Mine: This ability has been moved to rank 18 and its effect has been changed.
  • Concussion Grenade: This ability has been moved to rank 20.
  • Burn Salve: This ability has been moved to rank 28 and changed to Enchantment.
  • Signal Flare: This ability has had its effect changed, and has been moved into the Path Of The Rifleman.
  • Static Discharge: This is a new ability which has been added at rank 35.
  • Phosphorous Shells: This ability has been moved into the Path Of The Rifleman and its effect has been changed.
  • Sticky Bomb: This is a new ability added to the Path of the Grenadier.
  • Napalm Grenade: : This is a new ability added to the Path of the Grenadier
  • Strafing Run: : This is a new ability added to the Path of the Grenadier,.
  • Lightning Rod: : This is a new ability added to the Path of the Tinkerer,.
  • Bugman’s Best: The effect of this ability has been changed.
  • Concussive Mine: The effect of this ability has been changed.
  • Reinforced Casing: This ability no longer summon turrets with “missing” health. The bonus wounds are now granted and immediately healed.
  • Tracer Rounds: This ability no longer provides benefit when you have no Turret up.
  • Burn Gel: This is a new ability gained at rank 7 that increases your groups Elemental resists.
  • Engineers will now gain more Weapon Skill per level as they level up.
  • Engineers will now gain less Strength per level as they level up.
  • All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.


Ironbreaker

  • Vengeful Strike: The duration of this ability has been increased.
  • Guarded Attack: The duration of this ability has been increased.
  • Inspiring Attack: The duration of this ability has been increased.
  • tone Breaker: The duration of this ability has been increased.
  • Stubborn as Stone: The duration of this ability has been increased.
  • Hold the Line: This ability’s reuse timer has been removed.
  • Sever Blessing: This ability now removes a Blessing from your target. Upon removal, your enemy takes damage. This ability can be purchased at level 22.
  • Dwarven Riposte: This ability now builds the correct amount of Grudge.
  • Oath of Vengeance: This ability now properly buffs allies around your Oath Friend.
  • Stone Breaker: This ability now has a reduced cool down time, reduced damage, and we have removed the Great weapon requirement.
  • Stone Breaker: This ability’s Armor debuff is now percentage-based.
  • Stone Breaker: This ability has been moved to rank 16.
  • Rune-Etched Axe: This ability now has a reduced cool down time.
  • Rune-Etched Axe: This ability has been moved to rank 35.
  • Rune Etched Axe: This ability will no longer ignore line of sight.
  • Grudge Bearer: We fixed an issue that allowed the mechanic of this ability to show in in the ability window.
  • Cave-In: The cost of this ability has been increased, and its cool down and knockdown duration reduced.
  • Shield of Reprisal: This ability no longer adds additional grudge, and will now Knockdown for 3 seconds.
  • Away With Ye: Damage and Grudge cost of this ability has been reduced.
  • Guarded Attack: The cost of this ability has increased.
  • Oath Friend: This ability should once again build grudge as intended. It will now remove itself from the caster if the Oath Friend leaves the group, and two Iron Breakers Oath Friending each other will no longer over write the effect on one.

Magus

  • Daemonic Maw: This is a new melee ability which deals damage and will snare Hexed targets.
  • Rend Winds: This ability is now available at rank 2.
  • Strengthen Thrall: This ability is now available at rank 3.
  • Infernal Blast: This ability’s cost has been reduced, its build time removed, and it now deals Elemental damage over time. Its arc has increased, and its range has decreased. It is now available at rank 4 and associated with Path of Daemonology.
  • Glean Magic: This ability’s cost has increased, and it is now an AoE Spirit DoT and Spirit resist Hex debuff lasting 20 seconds. It is now associated with Path of Changing.
  • Daemonic Lash: The cost and damage of this ability has been reduced, its cool down removed, and it and now deals Spirit damage to all targets in front of you. It is also now available at rank 4.
  • Baleful Transmogrification: This is a new Path of Havoc ability obtained at rank 9. It Hexes target with an Elemental DoT.
  • Tzeentch’s Grip: This ability has been renamed Tzeentch’s Grasp.
  • Surging Violet Fire: This ability is now obtained at rank 12.
  • Surge of Insanity: The cost of this ability has increased, and now has 1 second build time and 10 second cool down. It now interrupts and deals Spirit damage to the target and those around them, and is now available at rank 14.
  • Pandemonium: This is a new Path of Changing ability available at rank 16. It Hexes targets in AoE with a Spirit DoT.
  • Daemonic Infestation: A New Path of Daemonology ability available at rank 18, which summons a minor daemon that explodes when approached by enemies.
  • Warping Blast: The cost, damage, build time, cool down and knock back of this ability have all been reduced. Its snare aspect has been removed. It now deals Spirit damage and is no longer a mastery ability. It is now available at rank 20 and is associated with the Path of Changing.
  • Resummon: This is a new ability obtained at rank 22 that teleports your current pet to you.
  • Instability: This ability is now available at rank 25.
  • Daemonic Resistance: This ability is now available at rank 28.
  • Withered Soul: This is a new Path of Havoc ability which deals damage over time while reducing the target’s Disrupt chance.
  • Mutating Blue Fire: This ability is now available at rank 35.
  • Warpfire: This is a new Path of Demonology ability available at rank 40, which is a channeled Elemental PBAE.
  • Perils of the Warp: This ability now deals damage whenever the target uses magic.
  • Tzeentch’s Firestorm: The casting range of this ability has increased, and it can now be obtained 5 steps into Path of Havoc.
  • Seed of Chaos: The cost and DoT damage have been reduced, and this ability now deals spirit damage. Also, the explosion damage has been increased.
  • Dissolving Mist: This ability is now a Mastery ability which can be obtained 9 steps into the Path of Changing. Its effect can now target the ground to summon a cloud of damaging mist that grows more powerful the longer it is out.
  • Indigo Fire of Change: This ability can now can be obtained 13 steps into the Path of Daemonology, and now deals Spirit damage.
  • Agonizing Torrent: This ability is now a Mastery ability which can be obtained 5 steps into the Path of Daemonology. Its cost and cool down have increased, and its build time reduced.
  • Aegis of Orange Fire:This ability is now a Mastery ability which can be obtained 9 steps into the Path of Daemonology. It now increases Wounds and heals the Magus for the difference, as well as dealing Elemental damage back to anyone striking the Magus in Melee combat.
  • All turrets: Turrets now use abilities based purely on cool down times, instead of weighted random chances.
  • All turrets: Turret special abilities are now learned from the Magus’ trainer as they gain ranks.
  • Daemonic Consumption: This ability is now available at rank 7 and its effect has changed.
  • Daemonic Fire: This ability is now available at rank 17 and its effect has changed.
  • Flame of Tzeentch: This ability is now available at rank 13 and its effect has changed.
  • Flames of Change: This ability is now available at rank 13 and its effect has changed.
  • Warping Energy: This ability is now available at rank 11 and its effect has changed.
  • Coruscating Energy: This ability is now available at rank 21 and its effect has changed.
  • Daemon Infestation: This is a new ability available 13 steps into the Path of Daemonology. It summons a small daemon that explodes when approached by enemies, knocking them down.
  • Boon of Tzeentch: This ability has been removed.
  • Swat Aside: This ability has been removed.
  • Theft of Words: This ability has been removed.
  • Exchange Vitality: This ability has been removed.
  • Pets now internally queue their abilities, making them more reliable to activate.

Marauder

  • Touch of Instability: This ability’s damage has been increased.
  • Rend: This ability now stacks correctly among multiple Marauders.
  • Corruption: We increased the duration of the debuff.
  • Assault: We increased the duration of the buff.
  • Pulverize: We increased the duration of the debuff.
  • Wave of Mutilation: We increased the duration of the debuff and damage over time, and increased the damage on the damage over time ability.
  • Deeply Impaled: We increased the duration of the debuff.

Runepriest

  • Rune of Cleansing: This ability now removes one Curse or Ailment from the Runepriest’s target.
  • All Master Runes are now placeable ground target effects with 30 second cool downs and 30 second durations.
  • Rune of Warding: This ability now only affects Corporeal Resist.
  • Rune of Shielding: This ability is now instant cast, but has a 20 second cool down.
  • Regenerative Shielding: This ability’s tooltip now mentions that armor boost will also ignore armor penetration from attacks.
  • Ancestor’s Blessing: This ability’s tooltip now mentions that this ability will not affect the caster.
  • Rune of Nullification: Now mentions debuff duration.
  • Spec Tactics are now properly classified as Spec tactics.
  • Rune of Shielding: The cool down of this ability has increased to 20 seconds as originally intended.
  • Rune of Preservation and Concussive Runes: These abilities will no longer stack with other De-taunts.

Shadow Warrior

  • Eye Shot: The duration of this ability has been increased.
  • Wrist Slash: The duration of this ability has been increased.
  • No Respite: The duration of this ability has been increased.
  • Hunter’s Fervor: This ability is now an Enchantment
  • Eye Shot: The duration of this ability has been increased.
  • Wrist Slash: The duration of this ability has been increased..
  • No Respite: The duration of this ability has been increased.
  • Fell the Weak: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health. Also, the healing debuff duration has been increased.

Shaman

  • Greener ‘n Cleaner: This ability now removes one Curse or Ailment from your target.
  • Yer A Weaklin’: We have increased the duration of the debuff.
  • Stop Hittin’ Me: We have increased the duration of the debuff
  • Scuse Me!: We have increased the duration of the debuff
  • You’z Squishy: We have increased the duration of the debuff
  • Hurts, Don’t It?: We have increased the duration of the debuff

Sorcerer

  • Most hostile effects are now Curses.
  • Word of Pain: We have increased the cost and reduced the damage of this ability, and it now stacks correctly among multiple Sorcerers.
  • Umbral Strikes: This ability has been renamed Frozen Touch.
  • Shadow Spike: This ability has been renamed Ice Spikes.
  • Stricken Limbs: This ability has been renamed Frostbite.
  • Cataclysmic Darkness: This ability has been renamed Arctic Blast.
  • Dire Blast: We have increased the damage of this ability.

Squig Herder

  • Squig Armor: The Squig Herder can no longer use a mount while inside Squig Armor. This ability is now Level 9. Also, it is now a toggle that increases toughness, strength and wounds
  • New abilities have been added for use inside of squig armor: ‘Ard Noggin, Big Claw, BOOM!, Indigestion, Big Bouncin!
  • All Squigs have had their stats adjusted. They should now deal slightly more damage and be slightly tougher.
  • The basic Squig now has two new abilities: Squig Squeal and Death From Above.
  • Summon Horned Squig: This ability now increases the range of the Squig Herder’s ranged abilities.
  • Cut Ya! Is now a rank 8 ability.
  • Don’t Hit Me! Is now a rank: 30 ability.
  • Bounce is now a rank 30 ability.
  • Shout: This ability has been removed.
  • Lemme Out! This ability has been removed.
  • Bite This ability has been removed.
  • Spin ‘n Slash: This ability has been removed.
  • Foot Stab: This ability has been removed.
  • Head Butt: This ability now deals a medium knockback as well as damage.
  • Summon Gas Squig: This ability now increases the Squig Herder’s Armor.
  • Bad Gas: This ability now deals PBAE damage and heals the Squig Herder if he is inside the radius and inside Squig Armor.
  • Goop Shootin’: This ability’s damage has been increased.
  • Poisoned Spine: This is a new ability which has been added to the Spined Squig.
  • Spine Fling: This ability now deals channeled damage.
  • Stabbity: This ability’s damage has been increased
  • Chomp: This ability has been renamed to Git Em! and its effect has been changed so that both the Squig Herder and Squig deal damage.
  • Cut Ya!: The damage of this ability has increased
  • Drop That!!: Will now disarm and deal damage to the target. Build has inceased, cost has increased, reuse has increased.
  • Don’t Hit Me!: The cost of this ability has decreased, and its damage has increased.
  • Bad Gas!: This is a new ability that heals the squig herder and pet, as well as increasing cool downs of enemies within the radius.
  • Finish Em Off: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health.
  • All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.

Sword Master

  • Wrath of Hoeth: The duration of this ability has increased.
  • Crushing Advance: The duration of this ability has increased.
  • Hold the Line: We removed the reuse timer of this ability.
  • Shatter Enchantment: This ability now removes an Enchantment from the Sword Master’s target. Upon removal, the Sword Master’s enemy takes damage. This ability can be purchased at level 22.
  • Phoenix’s Wing: The damage of this ability has been reduced.
  • Ether Dance: This ability now correctly ticks 5 times instead of 6.
  • Dampening Talon: Dragon’s Talon now reduces Block and Parry on target as well.
  • Wrath of Hoeth: The duration of this ability has increased.
  • Crushing Advance: The duration of this ability has increased.
  • Stance: The mechanic of this ability now advances regardless of whether or not the target defends against it..
  • Wall of Darting Steel: The cost per second of this ability has been reduced, no longer self snares, and will now deal damage back upon any defense, not just Parry.
  • Adept Movements: This ability now reduces cost for improved Balance attacks by 35%.
  • Nature’s Blade: This ability’s effect now triggers a random stat drain from all targets near the Sword Master. It can now be found in the Path of Khaine.
  • Heaven’s Blade: This ability’s effect now triggers a heal over time for everyone in the Sword Master’s group when the Sword Master is damaged by magic. It can now be found in the Path of Hoeth.
  • Phantom’s Blade: The effect of this ability now triggers a damage absorb shield, and can now be found in the Path of Vaul.
  • Blessing of Heaven: This ability now increases the amount of healing that Heaven’s Blade provides.
  • Nature’s Blade: Blade Enchants will no longer proc off Throw.
  • Sword Dance: The mechanic has been updated to always progress regardless of whether or not the attacks were defended against.

Warrior Priest

  • Purge: This ability now removes an Enchantment from the Warrior Priest’s enemy. Upon removal, the enemy takes damage. This ability can be purchased at level 25.
  • Divine Shock: This ability is now available at level 40.
  • Purify: This ability now removes one Curse or Hex from the Warrior Priest’s target.

Witch Hunter

  • Most hostile effects are now Ailments.
  • Most beneficial effects are now Blessings.
  • Seeker’s Blade: The duration of this ability has increased.
  • Forgotten Accusations: This ability no longer appears if the Witch Hunter has no Accusations.
  • All Relics now have shared cool downs.
  • Blessed Bullets of Cleansing: We changed the effect and reduced the cost of this ability.
  • Blessed Bullets of Purity: We changed the effect and reduced the cost of this ability.
  • Blessed Bullets of Confession: We changed the effect and reduced the cost of this ability.
  • Shroud of Magnus: We changed the effect of this ability.
  • Seal of Destruction: We changed the effect of this ability.
  • Van Horstmann’s Speculum: We changed the effect of this ability.
  • Atonement: We changed the position of this ability in its Mastery path.
  • Sanctified Bullets: We changed the effect of this ability.
  • Encourage Confession: We changed the effect of this ability.
  • Fanatical Cleansing: We changed the effect of this ability and changed its position in the Mastery path.
  • Fanatical Zeal: The damage of this ability has been increased.
  • Sever Blessing: This ability now removes a Blessing from the Witch Hunter’s target. Upon removal, the enemy takes damage. This ability can be purchased at level 22.
  • Fading Accusations: The timer of this ability will now begin as soon as the Witch Hunter loses his or her current offensive target.
  • Fervor: This ability now stacks correctly between multiple Witch Hunters.
  • Snap Shot: With this ability, the Witch Hunter’s attack will snare any enemy from the rear.

White Lion

  • Shred: We increased the duration of this ability.
  • Coordinated Strike: We increased the allowable distance between the player and the pet for the secondary hits to trigger.
  • Baited Trap: The effect of this ability no longer stacks with itself.
  • All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.

Witch Elf

  • Wracking Pains: The duration of this ability has increased.
  • Pierce Armor: The duration of this ability has increased.
  • Waning Frenzy: This ability no longer appears if you do not have any Frenzy points.
  • All Elixirs now have shared cool downs.
  • Kiss of Agony: This ability has had its effect changed.
  • Kiss of Death: This ability has had its effect changed..
  • Kiss of Betrayal: This ability has had its effect changed.
  • Elixir of The Cauldron: This ability has had its effect changed.
  • Elixir of Insane Power: This ability has had its effect changed.
  • Elixir of Maddened Speed: This ability has had its effect changed.
  • Wracking Pains: This ability has had its effect changed.
  • Treacherous Assault: The damage of this ability has been increased.
  • Sever Blessing: This ability removes a Blessing from the Witch Elf’s target. Upon removal, the enemy takes damage. This ability can be purchased at level 22.
  • Waning Frenzy: The timer for this ability will now begin as soon as the Witch Elf loses her current offensive target.
  • Envenomed Blade: This ability now stacks correctly among multiple Witch Elves.
  • Bathing In Blood: This ability has been replaced by Increased Pain.
  • Increased Pain: This ability has been moved to rank 21.
  • For The Hag Queen: This ability has been moved to rank 33.
  • Fading Accusations: This ability now triggers correctly.
  • Waning Frenzy: This ability now triggers correctly.
  • Throwing Daggers: With this ability, the Witch Elf’s attack will now snare any enemy from the rear.

Zealot

  • Glimpse of Chaos: This ability now removes one Curse of Hex from your target.
  • Ritual of Lunacy: This ability now heals for less per pulse but pulses more frequently.
  • All Rituals are now placeable ground target effects with 30 second cool downs and 30 second durations.
  • Chaotic Blur: This is a new ability granted at rank 7. It detaunts the Zealot’s target, reducing their damage.
  • Harbinger of Doom: This ability is now granted at rank 9, and now debuffs more and more Corporeal Resistance over time and is no longer dispellable.
  • Changer’s Touch: Heal is no longer affected by willpower and will no longer crit.
  • Tzeentch’s Grip: Heal is no longer affected by willpower and will no longer crit.
  • Warping the Spirit: Heal is no longer affected by willpower and will no longer crit.
  • Suppressing the Fragile Unbelievers: The ability will now silence and apply a damage over time spell to all targets within a 30-foot radius of the caster.
  • Scourged Warping: The tooltip for this ability has been updated to reflect current functionality. Tactic has a chance to make Scourge instant cast instead of free.

Content

Quests
Experience gain for each quest has been revisited and adjusted, based on metrics and feedback from our previous rounds of Beta. Our goal with these adjustments is to ensure that the experience awarded for each quest generally reflects the difficulty and time investment of that quest, while ensuring that the overall leveling experience remains on target.

Public Quests
We appreciate the great feedback we have received from the community about our public quest loot system. We have decided to move forward with a change that provides an additional bonus for Gold and Silver medalist. The new bonuses are:

  • Gold: Top bonus increased to +500
  • Silver: Top bonus increased to +350

Greenskin vs Dwarf Content Changes

  • Dwarf Chapter 1: The Bitterstone Quest will now display on the map once discovered.
  • Dwarf Chapter 1: Bor Axehand, the Slayer outside Ancestor’s Watch has found himself another weapon and once again slaughters Greenskins en-masse.
  • Dwarf Chapter 4: The ‘Marghaz Bloodtoof’ and ‘Traitors Watch’ Public Quests will now display on the map once discovered.
  • Greenskin Chapter 7: Female Seahammer Portguards should now properly step the condition for “Lead da Way Boss”.
  • RvR Quests: The RvR Scenario quests are now offered from the same Oathbearer Warbringer and Bloody Sun Warmaster in Tiers 1 and 2. They offer quests in Chapter 1, 2 and the Tier 1 Warcamp, as well as Chapter 5, 6 and both Tier 2 Warcamps. These can be accepted and completed at any of their locations within their Tier.
  • RvR Quests: Repeatable RvR quests have been modified to only count players killed within the zone and/or Tier where they are given out, including within the appropriate Scenario.
  • Global: Oathbearer Dwarf guards received a shipment of new armor for their service on the front line.

Empire vs Chaos Content Changes

  • Empire Tier 1: In response to player feedback, several of the more difficult PQ bosses in these Empire PQ’s have been tweaked to be a bit more forgiving.
  • Empire Chapter 1: Minor tweaks have been made to some mob populations and respawn rates in the Empire starting area, in order to accommodate larger numbers of players.
  • Chaos Chapter 2: Based on beta test reports, more Duelists have been added to Stage 2 of the ‘Destruction of the Weak’ PQ, in order to ensure that there will always be enough present to complete the conditions.
  • Chaos Chapter 5: In order to provide further opportunities for players to gain influence in this chapter, a new condition has been added to stage 1 of the ‘Spirit of the Shadows’ PQ.
  • Chaos Chapter 5: More Shadow Dryads have been added to stage 2 of the ‘Spirit of the Shadows’ PQ.
  • Chaos Chapter 6: The spiders defending the eggs in the ‘Silkens’ PQ have become incredibly territorial and will now direct their hatred toward those who attack their un-hatched young with extreme prejudice.
  • Chaos Chapter 8: The Troll known as Biletongue in the ‘Plaguewood Thicket’ PQ has had his auto-attack damage reduced based on beta feedback.
  • Chaos Chapter 9: Fixes have been made to stage 2 of the ‘Plague Altar’ PQ to ensure that the proper number of Bloated Plaguebearers spawn.
  • Tier 1 RvR: The cowardly citizens of New Emskrank should no longer hassle Destruction players as they lay waste to the town.
  • RvR Quests that target enemy players have new requirements specifying players in the zones and scenarios of the tier and race where the quest is offered.
  • RvR Quests: Adjustments have been made to the way that quests targeting scenarios are offered. Players can now obtain a quest to play the Nordenwatch scenario from Griffon Sergeants and Raven Warmongers in Chapters 1 and 2, and the tier 1 Warcamp for both the Empire and Chaos factions. Similar changes have been made in the tier 2 Empire and Chaos chapters with quests available from Griffon and Raven Warscouts in Chapters 5 and 6, and the tier 2 Warcamp.
  • Global: Empire barbers have been busy accommodating numerous Priests of Sigmar who were found in violation of their order’s dress code recently. Many heads have been shaved throughout the land as a result.
  • Global: Pig fat sales skyrocketed this month as the Empire’s Bright Wizards adopted shocking new coifs more appropriately representative of their incendiary power.
  • Global: Chaos War Guards have been seen sporting impressive and intimidating new sets of armor.

HE vs DE Content Changes

  • High Elf Chapter 2: Players will once again be able to pay homage to the winds of magic during the Traditions of War quest.
  • Dark Elf Tier 1: Due to player feedback, Public Quest bosses throughout the early Dark Elf chapters have had their difficulty reduced.
  • Dark Elf Chapter 2: The Dreadblight Collector will now properly attempt to gather artifacts during stage 2 of the ‘Ruins of Nagarythe’ public quest.
  • Dark Elf Chapter 3: Based on player feedback, more traps have been added to the ‘Dreamshade Forest’ public quest.
  • Dark Elf Chapter 8: The Dark Elf Igniters will now more vigorously attempt to torch the ‘Town of Berhessa’ public quest.
  • RvR Quests: Adjustments have been made to the way that quests targeting scenarios are offered. Players can now obtain a quest to play the Khaine’s Embrace scenario from Shining Warscout and Uthorin Warscout in Chapters 1 and 2, and the tier 1 Warcamp for both the Dark Elf and High Elf factions. Similar changes have been made in the tier 2 Dark Elf and High Elf chapters with quests available from Shining and Uthorin Warscouts in Chapters 5 and 6, and the tier 2 Warcamp.
  • RvR Quests: Quests which target enemy players have new requirements specifying players in the zones and scenarios of the tier and race where the quest is offered.

Community Systems

Personal Vaults
Personal character vaults are here! Players may now access their character’s vault from ‘Banker’ NPCs located in the capital cities. Each vault has space for 80 items.
Note: Item stacks only take up a single item slot.

Guild Vaults

  • Starting at Guild Rank 4, players may now access their guild’s vault through ‘Vault Keeper’ NPCs located in the capital cities. Players with the appropriate permission may deposit and/or withdraw currency as well as add and remove items. Guild members with permission can assign other guild members the ability to:
    • Deposit Currency
    • Withdraw Currency
    • Deposit Items
    • Withdraw Items
    • View Items
  • The initial guild vault space is 1 tab of 60 inventory slots. Additional tabs are granted incrementally through guild advancement with a possible total of 4 tabs equaling 240 slots.

Guild Taxes and Tithes

  • Guild Taxes
    • Guild Taxes are a Guild Reward which unlock at Guild Rank 3.
    • Once unlocked, members may view the Guild Tax Rate in the Guild Window Rewards Tab.
    • Once unlocked, members with permission may set the Guild Tax Rate in the Guild Window Rewards Tab.
  • Guild Tithes
    • Guild Tithes are a Guild Reward which unlock at Guild Rank 3 and apply only to the individual guild member.
    • Once unlocked, members may view their Guild Tithe Rate in the Guild Window Rewards Tab.
    • Once unlocked, members may edit their Guild Tithe Rate in the Guild Window Rewards Tab.
    • Whenever a Guild member earns money from looting a monster, the Guild Tithe Rate is added to the Guild Tax Rate, and the total percentage is deducted from the player’s earnings and given to the Guild.
      • Example: If the tax rate is 20%, and the player’s Tithe Rate is 10%, earning 10 brass from looting a monster would give the player 7 brass and the guild would receive 3. Fractions are rounded down and given to the player such that if the Guild Tax Rate is 5% and the Tithe Rate is 5% and the player earns 11 brass from looting a monster, the player earns 10 brass and the guild receives 1 brass.

Auction House

  • The Auction House is now available in various locations throughout the capital cities. Interact with the Auctioneer NPCs to display the Auction House interface to sell items you do not need and to find and purchase ones you do!
  • A number of options are available at this time and additional options will be added as we move closer to launch.
  • The following available search options are:
    • Item Name
    • Item Rarity
    • By Career
    • By Stat
    • Item Type
    • Slot
    • Seller
    • Rank
    • Maximum Price
    • By category
    • By crafting item’s skill level
  • Players may also sort their results by Name, rank, Current Bid, Buy Now Price, Time Left and Seller Name.
  • The Auctions and Bids tabs provide a quick way for players to see their posted auctions as well as auctions they are bidding on.
  • The option to cancel your own auctions is also available in the Auctions tab.

Items

  • PQs in Tier 1 have had their loot updated. Chapter 1, 2 and 3 PQs in all pairings will now drop more bags per completion than they did previously.
  • We have increased the drop rate of green loot bags in Tier 1.
  • Renown Merchants have had their stores adjusted, and equipment stats balanced. Weapons and Armor are now staggered across all player and renown ranks.
  • Armor Sets have been updated again, finalizing many of the set bonuses and stats on the equipment.
  • Additional Enchantment slots have been added to numerous items throughout the world in preparation for the final release of Talisman crafting systems
  • Healing potions have received an increase in potency.

Talisman crafting has received additional tweaks to ensure that the talismans created were attractive and beneficial to all players

RVR

Open RvR Server Ruleset
Are you ready for the next challenge in RvR? Do you love the adrenaline rush of always having to look behind your back for the enemy? If so, then we welcome you to Open RvR, where you will either shine or falter in a constant battle for glory! Battle your enemies outside of the RvR lakes and affect the fate of your realm! Your Chapter 1 hub and your capital city are the only locations in the game where you have safe confines, of course that is until your city becomes under attack.

Rules:

  • Players are always RvR flagged from the moment they log in
  • Chapter 1 hubs and capital cities are safe
  • There is no bolster buff in RvR lakes
  • Players will be chickened when entering lower tiers of content

RvR Content Updates

  • Keep Lords, Fortress Lords and Accompanying Guards: All have had their horizontal tethers increased significantly. The Z tether remains short to keep the Lords on the second floor.
  • Sergeants, Keep Lords and Fortress Lords: All have new abilities with which to defend their stations in the RvR Lakes
  • Sergeants, Keep Lords and Fortress Lords: All have had their levels and con normalized between Tiers 1 through 4. This has resulted in a substantial level reduction in Tier 3 Keeps to bring the NPCs more in line with the player level ranges of that Tier.
  • RvR banners: RvR banners have been added to the entrances and exits of each warcamp in order to denote realm Tier control. Banners will also be located at most RvR lake entrances. Upon entering an RvR lake, Order banners will be on the right and Destruction on the left if a Tier is contested. If a realm controls a tier, both banners will change to represent the controlling realm.

Scenario Updates

  • Misc. scenario changes: Global adjustments to points, max players and the Capture point indicator ring art.
  • Gates of Ekrund: Silly stuntie, Lobbas are for lifts! Orcapults now hurl Destruction players toward the wall. Use them at your own risk, because they’ll launch you toward random destinations, even into the wall! Talk to the nearby Siege Git – and prepare for flight!
  • Stone Troll Crossing: They’re baaack! The troublesome boulder-throwing trolls have returned to Stone Troll Crossing. In addition to the Trolls, the scenario rules have been revamped. Use the Troll Pacifier to subdue the various Troll clans for your realm and control Stone Troll Crossing!
  • Thunder Valley: Gyrocopters or Wyvern Riders will spawn at the central airfield for the controlling realm to order into battle - just to talk to the pilot and tell him what to bomb! If you don’t command the airfield you can still shoot the bombers down (and players too) with siege weaponry before they reach their destination and score points for your realm.
  • Howling Gorge and Talabec Dam: Do you absolutely, positively need to deliver that bomb on time? Fear not, directional flags and beacons have been added to guide players to the bombing locations. The beacons will pulse from time to time to remind you where you need to go, so now all you need to do is plant the bomb!
  • High Pass Cemetery: A zone-wide 60 second buff will be cast on the victorious realm that manages to capture both control points. Guardian ghosts and spirits will also make a cameo appearance for the winning realm. After all, what cemetery would be complete without ghosts and spirits?
  • Maw of Madness: Madness has truly been revisited, as a total of three War Balls have been added to this scenario that will imbibe the carrier with ungodly power. There are some minor setbacks that come with wielding such power, but it is up to you to decide on how best to proceed!
  • Tor Anroc: Shake and bake! More quakes and more falling rocks have been added to break up the enemy rush!

Cities Update

  • Altdorf and The Inevitable City: Various new quests and ambiance have been added to each city. Top amongst them are:
    • Tasks from each King to seek out and kill various Keep Lords. These quests are also repeatable and will contribute towards increasing your overall city rank!
    • Adventure quests. Seek out these quests from within the Emperor’s Palace and the Eternal Citadel for a long journey across the lands of Warhammer!
  • Altdorf and The Inevitable City: Each city now has two entrances that players may enter and exit from. The new second entrance will escort players to a pathway leading to the city black market when a city has become captured.
  • Guild Taverns: The Viper Pit in the Inevitable City and Sigmar’s Hammer in Altdorf are now only accessible from city rank 2 and up.
  • Emperor’s Palace and The Eternal Citadel: The Kings are now only accessible from city rank 3 and up.
  • City Siege: Siege has been placed in each of the contested cities’ re-spawn locations. Drive back the enemy with a quick assault of artillery!
  • City Dungeons: Each city dungeon has undergone a clean sweep of all loot drops. See what treasure lies within!

Tome of Knowledge

Tome of Knowledge Content

Tome Tutorial Quests
New to the game? Want to find out what the Tome of Knowledge is all about? Well, look no further than the beginning of the game. Players now have access to a small quest chain in the starting area of each race that will introduce them to the Tome of Knowledge and give them a little experience to boot as reward.

Tome Quests
This patch introduces additional Tome of Knowledge content in the form of Tome Quests available in tier 1 and tier 2. Like History and Lore unlocks or the Bestairy tasks, these ‘Tome Quests’ are hidden across the land and offer the intrepid explorer additional unlocks and rewards.

Bestiary Tasks
Even more content to shake a Tome at! A good number of new bestiary tasks have been added to the Tome of Knowledge for players to seek out and enjoy!

Achievements
A number of achievements have been added to the achievements section of the Tome of Knowledge. The new achievements run the gambit from serious to wacky; some will reward a player for performing an action numerous times, while others will reward a player the first time they attempt such a feat. Be on the lookout for these new achievements and try everything at least once, if not ten to twenty-five times.

  • Additional unlocks for discovering lairs in the Greenskins vs. Dwarves pairing and High Elf vs. Dark Elf pairing have been added.

Old World Armory
Collecting them all? Players will be rewarded for collecting all pieces of armor available for the special armor sets cataloged in the Old World Armory. As well, if players collect all sets of armor of each type, the player will get a special meta-achievement and title. Plus, for the intrepid few that collect every set of armor, they will have a unique title and unlock available to them as well.

Noteworthy People
The text for the Noteworthy People section of the Tome of Knowledge has been reviewed and updated.

  • Included in this review is the addition of the flavor text for the remaining Kings.
  • The tier 3 and tier 4 Elf noteworthy person entries in the Tome of Knowledge have been updated to ensure that they are current.
  • Entries for the Dwarf, Greenskin, High Elf, and Dark Elf races have been moved into the appropriate City section of the Tome of Knowledge.

War story
The text for the War story chapters has been audited and updated with all current information.

  • This includes reviews and updates for Battlefield Objectives, Keeps, and Fortresses as well as Chapters and Warcamps.
  • The tier 3 and tier 4 Elf Warcamps have been added and updated in the War story section of the Tome of Knowledge.
  • Entries for the Battlefield Objectives, Keeps, and Fortresses have been updated and/or Added to the appropriate chapters of the War story section of the Tome of Knowledge.
  • The entry for the final group encounter with Tchar’zanek has been updated with the correct name and information.

Bestiary
The text for the Bestiary section of the Tome of Knowledge has been reviewed and updated.

  • Included in this review is an update to the Hydra which fixes a bug where the information presented there was incorrect.
  • Added five racial portraits.

History and Lore - The text for the History and Lore section of the Tome of Knowledge has been reviewed and updated.

Tome Rewards

Bestiary Rewards
The rewards for the Bestiary section of the Tome of Knowledge have been audited and revamped. Included in this audit are the addition of special Tome-only Cloaks, Pocket Items, Set Items, Tactics, and Trophies!

  • Cloaks: Available from the Librarian in the Capital City, these cloaks are only earned after completing a specific task in the Bestiary. Once unlocked, each cloak will be available to purchase at any time.
  • Pocket Items: Available from the Librarian in the Capital City, these items are only earned after completing a specific task in the Bestiary. Once unlocked, each pocket item will be available to purchase at any time. Pocket items are rewards that can be worn and serve as a memento of tasks accomplished or perhaps as a way to show off that character’s skill. Be sure to play with the pocket items, as some of them will do more than just look pretty.
  • Set Items: Available from the Librarian in the Capital City, these items are only earned after completing a specific task in the Bestiary. Once unlocked, each Set Item will be available to purchase at any time. Set Items are only available from the top tier of Bestiary unlocks and give characters bonuses when worn alone and additional bonuses when worn as a set.
  • Tactics: Available once a player has completed enough unlocks for a particular monster type, these tactics can be trained by a Tome Trainer in the Capital City. Individual unlocks will contribute toward a player’s knowledge of a particular monster type and when that character has learned enough, a tactic will unlock that gives bonuses toward fighting that monster type. There are three levels of tactics available for each of nine different types ranging from the average beast to the undead.
  • Bestiary Trophies: Available for purchase with Bestial Tokens, these items can be purchased from a Librarian in the Capital City. Bestial Tokens are rewarded for successful completion of specific tasks or kill-amounts in the bestiary. Bestial Tokens are considered an alternate currency and they are stored in the Quest bag. Once spent, Bestial Tokens can not be recovered. The trophies that can be purchased with these tokens can be worn on the armor of the character to show off their achievements and make their look unique.
  • Don’t worry about all of the above though, as the Tome of Knowledge has been updated to give tooltips for all rewards to make it easy for players to understand how to receive their rewards.

Achievement Rewards
The rewards for the Achievement section have been audited and additional trophy rewards have been added where appropriate.

  • Achievement Trophies: Available from the Librarian in the Capital City, these items are only earned after completing a specific achievement. Once unlocked, each trophy will be available to purchase at any time. Unlike the Bestiary Trophies, these trophies are specific to an achievement, but can be purchased at any time, but only one of the trophies can be equipped at any given time.
  • Titles: Added additional titles for new achievements now available.

Titles: Updated a number of titles to correct spelling or grammatical issues and bring the titles in line with any changed or added achievements or tasks.

User Interface

The Tome of Knowledge

  • Massive updates have been made to the Tome, along with a complete reskin.
  • Players can now view their most recent Tome entries in the ‘New Entries’ page.
  • The Table of Contents has been moved to a more user-friendly tab system.
  • The Achievement section now has an entirely new layout.
  • Bragging Rights can now be assigned to a tab in the character window by right clicking entries in the Tome.
  • Quests can now be sorted by various sub-sorts.
  • The Tome alert notification has been re-skinned to match the look and feel of other game UI elements.

Server Select and Character Creation

  • Server selection has merged seamlessly with character selection and now displays server ruleset, region, and realm population data.
  • Order or Destruction? Choose your side! Once players have selected a realm on one server, they can now only create characters of the same Realm unless they choose another server.
  • Character Selection models should now load faster.
  • Deciding which class to play has never been easier! All classes now appear in Tier 4 armor prior to selection.
  • The name entry field now functions like a name entry field, and the cursor blinking at you is actually a real cursor and there was much rejoicing.
  • Deleting a character now requires confirmation. Y-E-S.
  • Character select will now default to a new ‘last played character’ screen in order to streamline entry into the game.
  • Zoom buttons and gender buttons now have enabled and disabled states.

Combat

  • Players will now smoothly and automatically rotate to face their current enemy target.
  • The Pet Bar should be usable, and have all available options immediately upon pet summoning.
  • Siege weapons should no longer default to inverted mouse look, and should no longer give erroneous line of sight errors.
  • Players will no longer be able to enter an instance while their party is in combat inside of the instance.
  • Buff and Debuff timers now appear on the icon, and permanent buffs will no longer display as 1s duration.
  • Warbands can now move players across parties.
  • Improved ability cool down timer display. Any ability with less then 3s on its timer (including global cool down) will now display in half second increments
  • Added a simple ‘Forgiveness’ queue to the combat system. This will allow players to trigger their next ability slightly before the GCD or current casting ability completes. This should reduce the number of “Ability not ready” messages
  • Significant improvement to combat while stationary. If players are not moving,they should never get a ‘out of arc’ facing error message when firing an ability.

PQ and Quest Trackers

  • Quest tracker reskin! The quest tracker has been reformatted and has had all extraneous tabbing removed.
  • The Contested phase of a Capital City siege will now display both realms’ objectives.
  • Players will no longer see erroneous PQ failure notices due to hidden transition controllers.
  • The PQ tracker will once again display red or green icons to denote failure or success conditions.
  • Proximity control bars now function correctly upon first entry into the Battlefield Objectives.

Tutorial Help Tips
Players will now be greeted with in game pop-ups to guide them on their way. The help tips are broken up into categories so that players of various experience levels can choose what types of help tips are shown to them.

World Map
The world map has been re-skinned and has had a lot of information added to it like tooltips for City ratings and status, with even more to come.

  • Map Reveal: As players traverse a zone, areas of the map will reveal themselves. A number of audits were performed on these reveals resulting in the following changes:
    • The following zones have been updated to ensure the art for their reveals are current and up to date: Thunder Mountain, Kadrin Valley, and DeathPeak
    • As well, map reveals have been added to all tier 3 and tier 4 Eleven Zones.

Loading Screens
As players traverse between some zones, loading screens will present tips and information about the players’ destination. The following changes have been made to the loading screens:

  • All Loading Screens now have appropriate text for the Zone being loaded into.
  • The loading screen title for Magus Tower has been changed to Eternal Citadel.

General UI Fixes

  • Tome of Knowledge: Various fixes and tweaks have been made to word wrapping and map elements. War Story sections and kill counts will now show and track correctly for the appropriate character.
  • Character Panel: The dodge and parry stats should now update properly.
  • Minimap: The minimap now has 3 levels of zoom and new map pins.
  • Mail UI: Major improvements and fixes have been made to mail, sending, attachments, COD and tooltips. Characters can no longer send mail to themselves.
  • Guild UI: The guild UI has undergone major tweaks and polish. Deleted players will now be properly deleted from the guild roster. The guild news window will now report cancelled calendar events.
  • Salvaging: It’s in, with items, things to salvage, items to get from salvaging, various salvaging outcomes. Speak to your local salvaging trainer today!
  • Crafting: Talisman making now adds bonuses based on player skill level. Players can no longer remove items from the Apothecary window while brewing.
  • Death: Has a new look and feel. Try it out today!
  • Key Bindings: Major fixes. Extra mouse buttons now bindable with other keys, and freed up a number of combinations and keys that weren’t persisting when set.
  • Looting in parties and warbands with any loot setting should now be working.
  • The default position for the chat window no longer covers the tactics and ability bars.
  • Players from opposing realms will no longer be able to understand each other in /say.
  • The trade window is now working. It should not steal items. It should not break after the first trade with any player, and adding or subtracting items from the trade should reset the accept status of both players.
  • Moving the chat window while the text input window is open will no longer cause the chat window to stick to the mouse cursor.
  • Automatic AFK messages wiil now be appended with “AFK message: “.
  • Stacked items will now properly deplete when purchased from the buy back window.
  • Deleting a mount from inventory or placing it in the bank will now cause the player to be dismounted.
  • Right clicking an item while using the repair button will no longer sell the item to the merchant.
  • The bank window now closes upon player death
  • Falling damage now displays like combat damage.
  • Attempting to inspect a player when the inspection window is already open will no longer cause the inspection window to cry.

General Changes and Bug Fixes:

  • Significantly improved NPC pathing. You should see better monster pathing across the board.
  • We’ve improved pet responsiveness and behavior — career pets should now follow their masters and attack targets much more realistically.
  • We’ve improved our texture management system to further reduce texture blurriness problems reported by some users.
  • We’ve added new ‘Advanced’ game and graphics settings that allow users to tweak their performance settings for many of the game’s systems. This will give advanced users more control of the look and speed at which the game runs.
Warhammer 4.1 Patch Notes - Wowhammer.net